#pragma interface "menubase.h"
#endif
+#if wxUSE_MENUS
+
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/menuitem.h"
class WXDLLEXPORT wxMenu;
+class WXDLLEXPORT wxMenuBarBase;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenuItem;
// pseudo template list classes
-WX_DECLARE_LIST(wxMenu, wxMenuList);
-WX_DECLARE_LIST(wxMenuItem, wxMenuItemList);
+WX_DECLARE_EXPORTED_LIST(wxMenu, wxMenuList);
+WX_DECLARE_EXPORTED_LIST(wxMenuItem, wxMenuItemList);
+
+// ----------------------------------------------------------------------------
+// conditional compilation
+// ----------------------------------------------------------------------------
+
+// having callbacks in menus is a wxWin 1.6x feature which should be replaced
+// with event tables in wxWin 2.xx code - however provide it because many
+// people like it a lot by default
+#ifndef wxUSE_MENU_CALLBACK
+ #if WXWIN_COMPATIBILITY_2
+ #define wxUSE_MENU_CALLBACK 1
+ #else
+ #define wxUSE_MENU_CALLBACK 0
+ #endif // WXWIN_COMPATIBILITY_2
+#endif // !defined(wxUSE_MENU_CALLBACK)
// ----------------------------------------------------------------------------
// wxMenu
// insert an item before given position
bool Insert(size_t pos, wxMenuItem *item);
+ void Insert(size_t pos,
+ int id,
+ const wxString& text,
+ const wxString& help = wxEmptyString,
+ bool isCheckable = FALSE)
+ {
+ Insert(pos, wxMenuItem::New((wxMenu *)this, id, text, help, isCheckable));
+ }
+
+ // insert a separator
+ void InsertSeparator(size_t pos)
+ {
+ Insert(pos, wxMenuItem::New((wxMenu *)this));
+ }
+
+ // insert a submenu
+ void Insert(size_t pos,
+ int id,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxEmptyString)
+ {
+ Insert(pos, wxMenuItem::New((wxMenu *)this, id, text, help, FALSE, submenu));
+ }
+
+ // prepend an item to the menu
+ void Prepend(wxMenuItem *item)
+ {
+ Insert(0u, item);
+ }
+
+ void Prepend(int id,
+ const wxString& text,
+ const wxString& help = wxEmptyString,
+ bool isCheckable = FALSE)
+ {
+ Insert(0u, id, text, help, isCheckable);
+ }
+
+ // insert a separator
+ void PrependSeparator()
+ {
+ InsertSeparator(0u);
+ }
+
+ // insert a submenu
+ void Prepend(int id,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxEmptyString)
+ {
+ Insert(0u, id, text, submenu, help);
+ }
// detach an item from the menu, but don't delete it so that it can be
// added back later (but if it's not, the caller is responsible for
wxMenuItemList& GetMenuItems() { return m_items; }
// search
- virtual int FindItem(const wxString& itemString) const;
+ virtual int FindItem(const wxString& item) const;
wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const;
// get/set items attributes
// menu or associated window will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
+ // get the menu bar this menu is attached to (may be NULL, always NULL for
+ // popup menus)
+ wxMenuBar *GetMenuBar() const { return m_menuBar; }
+
+ // called when the menu is attached/detached to/from a menu bar
+ virtual void Attach(wxMenuBarBase *menubar);
+ virtual void Detach();
+
// is the menu attached to a menu bar (or is it a popup one)?
bool IsAttached() const { return m_menuBar != NULL; }
{ return FindItem(itemId, itemMenu); }
wxList& GetItems() const { return (wxList &)m_items; }
+#endif // WXWIN_COMPATIBILITY
+#if wxUSE_MENU_CALLBACK || defined(__WXMOTIF__)
// wxWin 1.6x compatible menu event handling
wxFunction GetCallback() const { return m_callback; }
void Callback(const wxFunction func) { m_callback = func; }
+
wxFunction m_callback;
-#endif // WXWIN_COMPATIBILITY
+#endif // wxUSE_MENU_CALLBACK
// unlike FindItem(), this function doesn't recurse but only looks through
// our direct children and also may return the index of the found child if
// pos != NULL
wxMenuItem *FindChildItem(int id, size_t *pos = NULL) const;
+ // called to generate a wxCommandEvent, return TRUE if it was processed,
+ // FALSE otherwise
+ //
+ // the checked parameter may have boolean value or -1 for uncheckable items
+ bool SendEvent(int id, int checked = -1);
+
protected:
// virtuals to override in derived classes
// ---------------------------------------
// common part of all ctors
void Init(long style);
-protected:
+ // associate the submenu with this menu
+ void AddSubMenu(wxMenu *submenu);
+
wxMenuBar *m_menuBar; // menubar we belong to or NULL
wxMenu *m_menuParent; // parent menu or NULL
// enable or disable a submenu
virtual void EnableTop(size_t pos, bool enable) = 0;
+ // is the menu enabled?
+ virtual bool IsEnabledTop(size_t pos) const { return TRUE; }
+
// get or change the label of the menu at given position
virtual void SetLabelTop(size_t pos, const wxString& label) = 0;
virtual wxString GetLabelTop(size_t pos) const = 0;
// by menu and item names, returns wxNOT_FOUND if not found or id of the
// found item
- virtual int FindMenuItem(const wxString& menuString,
- const wxString& itemString) const = 0;
+ virtual int FindMenuItem(const wxString& menu, const wxString& item) const;
// find item by id (in any menu), returns NULL if not found
//
// if menu is !NULL, it will be filled with wxMenu this item belongs to
- virtual wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const = 0;
+ virtual wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const;
+
+ // find menu by its caption, return wxNOT_FOUND on failure
+ int FindMenu(const wxString& title) const;
// item access
// -----------
void SetHelpString(int id, const wxString& helpString);
wxString GetHelpString(int id) const;
+ // implementation helpers
+
+ // get the frame we are attached to (may return NULL)
+ wxFrame *GetFrame() const { return m_menuBarFrame; }
+
+ // returns TRUE if we're attached to a frame
+ bool IsAttached() const { return GetFrame() != NULL; }
+
+ // associate the menubar with the frame
+ virtual void Attach(wxFrame *frame);
+
+ // called before deleting the menubar normally
+ virtual void Detach();
+
// need to override these ones to avoid virtual function hiding
virtual bool Enable(bool enable = TRUE) { return wxWindow::Enable(enable); }
virtual void SetLabel(const wxString& s) { wxWindow::SetLabel(s); }
virtual wxString GetLabel() const { return wxWindow::GetLabel(); }
+ // don't want menu bars to accept the focus by tabbing to them
+ virtual bool AcceptsFocusFromKeyboard() const { return FALSE; }
+
// compatibility only: these functions are deprecated, use the new ones
// instead
#if WXWIN_COMPATIBILITY
protected:
// the list of all our menus
wxMenuList m_menus;
+
+ // the frame we are attached to (may be NULL)
+ wxFrame *m_menuBarFrame;
};
// ----------------------------------------------------------------------------
#ifdef wxUSE_BASE_CLASSES_ONLY
#define wxMenuItem wxMenuItemBase
#else // !wxUSE_BASE_CLASSES_ONLY
-#if defined(__WXMSW__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/menu.h"
+#elif defined(__WXMSW__)
#include "wx/msw/menu.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/menu.h"
#endif
#endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY
+#endif // wxUSE_MENUS
+
#endif
// _WX_MENU_H_BASE_