+bool wxWave::Create(int size, const wxByte* data)
+{
+ Free();
+ m_isResource = FALSE;
+ m_waveLength=size;
+ m_waveData = NULL; // (wxByte*)::GlobalLock(::GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, m_waveLength));
+ if (!m_waveData)
+ return FALSE;
+
+ for (int i=0; i<size; i++) m_waveData[i] = data[i];
+ return TRUE;
+}
+
+bool wxWave::Play(bool async, bool looped) const