// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-/*
- FIXME for virtual list controls
-
- +1. clicking on the item with a mouse is awfully slow, what is going on?
- note that selecting with keyboard seems to be much faster
- => fixed HighlightAll() - iterating over 1000000 items *is* slow
-
- 2. background colour is wrong?
- */
-
/*
TODO for better virtual list control support:
bool SelectItem(size_t item, bool select = TRUE);
// select the range of items
- void SelectRange(size_t itemFrom, size_t itemTo, bool select = TRUE);
+ //
+ // return true and fill the itemsChanged array with the indices of items
+ // which have changed state if "few" of them did, otherwise return false
+ // (meaning that too many items changed state to bother counting them
+ // individually)
+ bool SelectRange(size_t itemFrom, size_t itemTo,
+ bool select = TRUE,
+ wxArrayInt *itemsChanged = NULL);
// return true if the given item is selected
bool IsSelected(size_t item) const;
return FALSE;
}
-void wxSelectionStore::SelectRange(size_t itemFrom, size_t itemTo, bool select)
+bool wxSelectionStore::SelectRange(size_t itemFrom, size_t itemTo,
+ bool select,
+ wxArrayInt *itemsChanged)
{
+ // 100 is hardcoded but it shouldn't matter much: the important thing is
+ // that we don't refresh everything when really few (e.g. 1 or 2) items
+ // change state
+ static const size_t MANY_ITEMS = 100;
+
wxASSERT_MSG( itemFrom <= itemTo, _T("should be in order") );
// are we going to have more [un]selected items than the other ones?
- if ( itemTo - itemFrom > m_count / 2 )
+ if ( itemTo - itemFrom > m_count/2 )
{
if ( select != m_defaultState )
{
if ( selOld.Index(item) == wxNOT_FOUND )
m_itemsSel.Add(item);
}
+
+ // many items (> half) changed state
+ itemsChanged = NULL;
}
else // select == m_defaultState
{
// delete all of them (from end to avoid changing indices)
for ( int i = end; i >= (int)start; i-- )
{
+ if ( itemsChanged )
+ {
+ if ( itemsChanged->GetCount() > MANY_ITEMS )
+ {
+ // stop counting (see comment below)
+ itemsChanged = NULL;
+ }
+
+ itemsChanged->Add(m_itemsSel[i]);
+ }
+
m_itemsSel.RemoveAt(i);
}
}
}
else // "few" items change state
{
+ if ( itemsChanged )
+ {
+ itemsChanged->Empty();
+ }
+
// just add the items to the selection
for ( size_t item = itemFrom; item <= itemTo; item++ )
{
- SelectItem(item, select);
+ if ( SelectItem(item, select) && itemsChanged )
+ {
+ itemsChanged->Add(item);
+
+ if ( itemsChanged->GetCount() > MANY_ITEMS )
+ {
+ // stop counting them, we'll just eat gobs of memory
+ // for nothing at all - faster to refresh everything in
+ // this case
+ itemsChanged = NULL;
+ }
+ }
}
}
+
+ // we set it to NULL if there are many items changing state
+ return itemsChanged != NULL;
}
void wxSelectionStore::OnItemDelete(size_t item)
}
}
-void wxListMainWindow::HighlightLines( size_t lineFrom, size_t lineTo, bool highlight )
+void wxListMainWindow::HighlightLines( size_t lineFrom,
+ size_t lineTo,
+ bool highlight )
{
if ( IsVirtual() )
{
- m_selStore.SelectRange(lineFrom, lineTo, highlight);
- RefreshLines(lineFrom, lineTo);
+ wxArrayInt linesChanged;
+ if ( !m_selStore.SelectRange(lineFrom, lineTo, highlight,
+ &linesChanged) )
+ {
+ // meny items changed state, refresh everything
+ RefreshLines(lineFrom, lineTo);
+ }
+ else // only a few items changed state, refresh only them
+ {
+ size_t count = linesChanged.GetCount();
+ for ( size_t n = 0; n < count; n++ )
+ {
+ RefreshLine(linesChanged[n]);
+ }
+ }
}
- else
+ else // iterate over all items in non report view
{
- // do it the dumb way
- bool needsRefresh = FALSE;
for ( size_t line = lineFrom; line <= lineTo; line++ )
{
if ( HighlightLine(line, highlight) )
- needsRefresh = TRUE;
+ {
+ RefreshLine(line);
+ }
}
-
- if ( needsRefresh )
- RefreshLines(lineFrom, lineTo);
}
}