// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "glcanvas.h"
#endif
#include "wx/settings.h"
#include "wx/intl.h"
#include "wx/log.h"
+ #include "wx/app.h"
#endif
#include "wx/msw/private.h"
+// DLL options compatibility check:
+#include "wx/build.h"
+WX_CHECK_BUILD_OPTIONS("wxGL")
+
#include "wx/glcanvas.h"
/*
# pragma comment( lib, "glu32" )
#endif
+
static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
* GLContext implementation
*/
-wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
+wxGLContext::wxGLContext(bool WXUNUSED(isRGB), wxGLCanvas *win, const wxPalette& WXUNUSED(palette))
{
m_window = win;
}
wxGLContext::wxGLContext(
- bool isRGB, wxGLCanvas *win,
- const wxPalette& palette,
+ bool WXUNUSED(isRGB), wxGLCanvas *win,
+ const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
)
{
void wxGLContext::SetColour(const wxChar *colour)
{
- float r = 0.0;
- float g = 0.0;
- float b = 0.0;
- wxColour *col = wxTheColourDatabase->FindColour(colour);
- if (col)
- {
- r = (float)(col->Red()/256.0);
- g = (float)(col->Green()/256.0);
- b = (float)(col->Blue()/256.0);
- glColor3f( r, g, b);
- }
+ wxColour col = wxTheColourDatabase->Find(colour);
+ if (col.Ok())
+ {
+ float r = (float)(col.Red()/256.0);
+ float g = (float)(col.Green()/256.0);
+ float b = (float)(col.Blue()/256.0);
+ glColor3f( r, g, b);
+ }
}
m_glContext->SwapBuffers();
}
-void wxGLCanvas::OnSize(wxSizeEvent& event)
+void wxGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
{
}
/* Give extensions proper function names. */
/* EXT_vertex_array */
-void glArrayElementEXT(GLint i)
+void glArrayElementEXT(GLint WXUNUSED(i))
{
}
-void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+void glColorPointerEXT(GLint WXUNUSED(size), GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer))
{
}
#endif
}
-void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
+void glEdgeFlagPointerEXT(GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLboolean *WXUNUSED(pointer))
{
}
-void glGetPointervEXT(GLenum pname, GLvoid* *params)
+void glGetPointervEXT(GLenum WXUNUSED(pname), GLvoid* *WXUNUSED(params))
{
}
-void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+void glIndexPointerEXT(GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer))
{
}
#endif
}
-void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+void glTexCoordPointerEXT(GLint WXUNUSED(size), GLenum WXUNUSED(type), GLsizei WXUNUSED(stride), GLsizei WXUNUSED(count), const GLvoid *WXUNUSED(pointer))
{
}
}
/* EXT_color_subtable */
-void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
+void glColorSubtableEXT(GLenum WXUNUSED(target), GLsizei WXUNUSED(start), GLsizei WXUNUSED(count), GLenum WXUNUSED(format), GLenum WXUNUSED(type), const GLvoid *WXUNUSED(table))
{
}
/* EXT_color_table */
-void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+void glColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(internalformat), GLsizei WXUNUSED(width), GLenum WXUNUSED(format), GLenum WXUNUSED(type), const GLvoid *WXUNUSED(table))
{
}
-void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+void glCopyColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(internalformat), GLint WXUNUSED(x), GLint WXUNUSED(y), GLsizei WXUNUSED(width))
{
}
-void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
+void glGetColorTableEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(format), GLenum WXUNUSED(type), GLvoid *WXUNUSED(table))
{
}
-void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
+void glGetColorTableParamaterfvEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(pname), GLfloat *WXUNUSED(params))
{
}
-void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
+void glGetColorTavleParameterivEXT(GLenum WXUNUSED(target), GLenum WXUNUSED(pname), GLint *WXUNUSED(params))
{
}
/* SGI_compiled_vertex_array */
-void glLockArraysSGI(GLint first, GLsizei count)
+void glLockArraysSGI(GLint WXUNUSED(first), GLsizei WXUNUSED(count))
{
}
/* SGI_cull_vertex */
-void glCullParameterdvSGI(GLenum pname, GLdouble* params)
+void glCullParameterdvSGI(GLenum WXUNUSED(pname), GLdouble* WXUNUSED(params))
{
}
-void glCullParameterfvSGI(GLenum pname, GLfloat* params)
+void glCullParameterfvSGI(GLenum WXUNUSED(pname), GLfloat* WXUNUSED(params))
{
}
/* SGI_index_func */
-void glIndexFuncSGI(GLenum func, GLclampf ref)
+void glIndexFuncSGI(GLenum WXUNUSED(func), GLclampf WXUNUSED(ref))
{
}
/* SGI_index_material */
-void glIndexMaterialSGI(GLenum face, GLenum mode)
+void glIndexMaterialSGI(GLenum WXUNUSED(face), GLenum WXUNUSED(mode))
{
}
/* WIN_swap_hint */
-void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
+void glAddSwapHintRectWin(GLint WXUNUSED(x), GLint WXUNUSED(y), GLsizei WXUNUSED(width), GLsizei WXUNUSED(height))
{
}