#ifndef _WX_SETUP_H_
#define _WX_SETUP_H_
-/*
- * General features
- *
- */
+// ----------------------------------------------------------------------------
+// global settings
+// ----------------------------------------------------------------------------
+
+// define this to 0 when building wxBase library
+#define wxUSE_GUI 1
+
+// ----------------------------------------------------------------------------
+// General features
+// ----------------------------------------------------------------------------
+
+#define wxUSE_PCX 1 // Utilize PCX images
+
+#define wxUSE_PNM 1 // Utilize PNM images
+
+#define wxUSE_GIF 1 // Utilize GIF images
+
+#if defined(__VISAGECPP__) && (__IBMCPP__ < 400 || __IBMC__ < 400 )
+#define wxUSE_LONG_LONG 1
+#endif
+
+#define wxUSE_NET_API 1 // Utilize OS/2's UPM netapi's
#define wxUSE_CONFIG 1
// Use wxConfig, with CreateConfig in wxApp
-#define WXWIN_COMPATIBILITY 0
- // Compatibility with 1.68 API.
- // Level 0: no backward compatibility, all new features
- // Level 1: Some compatibility. In fact
- // the compatibility code is now very minimal so there
- // is little advantage to setting it to 1.
-
#define wxUSE_POSTSCRIPT 1
// 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 1
#define wxUSE_DRAG_AND_DROP 1
// 0 for no drag and drop
-#define wxUSE_TOOLBAR 1
- // Define 1 to use toolbar classes
#define wxUSE_BUTTONBAR 1
// Define 1 to use buttonbar classes (enhanced toolbar
// for MS Windows)
#define wxUSE_CHECKLISTBOX 1
// Define 1 to compile check listbox
-
-#define wxUSE_CHOICE 1
- // Define 1 to compile choice
-
#define wxUSE_CARET 1
// Define 1 to use wxCaret class
-#define wxUSE_XPM_IN_MSW 1
+#define wxUSE_XPM_IN_OS2 1
// Define 1 to support the XPM package in wxBitmap.
+#define wxUSE_IMAGE_LOADING_IN_OS2 1
+ // Use dynamic DIB loading/saving code in utils/dib under OS2.
+#define wxUSE_RESOURCE_LOADING_IN_OS2 1
+ // Use dynamic icon/cursor loading/saving code
+ // under OS2.
#define wxUSE_WX_RESOURCES 1
// Use .wxr resource mechanism (requires PrologIO library)
// Set to 0 to disable MDI document/view architecture
#define wxUSE_PRINTING_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
+#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_OS2 1
+ // Set to 0 to disable PostScript print/preview architecture code
+ // under OS/2 PM (just use PM printing).
#define wxUSE_DYNAMIC_CLASSES 1
// If 1, enables provision of run-time type information.
// NOW MANDATORY: don't change.
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
-#define wxUSE_ODBC 0
- // Define 1 to use ODBC classes
+#define wxUSE_ODBC 0
+ // Define 1 to use ODBC classes
+
+#define wxODBC_FWD_ONLY_CURSORS 1
+ // Some databases/ODBC drivers only allow forward scrolling cursors.
+ // Unless you specifically want to use backward scrolling
+ // cursors, and you know that all of the databases/ODBC drivers
+ // that you will use these odbc classes with allow backward
+ // scrolling cursors, this setting should remain set to 1
+ // for maximum database/driver compatibilty
#define wxUSE_IOSTREAMH 1
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// complains about deallocating
// arrays of wxPoints if wxPoint is a class.
-#define wxUSE_DRAG_AND_DROP 1
+#define wxUSE_PORTABLE_FONTS_IN_OS2 0
+ // Define 1 to use new portable font scheme in Windows
+ // (used by default under X)
+#define wxUSE_GENERIC_DIALOGS_IN_OS2 0
+ // Define 1 to use generic dialogs in Windows, even though
+ // they duplicate native common dialog (e.g. wxColourDialog)
#endif
// _WX_SETUP_H_