- wxBrush();
- wxBrush(const wxColour& col, int style);
- wxBrush(const wxBitmap& stipple);
- inline wxBrush(const wxBrush& brush) { Ref(brush); }
- ~wxBrush();
-
- virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
- virtual void SetStyle(int style) ;
- virtual void SetStipple(const wxBitmap& stipple) ;
-
- inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
- inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; }
- inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; }
-
- inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
- inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
- inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
-
- virtual bool Ok() const { return (m_refData != NULL) ; }
-
-// Implementation
-
- // Useful helper: create the brush resource
- bool RealizeResource();
-
- // When setting properties, we must make sure we're not changing
- // another object
- void Unshare();
-};
+ wxBrush();
+ wxBrush( const wxColour& rCol
+ ,int nStyle = wxSOLID
+ );
+ wxBrush(const wxBitmap& rStipple);
+ inline wxBrush(const wxBrush& rBrush) { Ref(rBrush); }
+ ~wxBrush();
+
+ inline wxBrush& operator = (const wxBrush& rBrush) { if (*this == rBrush) return (*this); Ref(rBrush); return *this; }
+ inline bool operator == (const wxBrush& rBrush) const { return m_refData == rBrush.m_refData; }
+ inline bool operator != (const wxBrush& rBrush) const { return m_refData != rBrush.m_refData; }
+
+ virtual void SetColour(const wxColour& rColour);
+ virtual void SetColour( unsigned char cRed
+ ,unsigned char cGreen
+ ,unsigned char cBrush
+ );
+ virtual void SetPS(HPS hPS);
+ virtual void SetStyle(int nStyle) ;
+ virtual void SetStipple(const wxBitmap& rStipple);
+
+ inline wxColour& GetColour(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_vColour : wxNullColour); };
+ virtual int GetStyle(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_nStyle : 0); };
+ inline wxBitmap* GetStipple(void) const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_vStipple : 0); };
+ inline int GetPS(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_hBrush : 0); };
+
+ inline virtual bool Ok(void) const { return (m_refData != NULL) ; }
+
+ //
+ // Implementation
+ //
+
+ //
+ // Useful helper: create the brush resource
+ //
+ bool RealizeResource(void);
+ WXHANDLE GetResourceHandle(void) ;
+ bool FreeResource(bool bForce = false);
+ bool IsFree(void) const;
+ void Unshare(void);
+}; // end of CLASS wxBrush