+ int x1 = x;
+ int y1 = y;
+ int w1 = width;
+ int h1 = height;
+
+ int currentX, currentY;
+ GetPosition(¤tX, ¤tY);
+ if (x == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
+ x1 = currentX;
+ if (y == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
+ y1 = currentY;
+
+// TODO:
+/*
+
+ AdjustForParentClientOrigin(x1, y1, sizeFlags);
+
+ wxChar buf[300];
+
+ int x_offset = x;
+ int y_offset = y;
+
+ int cx; // slider,min,max sizes
+ int cy;
+ int cyf;
+
+ wxGetCharSize(GetHWND(), &cx, &cy, & this->GetFont());
+
+ if ((m_windowStyle & wxSL_VERTICAL) != wxSL_VERTICAL)
+ {
+ if ( m_windowStyle & wxSL_LABELS )
+ {
+ int min_len = 0;
+
+ GetWindowText((HWND) m_staticMin, buf, 300);
+ GetTextExtent(buf, &min_len, &cyf,NULL,NULL, & this->GetFont());
+
+ int max_len = 0;
+
+ GetWindowText((HWND) m_staticMax, buf, 300);
+ GetTextExtent(buf, &max_len, &cyf,NULL,NULL, & this->GetFont());
+ if (m_staticValue)
+ {
+ int new_width = (int)(wxMax(min_len, max_len));
+ int valueHeight = (int)cyf;
+#ifdef __WIN32__
+ // For some reason, under Win95, the text edit control has
+ // a lot of space before the first character
+ new_width += 3*cx;
+#endif
+ // The height needs to be a bit bigger under Win95 if using native
+ // 3D effects.
+ valueHeight = (int) (valueHeight * 1.5) ;
+ MoveWindow((HWND) m_staticValue, x_offset, y_offset, new_width, valueHeight, TRUE);
+ x_offset += new_width + cx;
+ }
+
+ MoveWindow((HWND) m_staticMin, x_offset, y_offset, (int)min_len, cy, TRUE);
+ x_offset += (int)(min_len + cx);
+
+ int slider_length = (int)(w1 - x_offset - max_len - cx);
+
+ int slider_height = h1;
+ if (slider_height < 0 )
+ slider_height = 20;
+
+ // Slider must have a minimum/default length/height
+ if (slider_length < 100)
+ slider_length = 100;
+
+ MoveWindow(GetHwnd(), x_offset, y_offset, slider_length, slider_height, TRUE);
+ x_offset += slider_length + cx;
+
+ MoveWindow((HWND) m_staticMax, x_offset, y_offset, (int)max_len, cy, TRUE);
+ }
+ else
+ {
+ // No labels
+ // If we're prepared to use the existing size, then...
+ if (width == -1 && height == -1 && ((sizeFlags & wxSIZE_AUTO) != wxSIZE_AUTO))
+ {
+ GetSize(&w1, &h1);
+ }
+ if ( w1 < 0 )
+ w1 = 200;
+ if ( h1 < 0 )
+ h1 = 20;
+ MoveWindow(GetHwnd(), x1, y1, w1, h1, TRUE);
+ }
+ }
+ else
+ {
+ if ( m_windowStyle & wxSL_LABELS )
+ {
+ int min_len;
+ GetWindowText((HWND) m_staticMin, buf, 300);
+ GetTextExtent(buf, &min_len, &cyf,NULL,NULL, & this->GetFont());
+
+ int max_len;
+ GetWindowText((HWND) m_staticMax, buf, 300);
+ GetTextExtent(buf, &max_len, &cyf,NULL,NULL, & this->GetFont());
+
+ if (m_staticValue)
+ {
+ int new_width = (int)(wxMax(min_len, max_len));
+ int valueHeight = (int)cyf;
+//// Suggested change by George Tasker - remove this block...
+#ifdef __WIN32__
+ // For some reason, under Win95, the text edit control has
+ // a lot of space before the first character
+ new_width += 3*cx;
+#endif
+ ... and replace with following line:
+ new_width += cx;
+
+ // The height needs to be a bit bigger under Win95 if using native
+ // 3D effects.
+ valueHeight = (int) (valueHeight * 1.5) ;
+
+ MoveWindow((HWND) m_staticValue, x_offset, y_offset, new_width, valueHeight, TRUE);
+ y_offset += valueHeight;
+ }
+
+ MoveWindow((HWND) m_staticMin, x_offset, y_offset, (int)min_len, cy, TRUE);
+ y_offset += cy;
+
+ int slider_length = (int)(h1 - y_offset - cy - cy);
+
+ int slider_width = w1;
+ if (slider_width < 0 )
+ slider_width = 20;
+
+ // Slider must have a minimum/default length
+ if (slider_length < 100)
+ slider_length = 100;
+
+ MoveWindow(GetHwnd(), x_offset, y_offset, slider_width, slider_length, TRUE);
+ y_offset += slider_length;
+
+ MoveWindow((HWND) m_staticMax, x_offset, y_offset, (int)max_len, cy, TRUE);
+ }
+ else
+ {
+ // No labels
+ // If we're prepared to use the existing size, then...
+ if (width == -1 && height == -1 && ((sizeFlags & wxSIZE_AUTO) != wxSIZE_AUTO))
+ {
+ GetSize(&w1, &h1);
+ }
+ if ( w1 < 0 )
+ w1 = 20;
+ if ( h1 < 0 )
+ h1 = 200;
+ MoveWindow(GetHwnd(), x1, y1, w1, h1, TRUE);
+ }
+ }
+*/