#include "wx/tokenzr.h"
+// If 1, use the screen resolution to calculate font sizes.
+// This is OK for screen fonts but might have implications when the
+// same font is used for printing.
+// If 0, assume 96 DPI.
+#define wxUSE_SCREEN_DPI 1
+
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// convert to/from the string representation: format is
-// facename[;charset]
+// encodingid;facename[;charset]
bool wxNativeEncodingInfo::FromString(const wxString& s)
{
wxStringTokenizer tokenizer(s, _T(";"));
+ wxString encid = tokenizer.GetNextToken();
+ long enc;
+ if ( !encid.ToLong(&enc) )
+ return FALSE;
+ encoding = (wxFontEncoding)enc;
+
facename = tokenizer.GetNextToken();
if ( !facename )
return FALSE;
wxString wxNativeEncodingInfo::ToString() const
{
- wxString s(facename);
+ wxString s;
+
+ s << (long)encoding << _T(';') << facename;
if ( charset != ANSI_CHARSET )
{
- s << _T(';') << charset;
+ s << _T(';') << charset;
}
return s;
case wxFONTENCODING_CP1257:
info->charset = BALTIC_CHARSET;
break;
+
+ case wxFONTENCODING_CP874:
+ info->charset = THAI_CHARSET;
+ break;
#endif // !Win16
case wxFONTENCODING_CP437:
return FALSE;
}
+ info->encoding = encoding;
+
return TRUE;
}
wxZeroMemory(lf); // all default values
lf.lfCharSet = info.charset;
- strncpy(lf.lfFaceName, info.facename, sizeof(lf.lfFaceName));
+ wxStrncpy(lf.lfFaceName, info.facename, sizeof(lf.lfFaceName));
HFONT hfont = ::CreateFontIndirect(&lf);
if ( !hfont )
return TRUE;
}
+// ----------------------------------------------------------------------------
+// wxFontEncoding <-> CHARSET_XXX
+// ----------------------------------------------------------------------------
+
+wxFontEncoding wxGetFontEncFromCharSet(int cs)
+{
+ wxFontEncoding fontEncoding;
+
+ switch ( cs )
+ {
+ default:
+ // JACS: Silently using ANSI_CHARSET
+ // apparently works for Chinese Windows. Assume it works
+ // for all/most other languages.
+ //wxFAIL_MSG(wxT("unsupported charset"));
+ // fall through
+
+ case ANSI_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1252;
+ break;
+
+#ifdef __WIN32__
+ case EASTEUROPE_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1250;
+ break;
+
+ case BALTIC_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1257;
+ break;
+
+ case RUSSIAN_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1251;
+ break;
+
+ case ARABIC_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1256;
+ break;
+
+ case GREEK_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1253;
+ break;
+
+ case HEBREW_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1255;
+ break;
+
+ case TURKISH_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1254;
+ break;
+
+ case THAI_CHARSET:
+ fontEncoding = wxFONTENCODING_CP437;
+ break;
+#endif // Win32
+
+ case OEM_CHARSET:
+ fontEncoding = wxFONTENCODING_CP437;
+ break;
+ }
+
+ return fontEncoding;
+}
+
// ----------------------------------------------------------------------------
// wxFont <-> LOGFONT conversion
// ----------------------------------------------------------------------------
break;
}
-#if 0
+#if wxUSE_SCREEN_DPI
HDC dc = ::GetDC(NULL);
- int ppInch = ::GetDeviceCaps(dc, LOGPIXELSY);
+ static const int ppInch = ::GetDeviceCaps(dc, LOGPIXELSY);
::ReleaseDC(NULL, dc);
#else
// New behaviour: apparently ppInch varies according to Large/Small Fonts
int nHeight = (font->GetPointSize()*ppInch/72);
#else
// Correct for Windows compatibility
- int nHeight = - (font->GetPointSize()*ppInch/72);
+// int nHeight = - (font->GetPointSize()*ppInch/72);
+ int nHeight = - (int) ( (font->GetPointSize()*((double)ppInch)/72.0) + 0.5);
#endif
wxString facename = font->GetFaceName();
wxString fontFace = logFont->lfFaceName;
- // font size
- HDC dc = ::GetDC(NULL);
-
// remember that 1pt = 1/72inch
int height = abs(logFont->lfHeight);
- int fontPoints = (72*height)/GetDeviceCaps(dc, LOGPIXELSY);
+#if wxUSE_SCREEN_DPI
+ HDC dc = ::GetDC(NULL);
+ static const int ppInch = GetDeviceCaps(dc, LOGPIXELSY);
::ReleaseDC(NULL, dc);
-
- wxFontEncoding fontEncoding;
- switch ( logFont->lfCharSet )
- {
- default:
- wxFAIL_MSG(wxT("unsupported charset"));
- // fall through
-
- case ANSI_CHARSET:
- fontEncoding = wxFONTENCODING_CP1252;
- break;
-
-#ifdef __WIN32__
- case EASTEUROPE_CHARSET:
- fontEncoding = wxFONTENCODING_CP1250;
- break;
-
- case BALTIC_CHARSET:
- fontEncoding = wxFONTENCODING_CP1257;
- break;
-
- case RUSSIAN_CHARSET:
- fontEncoding = wxFONTENCODING_CP1251;
- break;
-
- case ARABIC_CHARSET:
- fontEncoding = wxFONTENCODING_CP1256;
- break;
-
- case GREEK_CHARSET:
- fontEncoding = wxFONTENCODING_CP1253;
- break;
-
- case HEBREW_CHARSET:
- fontEncoding = wxFONTENCODING_CP1255;
- break;
-
- case TURKISH_CHARSET:
- fontEncoding = wxFONTENCODING_CP1254;
- break;
+#else
+ static const int ppInch = 96;
#endif
-
- case OEM_CHARSET:
- fontEncoding = wxFONTENCODING_CP437;
- break;
- }
+ int fontPoints = (int) (((72.0*((double)height))/(double) ppInch) + 0.5);
return wxFont(fontPoints, fontFamily, fontStyle,
fontWeight, fontUnderline, fontFace,
- fontEncoding);
+ wxGetFontEncFromCharSet(logFont->lfCharSet));
}
-