]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/os2/setup0.h
Made some treectrl sample icons transparent; added toolbar.h to wx.h
[wxWidgets.git] / include / wx / os2 / setup0.h
index 7945fcd3e9b04a7f60e4193100c54f292f2ad53a..802b4b91da74d7f93ba3430d0ff2f905c7b65875 100644 (file)
 #ifndef _WX_SETUP_H_
 #define _WX_SETUP_H_
 
-/*
- * General features
- *
- */
+// ----------------------------------------------------------------------------
+// global settings
+// ----------------------------------------------------------------------------
+
+// define this to 0 when building wxBase library
+#define wxUSE_GUI            1
+
+#define WXWIN_COMPATIBILITY  0
+                                // Compatibility with 1.68 API.
+                                // Level 0: no backward compatibility, all new features
+                                // Level 1: Some compatibility. In fact
+                                // the compatibility code is now very minimal so there
+                                // is little advantage to setting it to 1.
+
+// ----------------------------------------------------------------------------
+// General features
+// ----------------------------------------------------------------------------
+
+#define wxUSE_NET_API          0 // Utilize OS/2's UPM netapi's
 
 #define wxUSE_CONFIG           1
                                 // Use wxConfig, with CreateConfig in wxApp
 
 #define wxUSE_CARET       1
                                     // Define 1 to use wxCaret class
-#define wxUSE_XPM_IN_MSW  1
+#define wxUSE_XPM_IN_OS2  1
                                     // Define 1 to support the XPM package in wxBitmap.
+#define wxUSE_IMAGE_LOADING_IN_OS2        1
+                                    // Use dynamic DIB loading/saving code in utils/dib under OS2.
+#define wxUSE_RESOURCE_LOADING_IN_OS2     1
+                                    // Use dynamic icon/cursor loading/saving code
+                                    // under OS2.
 #define wxUSE_WX_RESOURCES        1
                                   // Use .wxr resource mechanism (requires PrologIO library)
 
                                   // Set to 0 to disable MDI document/view architecture
 #define wxUSE_PRINTING_ARCHITECTURE  1
                                     // Set to 0 to disable print/preview architecture code
+#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_OS2 1
+                                // Set to 0 to disable PostScript print/preview architecture code
+                                // under OS/2 PM (just use PM printing).
 #define wxUSE_DYNAMIC_CLASSES     1
                                   // If 1, enables provision of run-time type information.
                                   // NOW MANDATORY: don't change.
                                   // Set this to 0 if your compiler can't cope
                                   // with omission of prototype parameters.
 
-#define wxUSE_ODBC                   0
-                                    // Define 1 to use ODBC classes
+#define wxUSE_ODBC                0
+                                  // Define 1 to use ODBC classes
+
+#define wxODBC_FWD_ONLY_CURSORS   1
+                                  // Some databases/ODBC drivers only allow forward scrolling cursors.
+                                  // Unless you specifically want to use backward scrolling
+                                  // cursors, and you know that all of the databases/ODBC drivers
+                                  // that you will use these odbc classes with allow backward 
+                                  // scrolling cursors, this setting should remain set to 1
+                                  // for maximum database/driver compatibilty
 
 #define wxUSE_IOSTREAMH     1
                                   // VC++ 4.2 and above allows <iostream> and <iostream.h>
 
 #define wxUSE_DRAG_AND_DROP 1
 
+#define wxUSE_PORTABLE_FONTS_IN_OS2  0
+                                // Define 1 to use new portable font scheme in Windows
+                                // (used by default under X)
+
+#define wxUSE_GENERIC_DIALOGS_IN_OS2 0
+                                // Define 1 to use generic dialogs in Windows, even though
+                                // they duplicate native common dialog (e.g. wxColourDialog)
 #endif
     // _WX_SETUP_H_