/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/glcanvas.cpp
-// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
+// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under MS Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "glcanvas.h"
-#endif
-
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_GLCANVAS
#include "wx/settings.h"
#include "wx/intl.h"
#include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/module.h"
#endif
#include "wx/msw/private.h"
+// DLL options compatibility check:
+#include "wx/build.h"
+WX_CHECK_BUILD_OPTIONS("wxGL")
+
#include "wx/glcanvas.h"
+#if GL_EXT_vertex_array
+ #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) name
+#else
+ #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) WXUNUSED(name)
+#endif
+
/*
The following two compiler directives are specific to the Microsoft Visual
C++ family of compilers
these two libraries to either the Makefile or project file.
This is NOT a recommended technique, and certainly is unlikely to be used
- anywhere else in wxWindows given it is so specific to not only wxMSW, but
+ anywhere else in wxWidgets given it is so specific to not only wxMSW, but
also the VC compiler. However, in the case of opengl support, it's an
applicable technique as opengl is optional in setup.h This code (wrapped by
wxUSE_GLCANVAS), now allows opengl support to be added purely by modifying
# pragma comment( lib, "glu32" )
#endif
+
static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
-/*
- * GLContext implementation
- */
+// ----------------------------------------------------------------------------
+// wxGLModule is responsible for unregistering wxGLCanvasClass Windows class
+// ----------------------------------------------------------------------------
-wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
+class wxGLModule : public wxModule
{
- m_window = win;
+public:
+ bool OnInit() { return true; }
+ void OnExit() { UnregisterClasses(); }
- m_hDC = win->GetHDC();
+ // register the GL classes if not done yet, return true if ok, false if
+ // registration failed
+ static bool RegisterClasses();
- m_glContext = wglCreateContext((HDC) m_hDC);
- wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
+ // unregister the classes, done automatically on program termination
+ static void UnregisterClasses();
- wglMakeCurrent((HDC) m_hDC, m_glContext);
-}
+private:
+ // wxGLCanvas is only used from the main thread so this is MT-ok
+ static bool ms_registeredGLClasses;
+
+ DECLARE_DYNAMIC_CLASS(wxGLModule)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxGLModule, wxModule)
-wxGLContext::wxGLContext(
- bool isRGB, wxGLCanvas *win,
- const wxPalette& palette,
- const wxGLContext *other /* for sharing display lists */
- )
+bool wxGLModule::ms_registeredGLClasses = false;
+
+/* static */
+bool wxGLModule::RegisterClasses()
{
- m_window = win;
+ if (ms_registeredGLClasses)
+ return true;
- m_hDC = win->GetHDC();
+ // We have to register a special window class because we need the CS_OWNDC
+ // style for GLCanvas.
- m_glContext = wglCreateContext((HDC) m_hDC);
- wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
+ /*
+ From Angel Popov <jumpo@bitex.com>
- if( other != 0 )
- wglShareLists( other->m_glContext, m_glContext );
+ Here are two snips from a dicussion in the OpenGL Gamedev list that explains
+ how this problem can be fixed:
+
+ "There are 5 common DCs available in Win95. These are aquired when you call
+ GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
+ OWNDC flagged windows do not get their DC from the common DC pool, the issue
+ is they require 800 bytes each from the limited 64Kb local heap for GDI."
+
+ "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
+ do), Win95 will actually "steal" it from you. MakeCurrent fails,
+ apparently, because Windows re-assigns the HDC to a different window. The
+ only way to prevent this, the only reliable means, is to set CS_OWNDC."
+ */
+
+ WNDCLASS wndclass;
+
+ // the fields which are common to all classes
+ wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
+ wndclass.cbClsExtra = 0;
+ wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
+ wndclass.hInstance = wxhInstance;
+ wndclass.hIcon = (HICON) NULL;
+ wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
+ wndclass.lpszMenuName = NULL;
+
+ // Register the GLCanvas class name
+ wndclass.hbrBackground = (HBRUSH)NULL;
+ wndclass.lpszClassName = wxGLCanvasClassName;
+ wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
+
+ if ( !::RegisterClass(&wndclass) )
+ {
+ wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
+ return false;
+ }
+
+ // Register the GLCanvas class name for windows which don't do full repaint
+ // on resize
+ wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
+ wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
+
+ if ( !::RegisterClass(&wndclass) )
+ {
+ wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
+
+ ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
+
+ return false;
+ }
- wglMakeCurrent((HDC) m_hDC, m_glContext);
+ ms_registeredGLClasses = true;
+
+ return true;
}
-wxGLContext::~wxGLContext()
+/* static */
+void wxGLModule::UnregisterClasses()
{
- if (m_glContext)
- {
- wglMakeCurrent(NULL, NULL);
- wglDeleteContext(m_glContext);
- }
+ // we need to unregister the classes in case we're in a DLL which is
+ // unloaded and then loaded again because if we don't, the registration is
+ // going to fail in wxGLCanvas::Create() the next time we're loaded
+ if ( ms_registeredGLClasses )
+ {
+ ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
+ ::UnregisterClass(wxGLCanvasClassNameNoRedraw, wxhInstance);
+
+ ms_registeredGLClasses = false;
+ }
}
-void wxGLContext::SwapBuffers()
+/*
+ * GLContext implementation
+ */
+
+IMPLEMENT_CLASS(wxGLContext, wxObject)
+
+wxGLContext::wxGLContext(wxGLCanvas* win, const wxGLContext* other /* for sharing display lists */)
{
- if (m_glContext)
- {
- wglMakeCurrent((HDC) m_hDC, m_glContext);
- ::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
- }
+ m_glContext = wglCreateContext((HDC) win->GetHDC());
+ wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") );
+
+ if( other != 0 )
+ wglShareLists( other->m_glContext, m_glContext );
}
-void wxGLContext::SetCurrent()
+wxGLContext::~wxGLContext()
{
- if (m_glContext)
- {
- wglMakeCurrent((HDC) m_hDC, m_glContext);
- }
-
- /*
- setupPixelFormat(hDC);
- setupPalette(hDC);
- */
+ // If this context happens to be the current context, wglDeleteContext() makes it un-current first.
+ wglDeleteContext(m_glContext);
}
-void wxGLContext::SetColour(const wxChar *colour)
+void wxGLContext::SetCurrent(const wxGLCanvas& win) const
{
- float r = 0.0;
- float g = 0.0;
- float b = 0.0;
- wxColour *col = wxTheColourDatabase->FindColour(colour);
- if (col)
- {
- r = (float)(col->Red()/256.0);
- g = (float)(col->Green()/256.0);
- b = (float)(col->Blue()/256.0);
- glColor3f( r, g, b);
- }
+ wglMakeCurrent((HDC) win.GetHDC(), m_glContext);
}
EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
END_EVENT_TABLE()
+wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id, int *attribList,
+ const wxPoint& pos, const wxSize& size, long style,
+ const wxString& name, const wxPalette& palette) : wxWindow()
+{
+ m_glContext = NULL;
+
+ if (Create(parent, id, pos, size, style, name))
+ {
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
+ }
+
+ m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+
+ SetupPixelFormat(attribList);
+ SetupPalette(palette);
+
+ // This ctor does *not* create an instance of wxGLContext,
+ // m_glContext intentionally remains NULL.
+}
+
wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
int *attribList, const wxPalette& palette) : wxWindow()
if ( ret )
{
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
}
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
SetupPixelFormat(attribList);
SetupPalette(palette);
- m_glContext = new wxGLContext(TRUE, this, palette);
+ m_glContext = new wxGLContext(this);
}
wxGLCanvas::wxGLCanvas( wxWindow *parent,
if ( ret )
{
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
}
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
SetupPixelFormat(attribList);
SetupPalette(palette);
- m_glContext = new wxGLContext(TRUE, this, palette, shared );
+ m_glContext = new wxGLContext(this, shared);
}
// Not very useful for wxMSW, but this is to be wxGTK compliant
if ( ret )
{
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
}
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
wxGLContext *sharedContext=0;
if (shared) sharedContext=shared->GetContext();
- m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
+ m_glContext = new wxGLContext(this, sharedContext);
}
wxGLCanvas::~wxGLCanvas()
{
- if (m_glContext)
- delete m_glContext;
+ delete m_glContext;
::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
}
long style,
const wxString& name)
{
- static bool s_registeredGLCanvasClass = FALSE;
-
- // We have to register a special window class because we need
- // the CS_OWNDC style for GLCanvas.
-
- /*
- From Angel Popov <jumpo@bitex.com>
-
- Here are two snips from a dicussion in the OpenGL Gamedev list that explains
- how this problem can be fixed:
-
- "There are 5 common DCs available in Win95. These are aquired when you call
- GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
- OWNDC flagged windows do not get their DC from the common DC pool, the issue
- is they require 800 bytes each from the limited 64Kb local heap for GDI."
-
- "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
- do), Win95 will actually "steal" it from you. MakeCurrent fails,
- apparently, because Windows re-assigns the HDC to a different window. The
- only way to prevent this, the only reliable means, is to set CS_OWNDC."
- */
-
- if (!s_registeredGLCanvasClass)
- {
- WNDCLASS wndclass;
+ wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") );
- // the fields which are common to all classes
- wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass.cbClsExtra = 0;
- wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
- wndclass.hInstance = wxhInstance;
- wndclass.hIcon = (HICON) NULL;
- wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
- wndclass.lpszMenuName = NULL;
-
- // Register the GLCanvas class name
- wndclass.hbrBackground = (HBRUSH)NULL;
- wndclass.lpszClassName = wxGLCanvasClassName;
- wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
-
- if ( !::RegisterClass(&wndclass) )
+ if ( !wxGLModule::RegisterClasses() )
{
- wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
- return FALSE;
- }
+ wxLogError(_("Failed to register OpenGL window class."));
- // Register the GLCanvas class name for windows which don't do full repaint
- // on resize
- wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
- wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
-
- if ( !::RegisterClass(&wndclass) )
- {
- wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
-
- ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
-
- return FALSE;
+ return false;
}
- s_registeredGLCanvasClass = TRUE;
- }
+ if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
+ return false;
- wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
+ parent->AddChild(this);
- if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
- return FALSE;
+ DWORD msflags = 0;
- parent->AddChild(this);
-
- DWORD msflags = 0;
-
- /*
- A general rule with OpenGL and Win32 is that any window that will have a
- HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
- You can find references about this within the knowledge base and most OpenGL
- books that contain the wgl function descriptions.
- */
+ /*
+ A general rule with OpenGL and Win32 is that any window that will have a
+ HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
+ You can find references about this within the knowledge base and most OpenGL
+ books that contain the wgl function descriptions.
+ */
- WXDWORD exStyle = 0;
- msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
- msflags |= MSWGetStyle(style, & exStyle) ;
+ WXDWORD exStyle = 0;
+ msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+ msflags |= MSWGetStyle(style, & exStyle) ;
- return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
+ return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
}
static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList)
pfd.iPixelType = PFD_TYPE_RGBA;
break;
case WX_GL_BUFFER_SIZE:
- pfd.cColorBits = attribList[arg++];
+ pfd.cColorBits = (BYTE)attribList[arg++];
break;
case WX_GL_LEVEL:
// this member looks like it may be obsolete
pfd.dwFlags |= PFD_STEREO;
break;
case WX_GL_AUX_BUFFERS:
- pfd.cAuxBuffers = attribList[arg++];
+ pfd.cAuxBuffers = (BYTE)attribList[arg++];
break;
case WX_GL_MIN_RED:
- pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
+ pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cRedBits = (BYTE)attribList[arg++]));
break;
case WX_GL_MIN_GREEN:
- pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
+ pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cGreenBits = (BYTE)attribList[arg++]));
break;
case WX_GL_MIN_BLUE:
- pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
+ pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cBlueBits = (BYTE)attribList[arg++]));
break;
case WX_GL_MIN_ALPHA:
// doesn't count in cColorBits
- pfd.cAlphaBits = attribList[arg++];
+ pfd.cAlphaBits = (BYTE)attribList[arg++];
break;
case WX_GL_DEPTH_SIZE:
- pfd.cDepthBits = attribList[arg++];
+ pfd.cDepthBits = (BYTE)attribList[arg++];
break;
case WX_GL_STENCIL_SIZE:
- pfd.cStencilBits = attribList[arg++];
+ pfd.cStencilBits = (BYTE)attribList[arg++];
break;
case WX_GL_MIN_ACCUM_RED:
- pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
+ pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumRedBits = (BYTE)attribList[arg++]));
break;
case WX_GL_MIN_ACCUM_GREEN:
- pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
+ pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumGreenBits = (BYTE)attribList[arg++]));
break;
case WX_GL_MIN_ACCUM_BLUE:
- pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
+ pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumBlueBits = (BYTE)attribList[arg++]));
break;
case WX_GL_MIN_ACCUM_ALPHA:
- pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
+ pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumAlphaBits = (BYTE)attribList[arg++]));
break;
default:
break;
PFD_DRAW_TO_WINDOW |
PFD_DOUBLEBUFFER, /* support double-buffering */
PFD_TYPE_RGBA, /* color type */
- 16, /* prefered color depth */
+ 16, /* preferred color depth */
0, 0, 0, 0, 0, 0, /* color bits (ignored) */
0, /* no alpha buffer */
0, /* alpha bits (ignored) */
if (m_palette.Ok())
{
- SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
- RealizePalette((HDC) m_hDC);
+ ::SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
+ ::RealizePalette((HDC) m_hDC);
}
}
LOGPALETTE* pPal =
(LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
pPal->palVersion = 0x300;
- pPal->palNumEntries = paletteSize;
+ pPal->palNumEntries = (WORD)paletteSize;
/* build a simple RGB color palette */
{
for (i=0; i<paletteSize; ++i) {
pPal->palPalEntry[i].peRed =
- (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
+ (BYTE)((((i >> pfd.cRedShift) & redMask) * 255) / redMask);
pPal->palPalEntry[i].peGreen =
- (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
+ (BYTE)((((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask);
pPal->palPalEntry[i].peBlue =
- (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
+ (BYTE)((((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask);
pPal->palPalEntry[i].peFlags = 0;
}
}
void wxGLCanvas::SwapBuffers()
{
- if (m_glContext)
- m_glContext->SwapBuffers();
+ ::SwapBuffers((HDC) m_hDC);
+}
+
+void wxGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
+{
}
-void wxGLCanvas::OnSize(wxSizeEvent& event)
+void wxGLCanvas::SetCurrent(const wxGLContext& RC) const
{
+ // although on MSW it works even if the window is still hidden, it doesn't
+ // under wxGTK and documentation mentions that SetCurrent() can only be
+ // called for a shown window, so check it
+ wxASSERT_MSG( GetParent()->IsShown(), _T("can't make hidden GL canvas current") );
+
+ RC.SetCurrent(*this);
}
void wxGLCanvas::SetCurrent()
{
+ // although on MSW it works even if the window is still hidden, it doesn't
+ // under wxGTK and documentation mentions that SetCurrent() can only be
+ // called for a shown window, so check it
+ wxASSERT_MSG( GetParent()->IsShown(),
+ _T("can't make hidden GL canvas current") );
+
if (m_glContext)
{
- m_glContext->SetCurrent();
+ m_glContext->SetCurrent(*this);
}
}
void wxGLCanvas::SetColour(const wxChar *colour)
{
- if (m_glContext)
- m_glContext->SetColour(colour);
+ wxColour col = wxTheColourDatabase->Find(colour);
+
+ if (col.Ok())
+ {
+ float r = (float)(col.Red()/256.0);
+ float g = (float)(col.Green()/256.0);
+ float b = (float)(col.Blue()/256.0);
+ glColor3f( r, g, b);
+ }
}
// TODO: Have to have this called by parent frame (?)
::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
::RealizePalette((HDC) GetHDC());
Refresh();
- event.SetPaletteRealized(TRUE);
+ event.SetPaletteRealized(true);
}
else
- event.SetPaletteRealized(FALSE);
+ event.SetPaletteRealized(false);
}
// I think this doesn't have to be propagated to child windows.
}
}
-/* Give extensions proper function names. */
-
-/* EXT_vertex_array */
-void glArrayElementEXT(GLint i)
-{
-}
-
-void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-}
-
-void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
-{
-#ifdef GL_EXT_vertex_array
- static PFNGLDRAWARRAYSEXTPROC proc = 0;
-
- if ( !proc )
- {
- proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
- }
-
- if ( proc )
- (* proc) (mode, first, count);
-#endif
-}
-
-void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
-{
-}
-
-void glGetPointervEXT(GLenum pname, GLvoid* *params)
-{
-}
-
-void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-}
-
-void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-#ifdef GL_EXT_vertex_array
- static PFNGLNORMALPOINTEREXTPROC proc = 0;
-
- if ( !proc )
- {
- proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
- }
-
- if ( proc )
- (* proc) (type, stride, count, pointer);
-#endif
-}
-
-void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-}
-
-void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-#ifdef GL_EXT_vertex_array
- static PFNGLVERTEXPOINTEREXTPROC proc = 0;
-
- if ( !proc )
- {
- proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
- }
- if ( proc )
- (* proc) (size, type, stride, count, pointer);
-#endif
-}
-
-/* EXT_color_subtable */
-void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
-{
-}
-
-/* EXT_color_table */
-void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
-{
-}
-
-void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
-}
-
-void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
-{
-}
-
-void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
-{
-}
-
-void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
-{
-}
-
-/* SGI_compiled_vertex_array */
-void glLockArraysSGI(GLint first, GLsizei count)
-{
-}
-
-void glUnlockArraysSGI()
-{
-}
-
-
-/* SGI_cull_vertex */
-void glCullParameterdvSGI(GLenum pname, GLdouble* params)
-{
-}
-
-void glCullParameterfvSGI(GLenum pname, GLfloat* params)
-{
-}
-
-/* SGI_index_func */
-void glIndexFuncSGI(GLenum func, GLclampf ref)
-{
-}
-
-/* SGI_index_material */
-void glIndexMaterialSGI(GLenum face, GLenum mode)
-{
-}
-
-/* WIN_swap_hint */
-void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-}
-
//---------------------------------------------------------------------------
// wxGLApp
PFD_DRAW_TO_WINDOW |
PFD_DOUBLEBUFFER, /* support double-buffering */
PFD_TYPE_RGBA, /* color type */
- 16, /* prefered color depth */
+ 16, /* preferred color depth */
0, 0, 0, 0, 0, 0, /* color bits (ignored) */
0, /* no alpha buffer */
0, /* alpha bits (ignored) */
if (pixelFormat == 0) {
wxLogError(_("Failed to initialize OpenGL"));
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
wxGLApp::~wxGLApp()