+ if ( GetResourceHandle() )
+ {
+ // VZ: the old code returned FALSE in this case, but it doesn't seem
+ // to make sense because the font _was_ created
+ wxLogDebug(wxT("Calling wxFont::RealizeResource() twice"));
+
+ return TRUE;
+ }
+
+ int ff_family = 0;
+ wxString ff_face;
+
+// OS/2 combines the family with styles to give a facename
+
+ switch ( M_FONTDATA->m_family )
+ {
+ case wxSCRIPT:
+// ff_family = FF_SCRIPT ;
+ ff_face = wxT("Script") ;
+ break ;
+
+ case wxDECORATIVE:
+// ff_family = FF_DECORATIVE;
+ break;
+
+ case wxROMAN:
+// ff_family = FF_ROMAN;
+ ff_face = wxT("Times New Roman") ;
+ break;
+
+ case wxTELETYPE:
+ case wxMODERN:
+// ff_family = FF_MODERN;
+ ff_face = wxT("Courier New") ;
+ break;
+
+ case wxSWISS:
+// ff_family = FF_SWISS;
+ ff_face = wxT("Arial") ;
+ break;
+
+ case wxDEFAULT:
+ default:
+// ff_family = FF_SWISS;
+ ff_face = wxT("Arial") ;
+ }
+
+ BYTE ff_italic;
+ switch ( M_FONTDATA->m_style )
+ {
+ case wxITALIC:
+ case wxSLANT:
+ ff_italic = 1;
+ break;
+
+ default:
+ wxFAIL_MSG(wxT("unknown font slant"));
+ // fall through
+
+ case wxNORMAL:
+ ff_italic = 0;
+ }
+
+ int ff_weight = 0;
+ switch ( M_FONTDATA->m_weight )
+ {
+ default:
+ wxFAIL_MSG(wxT("unknown font weight"));
+ // fall through
+
+ case wxNORMAL:
+// ff_weight = FW_NORMAL;
+ break;
+
+ case wxLIGHT:
+// ff_weight = FW_LIGHT;
+ break;
+
+ case wxBOLD:
+// ff_weight = FW_BOLD;
+ break;
+ }
+
+ const wxChar* pzFace;
+ if ( M_FONTDATA->m_faceName.IsEmpty() )
+ pzFace = ff_face;
+ else
+ pzFace = M_FONTDATA->m_faceName ;
+
+#if 0
+ /* Always calculate fonts using the screen DC (is this the best strategy?)
+ * There may be confusion if a font is selected into a printer
+ * DC (say), because the height will be calculated very differently.
+ */
+ // What sort of display is it?
+ int technology = ::GetDeviceCaps(dc, TECHNOLOGY);
+
+ int nHeight;
+
+ if (technology != DT_RASDISPLAY && technology != DT_RASPRINTER)
+ {
+ // Have to get screen DC Caps, because a metafile will return 0.
+ HDC dc2 = ::GetDC(NULL);
+ nHeight = M_FONTDATA->m_pointSize*GetDeviceCaps(dc2, LOGPIXELSY)/72;
+ ::ReleaseDC(NULL, dc2);
+ }
+ else
+ {
+ nHeight = M_FONTDATA->m_pointSize*GetDeviceCaps(dc, LOGPIXELSY)/72;
+ }
+#endif // 0
+
+#if 0
+ // Have to get screen DC Caps, because a metafile will return 0.
+ HDC dc2 = ::GetDC(NULL);
+ ppInch = ::GetDeviceCaps(dc2, LOGPIXELSY);
+ ::ReleaseDC(NULL, dc2);
+#endif // 0
+
+ // New behaviour: apparently ppInch varies according to Large/Small Fonts
+ // setting in Windows. This messes up fonts. So, set ppInch to a constant
+ // 96 dpi.
+ static const int ppInch = 96;
+
+#if wxFONT_SIZE_COMPATIBILITY
+ // Incorrect, but compatible with old wxWindows behaviour
+ int nHeight = (M_FONTDATA->m_pointSize*ppInch/72);
+#else
+ // Correct for Windows compatibility
+ int nHeight = - (M_FONTDATA->m_pointSize*ppInch/72);
+#endif
+
+ BYTE ff_underline = M_FONTDATA->m_underlined;
+
+ wxFontEncoding encoding = M_FONTDATA->m_encoding;
+ if ( encoding == wxFONTENCODING_DEFAULT )
+ {
+ encoding = wxFont::GetDefaultEncoding();
+ }
+
+ DWORD charset;
+ switch ( encoding )
+ {
+ case wxFONTENCODING_ISO8859_1:
+ case wxFONTENCODING_ISO8859_15:
+ case wxFONTENCODING_CP1250:
+// charset = ANSI_CHARSET;
+ break;
+
+ case wxFONTENCODING_ISO8859_2:
+ case wxFONTENCODING_CP1252:
+// charset = EASTEUROPE_CHARSET;
+ break;
+
+ case wxFONTENCODING_ISO8859_4:
+ case wxFONTENCODING_ISO8859_10:
+// charset = BALTIC_CHARSET;
+ break;
+
+ case wxFONTENCODING_ISO8859_5:
+ case wxFONTENCODING_CP1251:
+// charset = RUSSIAN_CHARSET;
+ break;
+
+ case wxFONTENCODING_ISO8859_6:
+// charset = ARABIC_CHARSET;
+ break;
+
+ case wxFONTENCODING_ISO8859_7:
+// charset = GREEK_CHARSET;
+ break;
+
+ case wxFONTENCODING_ISO8859_8:
+// charset = HEBREW_CHARSET;
+ break;
+
+ case wxFONTENCODING_ISO8859_9:
+// charset = TURKISH_CHARSET;
+ break;
+
+ case wxFONTENCODING_ISO8859_11:
+// charset = THAI_CHARSET;
+ break;
+
+ case wxFONTENCODING_CP437:
+// charset = OEM_CHARSET;
+ break;
+
+ default:
+ wxFAIL_MSG(wxT("unsupported encoding"));
+ // fall through
+
+ case wxFONTENCODING_SYSTEM:
+// charset = ANSI_CHARSET;
+ break;
+ }
+
+// TODO:
+WXHFONT hFont = 0;
+// HFONT hFont = ::CreateFont
+// (
+// nHeight, // height
+// 0, // width (choose best)
+// 0, // escapement
+// 0, // orientation
+// ff_weight, // weight
+// ff_italic, // italic?
+// ff_underline, // underlined?
+// 0, // strikeout?
+// charset, // charset
+// OUT_DEFAULT_PRECIS, // precision
+// CLIP_DEFAULT_PRECIS, // clip precision
+// PROOF_QUALITY, // quality of match
+// DEFAULT_PITCH | // fixed or variable
+// ff_family, // family id
+// pzFace // face name
+// );
+
+ M_FONTDATA->m_hFont = (WXHFONT)hFont;
+ if ( !hFont )
+ {
+ wxLogLastError("CreateFont");
+ }
+
+ return hFont != 0;
+}
+
+bool wxFont::FreeResource(bool force)
+{
+ if ( GetResourceHandle() )
+ {
+// TODO:
+// if ( !::DeleteObject((HFONT) M_FONTDATA->m_hFont) )
+// {
+// wxLogLastError("DeleteObject(font)");
+// }
+
+ M_FONTDATA->m_hFont = 0;
+
+ return TRUE;
+ }