/////////////////////////////////////////////////////////////////////////////
// File: region.cpp
// Purpose: Region class
-// Author: Markus Holzem/Julian Smart/AUTHOR
-// Created: Fri Oct 24 10:46:34 MET 1997
+// Author: David Webster
+// Modified by:
+// Created: 10/15/99
// RCS-ID: $Id$
-// Copyright: (c) 1997 Markus Holzem/Julian Smart/AUTHOR
+// Copyright: (c) Davdi Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "region.h"
-#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
-#include "wx/region.h"
+#include "wx/os2/region.h"
#include "wx/gdicmn.h"
-#if !USE_SHARED_LIBRARY
+#include "wx/window.h"
+#include "wx/os2/private.h"
+
IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
-#endif
//-----------------------------------------------------------------------------
// wxRegionRefData implementation
class WXDLLEXPORT wxRegionRefData : public wxGDIRefData {
public:
- wxRegionRefData()
- {
- }
+ wxRegionRefData()
+ {
+ m_region = 0;
+ }
- wxRegionRefData(const wxRegionRefData& data)
- {
+ wxRegionRefData(const wxRegionRefData& data)
+ {
// TODO
- }
+ }
- ~wxRegionRefData()
- {
+ ~wxRegionRefData()
+ {
// TODO
- }
+
+ }
+
+ HRGN m_region;
};
+#define M_REGION (((wxRegionRefData*)m_refData)->m_region)
//-----------------------------------------------------------------------------
// wxRegion
// TODO create empty region
}
+wxRegion::wxRegion(WXHRGN hRegion)
+{
+ m_refData = new wxRegionRefData;
+ M_REGION = (HRGN) hRegion;
+}
+
wxRegion::wxRegion(long x, long y, long w, long h)
{
m_refData = new wxRegionRefData;
//! Combine rectangle (x, y, w, h) with this.
bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op)
{
- // Don't change shared data
- if (!m_refData) {
- m_refData = new wxRegionRefData();
- } else if (m_refData->GetRefCount() > 1) {
- wxRegionRefData* ref = (wxRegionRefData*)m_refData;
- UnRef();
- m_refData = new wxRegionRefData(*ref);
- }
+ // Don't change shared data
+ if (!m_refData) {
+ m_refData = new wxRegionRefData();
+ } else if (m_refData->GetRefCount() > 1) {
+ wxRegionRefData* ref = (wxRegionRefData*)m_refData;
+ UnRef();
+ m_refData = new wxRegionRefData(*ref);
+ }
// If ref count is 1, that means it's 'ours' anyway so no action.
// TODO create rect region
//! Union /e region with this.
bool wxRegion::Combine(const wxRegion& region, wxRegionOp op)
{
- if (region.Empty())
- return FALSE;
-
- // Don't change shared data
- if (!m_refData) {
- m_refData = new wxRegionRefData();
- } else if (m_refData->GetRefCount() > 1) {
- wxRegionRefData* ref = (wxRegionRefData*)m_refData;
- UnRef();
- m_refData = new wxRegionRefData(*ref);
- }
+ if (region.Empty())
+ return FALSE;
+
+ // Don't change shared data
+ if (!m_refData) {
+ m_refData = new wxRegionRefData();
+ } else if (m_refData->GetRefCount() > 1) {
+ wxRegionRefData* ref = (wxRegionRefData*)m_refData;
+ UnRef();
+ m_refData = new wxRegionRefData(*ref);
+ }
int mode = 0; // TODO platform-specific code
switch (op)
// TODO combine region
- return FALSE;
+ return FALSE;
}
bool wxRegion::Combine(const wxRect& rect, wxRegionOp op)
// Outer bounds of region
void wxRegion::GetBox(long& x, long& y, long&w, long &h) const
{
- if (m_refData) {
+ if (m_refData) {
// TODO get box
- } else {
- x = y = w = h = 0;
- }
+ } else {
+ x = y = w = h = 0;
+ }
}
wxRect wxRegion::GetBox() const
// Does the region contain the point (x,y)?
wxRegionContain wxRegion::Contains(long x, long y) const
{
- if (!m_refData)
- return wxOutRegion;
+ bool bOK = FALSE; // temporary
+ if (!m_refData)
+ return wxOutRegion;
// TODO. Return wxInRegion if within region.
- if (0)
+ if (bOK)
return wxInRegion;
return wxOutRegion;
}
// Does the region contain the point pt?
wxRegionContain wxRegion::Contains(const wxPoint& pt) const
{
- if (!m_refData)
- return wxOutRegion;
+ bool bOK = FALSE; // temporary
+ if (!m_refData)
+ return wxOutRegion;
// TODO. Return wxInRegion if within region.
- if (0)
+ if (bOK)
return wxInRegion;
else
return wxOutRegion;
// Does the region contain the rectangle (x, y, w, h)?
wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const
{
- if (!m_refData)
- return wxOutRegion;
+ bool bOK = FALSE; // temporary
+ if (!m_refData)
+ return wxOutRegion;
// TODO. Return wxInRegion if within region.
- if (0)
+ if (bOK)
return wxInRegion;
else
return wxOutRegion;
// Does the region contain the rectangle rect
wxRegionContain wxRegion::Contains(const wxRect& rect) const
{
- if (!m_refData)
- return wxOutRegion;
+ if (!m_refData)
+ return wxOutRegion;
long x, y, w, h;
x = rect.x;
return Contains(x, y, w, h);
}
+// Get internal region handle
+WXHRGN wxRegion::GetHRGN() const
+{
+ if (!m_refData)
+ return (WXHRGN) 0;
+ return (WXHRGN) M_REGION;
+}
+
///////////////////////////////////////////////////////////////////////////////
-// //
-// wxRegionIterator //
-// //
+// //
+// wxRegionIterator //
+// //
///////////////////////////////////////////////////////////////////////////////
/*!
{
m_rects = NULL;
- Reset(region);
+ Reset(region);
}
/*!
*/
void wxRegionIterator::Reset(const wxRegion& region)
{
- m_current = 0;
- m_region = region;
+ m_current = 0;
+ m_region = region;
if (m_rects)
delete[] m_rects;
m_rects = NULL;
- if (m_region.Empty())
- m_numRects = 0;
- else
+ if (m_region.Empty())
+ m_numRects = 0;
+ else
{
// TODO create m_rects and fill with rectangles for this region
m_numRects = 0;
*/
void wxRegionIterator::operator ++ ()
{
- if (m_current < m_numRects)
- ++m_current;
+ if (m_current < m_numRects)
+ ++m_current;
}
/*!
*/
void wxRegionIterator::operator ++ (int)
{
- if (m_current < m_numRects)
- ++m_current;
+ if (m_current < m_numRects)
+ ++m_current;
}
long wxRegionIterator::GetX() const
{
- if (m_current < m_numRects)
- return m_rects[m_current].x;
- return 0;
+ if (m_current < m_numRects)
+ return m_rects[m_current].x;
+ return 0;
}
long wxRegionIterator::GetY() const
{
- if (m_current < m_numRects)
- return m_rects[m_current].y;
- return 0;
+ if (m_current < m_numRects)
+ return m_rects[m_current].y;
+ return 0;
}
long wxRegionIterator::GetW() const
{
- if (m_current < m_numRects)
- return m_rects[m_current].width ;
- return 0;
+ if (m_current < m_numRects)
+ return m_rects[m_current].width ;
+ return 0;
}
long wxRegionIterator::GetH() const
{
- if (m_current < m_numRects)
- return m_rects[m_current].height;
- return 0;
+ if (m_current < m_numRects)
+ return m_rects[m_current].height;
+ return 0;
}