wxFontEncoding wxFontBase::ms_encodingDefault = wxFONTENCODING_SYSTEM;
+/* static */
+void wxFontBase::SetDefaultEncoding(wxFontEncoding encoding)
+{
+ // GetDefaultEncoding() should return something != wxFONTENCODING_DEFAULT
+ // and, besides, using this value here doesn't make any sense
+ wxCHECK_RET( encoding != wxFONTENCODING_DEFAULT,
+ _T("can't set default encoding to wxFONTENCODING_DEFAULT") );
+
+ ms_encodingDefault = encoding;
+}
+
wxFontBase::~wxFontBase()
{
// this destructor is required for Darwin
return New(fontInfo);
}
+bool wxFontBase::IsFixedWidth() const
+{
+ return GetFamily() == wxFONTFAMILY_TELETYPE;
+}
+
wxNativeFontInfo *wxFontBase::GetNativeFontInfo() const
{
#ifdef wxNO_NATIVE_FONTINFO
wxFontEncoding enc = GetEncoding();
if ( enc != wxFONTENCODING_DEFAULT && enc != wxFONTENCODING_SYSTEM )
{
- desc << _T(' ') << wxTheFontMapper->GetEncodingName(enc);
+ desc << _T(' ') << wxFontMapper::Get()->GetEncodingName(enc);
}
#endif // wxUSE_FONTMAP
SetPointSize(size);
}
#if wxUSE_FONTMAP
- else if ( (encoding = wxTheFontMapper->CharsetToEncoding(token, FALSE))
+ else if ( (encoding = wxFontMapper::Get()->CharsetToEncoding(token, FALSE))
!= wxFONTENCODING_DEFAULT )
{
SetEncoding(encoding);