+ virtual ~wxControl();
+
+ // Simulates an event
+ virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
+
+ // implementation from now on
+ // --------------------------
+
+ // Calls the callback and appropriate event handlers
+ bool ProcessCommand(wxCommandEvent& event);
+
+ // OS2-specific
+ virtual bool OS2OnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
+
+ // For ownerdraw items
+ virtual bool OS2OnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
+ virtual bool OS2OnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
+
+ wxList& GetSubcontrols() { return m_subControls; }