// Name: wave.h
// Purpose: wxWave class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
-// Author: AUTHOR
+// Author: David Webster
// Modified by:
-// Created: ??/??/98
+// Created: 10/17/99
// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
+// Copyright: (c) David Webster
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
-#ifdef __GNUG__
-#pragma interface "wave.h"
-#endif
-
#include "wx/object.h"
class wxWave : public wxObject
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
+ wxWave(int size, const wxByte* data);
~wxWave();
public:
+ // Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
+ // Create from data
+ bool Create(int size, const wxByte* data);
+
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE) const;
bool Free();
private:
- char* m_waveData;
+ wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
};