+ if (m_clipping && m_hPS)
+ {
+ HRGN hRgnOld;
+ RECTL vRect;
+
+ // TODO: this should restore the previous clipped region
+ // so that OnPaint processing works correctly, and
+ // the update doesn't get destroyed after the first
+ // DestroyClippingRegion
+ vRect.xLeft = XLOG2DEV(0);
+ vRect.yTop = YLOG2DEV(32000);
+ vRect.xRight = XLOG2DEV(32000);
+ vRect.yBottom = YLOG2DEV(0);
+
+ HRGN hRgn = ::GpiCreateRegion(m_hPS, 1, &vRect);
+
+ ::GpiSetClipRegion(m_hPS, hRgn, &hRgnOld);
+ }
+ m_clipping = FALSE;
+} // end of wxDC::DestroyClippingRegion
+
+// ---------------------------------------------------------------------------
+// query capabilities
+// ---------------------------------------------------------------------------
+
+bool wxDC::CanDrawBitmap() const
+{
+ return TRUE;
+}
+
+bool wxDC::CanGetTextExtent() const
+{
+ LONG lTechnology = 0L;
+
+ ::DevQueryCaps(GetHDC(), CAPS_TECHNOLOGY, 1L, &lTechnology);
+ return (lTechnology == CAPS_TECH_RASTER_DISPLAY) || (lTechnology == CAPS_TECH_RASTER_PRINTER);
+} // end of wxDC::CanGetTextExtent
+
+int wxDC::GetDepth() const
+{
+ LONG lArray[CAPS_COLOR_BITCOUNT];
+ int nBitsPerPixel;
+
+ if(::DevQueryCaps( GetHDC()
+ ,CAPS_FAMILY
+ ,CAPS_COLOR_BITCOUNT
+ ,lArray
+ ))
+ {
+ nBitsPerPixel = (int)lArray[CAPS_COLOR_BITCOUNT];
+ }
+ return nBitsPerPixel;
+} // end of wxDC::GetDepth
+
+// ---------------------------------------------------------------------------
+// drawing
+// ---------------------------------------------------------------------------
+
+void wxDC::Clear()
+{
+ //
+ // If this is a canvas DC then just fill with the background color
+ // Otherwise purge the whole thing
+ //
+ if (m_pCanvas)
+ {
+ RECTL vRect;
+
+ ::GpiQueryClipBox(m_hPS, &vRect);
+ ::WinFillRect(m_hPS, &vRect, ::GpiQueryBackColor(m_hPS));
+ }
+ else
+ ::GpiErase(m_hPS);
+} // end of wxDC::Clear
+
+bool wxDC::DoFloodFill(
+ wxCoord vX
+, wxCoord vY
+, const wxColour& rCol
+, int nStyle
+)
+{
+ POINTL vPtlPos;
+ LONG lColor;
+ LONG lOptions;
+ LONG lHits;
+ bool bSuccess = FALSE;
+
+ vPtlPos.x = vX; // Loads x-coordinate
+ vPtlPos.y = OS2Y(vY,0); // Loads y-coordinate
+ ::GpiMove(m_hPS, &vPtlPos); // Sets current position
+ lColor = rCol.GetPixel();
+ lOptions = FF_BOUNDARY;
+ if(wxFLOOD_SURFACE == nStyle)
+ lOptions = FF_SURFACE;
+
+ if ((lHits = ::GpiFloodFill(m_hPS, lOptions, lColor)) != GPI_ERROR)
+ bSuccess = TRUE;
+ return TRUE;
+} // end of wxDC::DoFloodFill
+
+bool wxDC::DoGetPixel(
+ wxCoord vX
+, wxCoord vY
+, wxColour* pCol
+) const
+{
+ POINTL vPoint;
+ LONG lColor;
+
+ vPoint.x = vX;
+ vPoint.y = OS2Y(vY,0);
+ lColor = ::GpiSetPel(m_hPS, &vPoint);
+
+ //
+ // Get the color of the pen
+ //
+ LONG lPencolor = 0x00ffffff;
+
+ if (m_pen.Ok())
+ {
+ lPencolor = m_pen.GetColour().GetPixel();
+ }
+
+ //
+ // return the color of the pixel
+ //
+ if(pCol)
+ pCol->Set( GetRValue(lColor)
+ ,GetGValue(lColor)
+ ,GetBValue(lColor)
+ );
+ return(lColor == lPencolor);
+} // end of wxDC::DoGetPixel
+
+void wxDC::DoCrossHair(
+ wxCoord vX
+, wxCoord vY
+)
+{
+ vY = OS2Y(vY,0);
+
+ wxCoord vX1 = vX - VIEWPORT_EXTENT;
+ wxCoord vY1 = vY - VIEWPORT_EXTENT;
+ wxCoord vX2 = vX + VIEWPORT_EXTENT;
+ wxCoord vY2 = vY + VIEWPORT_EXTENT;
+ POINTL vPoint[4];
+
+ vPoint[0].x = vX1;
+ vPoint[0].y = vY;
+
+ vPoint[1].x = vX2;
+ vPoint[1].y = vY;
+
+ ::GpiMove(m_hPS, &vPoint[0]);
+ ::GpiLine(m_hPS, &vPoint[1]);
+
+ vPoint[2].x = vX;
+ vPoint[2].y = vY1;
+
+ vPoint[3].x = vX;
+ vPoint[3].y = vY2;
+
+ ::GpiMove(m_hPS, &vPoint[2]);
+ ::GpiLine(m_hPS, &vPoint[3]);
+ CalcBoundingBox(vX1, vY1);
+ CalcBoundingBox(vX2, vY2);
+} // end of wxDC::DoCrossHair
+
+void wxDC::DoDrawLine(
+ wxCoord vX1
+, wxCoord vY1
+, wxCoord vX2
+, wxCoord vY2
+)
+{
+ POINTL vPoint[2];
+ COLORREF vColor = 0x00ffffff;
+
+ //
+ // Might be a memory DC with no Paint rect.
+ //
+ if (!(m_vRclPaint.yTop == 0 &&
+ m_vRclPaint.yBottom == 0 &&
+ m_vRclPaint.xRight == 0 &&
+ m_vRclPaint.xLeft == 0))
+ {
+ vY1 = OS2Y(vY1,0);
+ vY2 = OS2Y(vY2,0);
+ }
+ else
+ {
+ if (m_vSelectedBitmap != wxNullBitmap)
+ {
+ m_vRclPaint.yTop = m_vSelectedBitmap.GetHeight();
+ m_vRclPaint.xRight = m_vSelectedBitmap.GetWidth();
+ vY1 = OS2Y(vY1,0);
+ vY2 = OS2Y(vY2,0);
+ }
+ }
+ vPoint[0].x = vX1;
+ vPoint[0].y = vY1;
+ vPoint[1].x = vX2;
+ vPoint[1].y = vY2;
+ if (m_pen.Ok())
+ {
+ vColor = m_pen.GetColour().GetPixel();
+ }
+ ::GpiSetColor(m_hPS, vColor);
+ ::GpiMove(m_hPS, &vPoint[0]);
+ ::GpiLine(m_hPS, &vPoint[1]);
+ CalcBoundingBox(vX1, vY1);
+ CalcBoundingBox(vX2, vY2);
+} // end of wxDC::DoDrawLine
+
+//////////////////////////////////////////////////////////////////////////////
+// Draws an arc of a circle, centred on (xc, yc), with starting point (x1, y1)
+// and ending at (x2, y2). The current pen is used for the outline and the
+// current brush for filling the shape. The arc is drawn in an anticlockwise
+// direction from the start point to the end point.
+//////////////////////////////////////////////////////////////////////////////
+void wxDC::DoDrawArc(
+ wxCoord vX1
+, wxCoord vY1
+, wxCoord vX2
+, wxCoord vY2
+, wxCoord vXc
+, wxCoord vYc
+)
+{
+ POINTL vPtlPos;
+ POINTL vPtlArc[2]; // Structure for current position
+ int nDx;
+ int nDy;
+ double dRadius;
+ double dAngl1;
+ double dAngl2;
+ double dAnglmid;
+ wxCoord vXm;
+ wxCoord vYm;
+ ARCPARAMS vArcp; // Structure for arc parameters
+
+ if((vX1 == vXc && vY1 == vXc) || (vX2 == vXc && vY2 == vXc))
+ return; // Draw point ??
+ dRadius = 0.5 * ( hypot( (double)(vY1 - vYc)
+ ,(double)(vX1 - vXc)
+ ) +
+ hypot( (double)(vY2 - vYc)
+ ,(double)(vX2 - vXc)
+ )
+ );
+
+ dAngl1 = atan2( (double)(vY1 - vYc)
+ ,(double)(vX1 - vXc)
+ );
+ dAngl2 = atan2( (double)(vY2 - vYc)
+ ,(double)(vX2 - vXc)
+ );
+ if(dAngl2 < dAngl1)
+ dAngl2 += M_PI * 2;
+
+ //
+ // GpiPointArc can't draw full arc
+ //
+ if(dAngl2 == dAngl1 || (vX1 == vX2 && vY1 == vY2) )
+ {
+ //
+ // Medium point
+ //
+ dAnglmid = (dAngl1 + dAngl2)/2. + M_PI;
+ vXm = vXc + dRadius * cos(dAnglmid);
+ vYm = vYc + dRadius * sin(dAnglmid);
+ DoDrawArc( vX1, vY1
+ ,vXm, vYm
+ ,vXc, vYc
+ );
+ DoDrawArc( vXm, vYm
+ ,vX2, vY2
+ ,vXc, vYc
+ );
+ return;
+ }
+
+ //
+ // Medium point
+ //
+ dAnglmid = (dAngl1 + dAngl2)/2.;
+ vXm = vXc + dRadius * cos(dAnglmid);
+ vYm = vYc + dRadius * sin(dAnglmid);
+
+ //
+ // Ellipse main axis (r,q), (p,s) with center at (0,0) */
+ //
+ vArcp.lR = 0;
+ vArcp.lQ = 1;
+ vArcp.lP = 1;
+ vArcp.lS = 0;
+ ::GpiSetArcParams(m_hPS, &vArcp); // Sets parameters to default
+
+ vPtlPos.x = vX1; // Loads x-coordinate
+ vPtlPos.y = vY1; // Loads y-coordinate
+ ::GpiMove(m_hPS, &vPtlPos); // Sets current position
+ vPtlArc[0].x = vXm;
+ vPtlArc[0].y = vYm;
+ vPtlArc[1].x = vX2;
+ vPtlArc[1].y = vY2;
+ ::GpiPointArc(m_hPS, vPtlArc); // Draws the arc
+ CalcBoundingBox( (vXc - dRadius)
+ ,(vYc - dRadius)
+ );
+ CalcBoundingBox( (vXc + dRadius)
+ ,(vYc + dRadius)
+ );
+} // end of wxDC::DoDrawArc
+
+void wxDC::DoDrawCheckMark(
+ wxCoord vX1
+, wxCoord vY1
+, wxCoord vWidth
+, wxCoord vHeight
+)
+{
+ POINTL vPoint[2];
+
+ vY1 = OS2Y(vY1,vHeight);
+
+ vPoint[0].x = vX1;
+ vPoint[0].y = vY1;
+ vPoint[1].x = vX1 + vWidth;
+ vPoint[1].y = vY1 + vHeight;
+
+ ::GpiMove(m_hPS, &vPoint[0]);
+ ::GpiBox( m_hPS // handle to a presentation space
+ ,DRO_OUTLINE // draw the box outline ? or ?
+ ,&vPoint[1] // address of the corner
+ ,0L // horizontal corner radius
+ ,0L // vertical corner radius
+ );
+ if(vWidth > 4 && vHeight > 4)
+ {
+ int nTmp;
+
+ vPoint[0].x += 2; vPoint[0].y += 2;
+ vPoint[1].x -= 2; vPoint[1].y -= 2;
+ ::GpiMove(m_hPS, &vPoint[0]);
+ ::GpiLine(m_hPS, &vPoint[1]);
+ nTmp = vPoint[0].x;
+ vPoint[0].x = vPoint[1].x;
+ vPoint[1].x = nTmp;
+ ::GpiMove(m_hPS, &vPoint[0]);
+ ::GpiLine(m_hPS, &vPoint[1]);
+ }
+ CalcBoundingBox( vX1
+ ,vY1
+ );
+
+ wxCoord vX2 = vX1 + vWidth;
+ wxCoord vY2 = vY1 + vHeight;
+
+ CalcBoundingBox( vX2
+ ,vY2
+ );
+} // end of wxDC::DoDrawCheckMark
+
+void wxDC::DoDrawPoint(
+ wxCoord vX
+, wxCoord vY
+)
+{
+ POINTL vPoint;
+ COLORREF vColor = 0x00ffffff;
+
+ if (m_pen.Ok())
+ {
+ vColor = m_pen.GetColour().GetPixel();
+ }
+ ::GpiSetColor(m_hPS, vColor);
+ vPoint.x = vX;
+ vPoint.y = OS2Y(vY,0);
+ ::GpiSetPel(m_hPS, &vPoint);
+ CalcBoundingBox( vX
+ ,vY
+ );
+} // end of wxDC::DoDrawPoint
+
+void wxDC::DoDrawPolygon(
+ int n
+, wxPoint vPoints[]
+, wxCoord vXoffset
+, wxCoord vYoffset
+, int nFillStyle
+)
+{
+ ULONG ulCount = 1; // Number of polygons.
+ POLYGON vPlgn; // polygon.
+ ULONG flOptions = 0L; // Drawing options.
+
+//////////////////////////////////////////////////////////////////////////////
+// This contains fields of option bits... to draw boundary lines as well as
+// the area interior.
+//
+// Drawing boundary lines:
+// POLYGON_NOBOUNDARY Does not draw boundary lines.
+// POLYGON_BOUNDARY Draws boundary lines (the default).
+//
+// Construction of the area interior:
+// POLYGON_ALTERNATE Constructs interior in alternate mode
+// (the default).
+// POLYGON_WINDING Constructs interior in winding mode.
+//////////////////////////////////////////////////////////////////////////////
+
+ ULONG flModel = 0L; // Drawing model.
+
+//////////////////////////////////////////////////////////////////////////////
+// Drawing model.
+// POLYGON_INCL Fill is inclusive of bottom right (the default).
+// POLYGON_EXCL Fill is exclusive of bottom right.
+// This is provided to aid migration from other graphics models.
+//////////////////////////////////////////////////////////////////////////////
+
+ LONG lHits = 0L; // Correlation/error indicator.
+ POINTL vPoint;
+ int i;
+ int nIsTRANSPARENT = 0;
+ LONG lBorderColor = 0L;
+ LONG lColor = 0L;
+
+ lBorderColor = m_pen.GetColour().GetPixel();
+ lColor = m_brush.GetColour().GetPixel();
+ if(m_brush.GetStyle() == wxTRANSPARENT)
+ nIsTRANSPARENT = 1;
+
+ vPlgn.ulPoints = n;
+ vPlgn.aPointl = (POINTL*) calloc( n + 1
+ ,sizeof(POINTL)
+ ); // well, new will call malloc
+
+ for(i = 0; i < n; i++)
+ {
+ vPlgn.aPointl[i].x = vPoints[i].x; // +xoffset;
+ vPlgn.aPointl[i].y = OS2Y(vPoints[i].y,0); // +yoffset;
+ }
+ flModel = POLYGON_BOUNDARY;
+ if(nFillStyle == wxWINDING_RULE)
+ flModel |= POLYGON_WINDING;
+ else
+ flModel |= POLYGON_ALTERNATE;
+
+ vPoint.x = vXoffset;
+ vPoint.y = OS2Y(vYoffset,0);
+
+ ::GpiSetColor(m_hPS, lBorderColor);
+ ::GpiMove(m_hPS, &vPoint);
+ lHits = ::GpiPolygons(m_hPS, ulCount, &vPlgn, flOptions, flModel);
+ free(vPlgn.aPointl);
+} // end of wxDC::DoDrawPolygon
+
+void wxDC::DoDrawLines(
+ int n
+, wxPoint vPoints[]
+, wxCoord vXoffset
+, wxCoord vYoffset
+)
+{
+ POINTL vPoint;
+
+ if (vXoffset != 0L || vXoffset != 0L)
+ {
+ int i;
+
+ vPoint.x = vPoints[0].x + vXoffset;
+ vPoint.y = OS2Y(vPoints[0].y + vYoffset,0);
+ ::GpiMove(m_hPS, &vPoint);
+
+ LONG lBorderColor = m_pen.GetColour().GetPixel();
+
+ ::GpiSetColor(m_hPS, lBorderColor);
+ for(i = 1; i < n; i++)
+ {
+ vPoint.x = vPoints[i].x + vXoffset;
+ vPoint.y = OS2Y(vPoints[i].y + vYoffset,0);
+ ::GpiLine(m_hPS, &vPoint);
+ }
+ }
+ else
+ {
+ int i;
+
+ CalcBoundingBox( vPoints[i].x
+ ,vPoints[i].y
+ );
+ vPoint.x = vPoints[0].x;
+ vPoint.y = OS2Y(vPoints[0].y,0);
+ ::GpiMove(m_hPS, &vPoint);
+
+ for (i = 0; i < n; i++)
+ {
+ CalcBoundingBox( vPoints[i].x
+ ,vPoints[i].y
+ );
+ vPoint.x = vPoints[i].x;
+ vPoint.y = OS2Y(vPoints[i].y,0);
+ ::GpiLine(m_hPS, &vPoint);
+ }
+ }
+} // end of wxDC::DoDrawLines
+
+void wxDC::DoDrawRectangle(
+ wxCoord vX
+, wxCoord vY
+, wxCoord vWidth
+, wxCoord vHeight
+)
+{
+ POINTL vPoint[2];
+ LONG lControl;
+ LONG lColor;
+ LONG lBorderColor;
+ int nIsTRANSPARENT = 0;
+
+ //
+ // Might be a memory DC with no Paint rect.
+ //
+ if (!(m_vRclPaint.yTop == 0 &&
+ m_vRclPaint.yBottom == 0 &&
+ m_vRclPaint.xRight == 0 &&
+ m_vRclPaint.xLeft == 0))
+ vY = OS2Y(vY,vHeight);
+ else
+ {
+ if (m_vSelectedBitmap != wxNullBitmap)
+ {
+ m_vRclPaint.yTop = m_vSelectedBitmap.GetHeight();
+ m_vRclPaint.xRight = m_vSelectedBitmap.GetWidth();
+ vY = OS2Y(vY,vHeight);
+ }
+ }
+
+ wxCoord vX2 = vX + vWidth;
+ wxCoord vY2 = vY + vHeight;
+
+ vPoint[0].x = vX;
+ vPoint[0].y = vY;
+ vPoint[1].x = vX + vWidth - 1;
+ vPoint[1].y = vY + vHeight - 1;
+ ::GpiMove(m_hPS, &vPoint[0]);
+ lColor = m_brush.GetColour().GetPixel();
+ lBorderColor = m_pen.GetColour().GetPixel();
+ if (m_brush.GetStyle() == wxTRANSPARENT)
+ nIsTRANSPARENT = 1;
+ if(lColor == lBorderColor || nIsTRANSPARENT)
+ {
+ lControl = DRO_OUTLINEFILL; //DRO_FILL;
+ if(m_brush.GetStyle() == wxTRANSPARENT)
+ lControl = DRO_OUTLINE;
+
+ ::GpiSetColor(m_hPS, lBorderColor);
+ ::GpiBox( m_hPS // handle to a presentation space
+ ,lControl // draw the box outline ? or ?
+ ,&vPoint[1] // address of the corner
+ ,0L // horizontal corner radius
+ ,0L // vertical corner radius
+ );
+ }
+ else
+ {
+ lControl = DRO_OUTLINE;
+ ::GpiSetColor( m_hPS
+ ,lBorderColor
+ );
+ ::GpiBox( m_hPS
+ ,lControl
+ ,&vPoint[1]
+ ,0L
+ ,0L
+ );
+ lControl = DRO_FILL;
+ ::GpiSetColor( m_hPS
+ ,lColor
+ );
+ vPoint[0].x = vX + 1;
+ vPoint[0].y = vY + 1;
+ vPoint[1].x = vX + vWidth - 2;
+ vPoint[1].y = vY + vHeight - 2;
+ ::GpiMove(m_hPS, &vPoint[0]);
+ ::GpiBox( m_hPS
+ ,lControl
+ ,&vPoint[1]
+ ,0L
+ ,0L
+ );
+ }
+ CalcBoundingBox(vX, vY);
+ CalcBoundingBox(vX2, vY2);
+} // end of wxDC::DoDrawRectangle
+
+void wxDC::DoDrawRoundedRectangle(
+ wxCoord vX
+, wxCoord vY
+, wxCoord vWidth
+, wxCoord vHeight
+, double dRadius
+)
+{
+ POINTL vPoint[2];
+ LONG lControl;
+ LONG lColor;
+ LONG lBorderColor;
+ int nIsTRANSPARENT = 0;
+
+ //
+ // Might be a memory DC with no Paint rect.
+ //
+ if (!(m_vRclPaint.yTop == 0 &&
+ m_vRclPaint.yBottom == 0 &&
+ m_vRclPaint.xRight == 0 &&
+ m_vRclPaint.xLeft == 0))
+ vY = OS2Y(vY,vHeight);
+ else
+ {
+ if (m_vSelectedBitmap != wxNullBitmap)
+ {
+ m_vRclPaint.yTop = m_vSelectedBitmap.GetHeight();
+ m_vRclPaint.xRight = m_vSelectedBitmap.GetWidth();
+ vY = OS2Y(vY,vHeight);
+ }
+ }
+
+ wxCoord vX2 = (vX + vWidth);
+ wxCoord vY2 = (vY + vHeight);
+
+ vPoint[0].x = vX;
+ vPoint[0].y = vY;
+ vPoint[1].x = vX + vWidth - 1;
+ vPoint[1].y = vY + vHeight - 1;
+ ::GpiMove(m_hPS, &vPoint[0]);
+
+ lColor = m_brush.GetColour().GetPixel();
+ lBorderColor = m_pen.GetColour().GetPixel();
+ lControl = DRO_OUTLINEFILL; //DRO_FILL;
+ if (m_brush.GetStyle() == wxTRANSPARENT)
+ nIsTRANSPARENT = 1;
+ if(lColor == lBorderColor || nIsTRANSPARENT)
+ {
+ lControl = DRO_OUTLINEFILL; //DRO_FILL;
+ if(m_brush.GetStyle() == wxTRANSPARENT)
+ lControl = DRO_OUTLINE;
+
+ ::GpiSetColor(m_hPS, lColor);
+ ::GpiBox( m_hPS // handle to a presentation space
+ ,lControl // draw the box outline ? or ?
+ ,&vPoint[1] // address of the corner
+ ,(LONG)dRadius // horizontal corner radius
+ ,(LONG)dRadius // vertical corner radius
+ );
+ }
+ else
+ {
+ lControl = DRO_OUTLINE;
+ ::GpiSetColor( m_hPS
+ ,lBorderColor
+ );
+ ::GpiBox( m_hPS
+ ,lControl
+ ,&vPoint[1]
+ ,(LONG)dRadius
+ ,(LONG)dRadius
+ );
+ lControl = DRO_FILL;
+ ::GpiSetColor( m_hPS
+ ,lColor
+ );
+ vPoint[0].x = vX + 1;
+ vPoint[0].y = vY + 1;
+ vPoint[1].x = vX + vWidth - 2;
+ vPoint[1].y = vY + vHeight - 2;
+ ::GpiMove(m_hPS, &vPoint[0]);
+ ::GpiBox( m_hPS
+ ,lControl
+ ,&vPoint[1]
+ ,(LONG)dRadius
+ ,(LONG)dRadius
+ );
+ }
+
+ CalcBoundingBox(vX, vY);
+ CalcBoundingBox(vX2, vY2);
+} // end of wxDC::DoDrawRoundedRectangle
+
+// Draw Ellipse within box (x,y) - (x+width, y+height)
+void wxDC::DoDrawEllipse(
+ wxCoord vX
+, wxCoord vY
+, wxCoord vWidth
+, wxCoord vHeight
+)
+{
+ POINTL vPtlPos; // Structure for current position
+ FIXED vFxMult; // Multiplier for ellipse
+ ARCPARAMS vArcp; // Structure for arc parameters
+
+ vY = OS2Y(vY,vHeight);
+
+ vArcp.lR = 0;
+ vArcp.lQ = vHeight/2;
+ vArcp.lP = vWidth/2;
+ vArcp.lS = 0;
+ ::GpiSetArcParams( m_hPS
+ ,&vArcp
+ ); // Sets parameters to default
+ vPtlPos.x = vX + vWidth/2; // Loads x-coordinate
+ vPtlPos.y = vY + vHeight/2; // Loads y-coordinate
+ ::GpiMove( m_hPS
+ ,&vPtlPos
+ ); // Sets current position
+ vFxMult = MAKEFIXED(1, 0); /* Sets multiplier */
+
+ //
+ // DRO_FILL, DRO_OTLINEFILL - where to get
+ //
+ ::GpiFullArc( m_hPS
+ ,DRO_OUTLINE
+ ,vFxMult
+ ); // Draws full arc with center at current position
+
+ wxCoord vX2 = (vX + vWidth);
+ wxCoord vY2 = (vY + vHeight);
+
+ CalcBoundingBox(vX, vY);
+ CalcBoundingBox(vX2, vY2);
+} // end of wxDC::DoDrawEllipse
+
+void wxDC::DoDrawEllipticArc(
+ wxCoord vX
+, wxCoord vY
+, wxCoord vWidth
+, wxCoord vHeight
+, double dSa
+, double dEa
+)
+{
+ POINTL vPtlPos; // Structure for current position
+ FIXED vFxMult; // Multiplier for ellipse
+ ARCPARAMS vArcp; // Structure for arc parameters
+ FIXED vFSa;
+ FIXED vFSweepa; // Start angle, sweep angle
+ double dIntPart;
+ double dFractPart;
+ double dRadius;
+
+ vY = OS2Y(vY,vHeight);
+
+ dFractPart = modf(dSa,&dIntPart);
+ vFSa = MAKEFIXED((int)dIntPart, (int)(dFractPart * 0xffff) );
+ dFractPart = modf(dEa - dSa, &dIntPart);
+ vFSweepa = MAKEFIXED((int)dIntPart, (int)(dFractPart * 0xffff) );
+
+ //
+ // Ellipse main axis (r,q), (p,s) with center at (0,0)
+ //
+ vArcp.lR = 0;
+ vArcp.lQ = vHeight/2;
+ vArcp.lP = vWidth/2;
+ vArcp.lS = 0;
+ ::GpiSetArcParams(m_hPS, &vArcp); // Sets parameters to default
+ vPtlPos.x = vX + vWidth/2 * (1. + cos(DegToRad(dSa))); // Loads x-coordinate
+ vPtlPos.y = vY + vHeight/2 * (1. + sin(DegToRad(dSa))); // Loads y-coordinate
+ ::GpiMove(m_hPS, &vPtlPos); // Sets current position
+
+ //
+ // May be not to the center ?
+ //
+ vPtlPos.x = vX + vWidth/2 ; // Loads x-coordinate
+ vPtlPos.y = vY + vHeight/2; // Loads y-coordinate
+ vFxMult = MAKEFIXED(1, 0); // Sets multiplier
+
+ //
+ // DRO_FILL, DRO_OTLINEFILL - where to get
+ //
+ ::GpiPartialArc( m_hPS
+ ,&vPtlPos
+ ,vFxMult
+ ,vFSa
+ ,vFSweepa
+ );
+ wxCoord vX2 = (vX + vWidth);
+ wxCoord vY2 = (vY + vHeight);
+
+ CalcBoundingBox(vX, vY);
+ CalcBoundingBox(vX2, vY2);
+} // end of wxDC::DoDrawEllipticArc
+
+void wxDC::DoDrawIcon(
+ const wxIcon& rIcon
+, wxCoord vX
+, wxCoord vY
+)
+{
+ //
+ // Need to copy back into a bitmap. ::WinDrawPointer uses device coords
+ // and I don't feel like figuring those out for scrollable windows so
+ // just convert to a bitmap then let the DoDrawBitmap routing display it
+ //
+ if (rIcon.IsXpm())
+ {
+ DoDrawBitmap(rIcon.GetXpmSrc(), vX, vY, TRUE);
+ }
+ else
+ {
+ wxBitmap vBitmap(rIcon);
+
+ DoDrawBitmap(vBitmap, vX, vY, FALSE);
+ }
+ CalcBoundingBox(vX, vY);
+ CalcBoundingBox(vX + rIcon.GetWidth(), vY + rIcon.GetHeight());
+} // end of wxDC::DoDrawIcon
+
+void wxDC::DoDrawBitmap(
+ const wxBitmap& rBmp
+, wxCoord vX
+, wxCoord vY
+, bool bUseMask
+)
+{
+ if (!IsKindOf(CLASSINFO(wxPrinterDC)))
+ {
+ HBITMAP hBitmap = (HBITMAP)rBmp.GetHBITMAP();
+ HBITMAP hBitmapOld;
+ POINTL vPoint[4];
+
+ vY = OS2Y(vY,rBmp.GetHeight());
+
+ vPoint[0].x = vX;
+ vPoint[0].y = vY + rBmp.GetHeight();
+ vPoint[1].x = vX + rBmp.GetWidth();
+ vPoint[1].y = vY;
+ vPoint[2].x = 0;
+ vPoint[2].y = 0;
+ vPoint[3].x = rBmp.GetWidth();
+ vPoint[3].y = rBmp.GetHeight();
+ if (bUseMask)
+ {
+ wxMask* pMask = rBmp.GetMask();
+
+ if (pMask)
+ {
+ //
+ // Need to imitate ::MaskBlt in windows.
+ // 1) Extract the bits from from the bitmap.
+ // 2) Extract the bits from the mask
+ // 3) Using the mask bits do the following:
+ // A) If the mask byte is 00 leave the bitmap byte alone
+ // B) If the mask byte is FF copy the screen color into
+ // bitmap byte
+ // 4) Create a new bitmap and set its bits to the above result
+ // 5) Blit this to the screen PS
+ //
+ HBITMAP hMask = (HBITMAP)pMask->GetMaskBitmap();
+ HBITMAP hOldMask = NULLHANDLE;
+ HBITMAP hOldBitmap = NULLHANDLE;
+ HBITMAP hNewBitmap = NULLHANDLE;
+ unsigned char* pucBits; // buffer that will contain the bitmap data
+ unsigned char* pucBitsMask; // buffer that will contain the mask data
+ unsigned char* pucData; // pointer to use to traverse bitmap data
+ unsigned char* pucDataMask; // pointer to use to traverse mask data
+ LONG lHits;
+ ERRORID vError;
+ wxString sError;
+
+ //
+ // The usual Memory context creation stuff
+ //
+ DEVOPENSTRUC vDop = {0L, "DISPLAY", NULL, 0L, 0L, 0L, 0L, 0L, 0L};
+ SIZEL vSize = {0, 0};
+ HDC hDC = ::DevOpenDC(vHabmain, OD_MEMORY, "*", 5L, (PDEVOPENDATA)&vDop, NULLHANDLE);
+ HPS hPS = ::GpiCreatePS(vHabmain, hDC, &vSize, PU_PELS | GPIA_ASSOC);
+
+ //
+ // The usual bitmap header stuff
+ //
+ BITMAPINFOHEADER2 vHeader;
+ BITMAPINFO2 vInfo;
+
+ memset(&vHeader, '\0', 16);
+ vHeader.cbFix = 16;
+
+ memset(&vInfo, '\0', 16);
+ vInfo.cbFix = 16;
+ vInfo.cx = (ULONG)rBmp.GetWidth();
+ vInfo.cy = (ULONG)rBmp.GetHeight();
+ vInfo.cPlanes = 1;
+ vInfo.cBitCount = 24; // Set to desired count going in
+
+ //
+ // Create the buffers for data....all wxBitmaps are 24 bit internally
+ //
+ int nBytesPerLine = rBmp.GetWidth() * 3;
+ int nSizeDWORD = sizeof(DWORD);
+ int nLineBoundary = nBytesPerLine % nSizeDWORD;
+ int nPadding = 0;
+ int i;
+ int j;
+ LONG lScans = 0L;
+ LONG lColor = 0L;
+
+ //
+ // Need to get a background color for mask blitting
+ //
+ if (IsKindOf(CLASSINFO(wxWindowDC)))
+ {
+ wxWindowDC* pWindowDC = wxDynamicCast(this, wxWindowDC);
+
+ lColor = pWindowDC->m_pCanvas->GetBackgroundColour().GetPixel();
+ }
+ else if (GetBrush() != wxNullBrush)
+ lColor = GetBrush().GetColour().GetPixel();
+ else
+ lColor = m_textBackgroundColour.GetPixel();
+
+ //
+ // Bitmap must be ina double-word alligned address so we may
+ // have some padding to worry about
+ //
+ if (nLineBoundary > 0)
+ {
+ nPadding = nSizeDWORD - nLineBoundary;
+ nBytesPerLine += nPadding;
+ }
+ pucBits = (unsigned char *)malloc(nBytesPerLine * rBmp.GetHeight());
+ pucBitsMask = (unsigned char *)malloc(nBytesPerLine * rBmp.GetHeight());
+ memset(pucBits, '\0', (nBytesPerLine * rBmp.GetHeight()));
+ memset(pucBitsMask, '\0', (nBytesPerLine * rBmp.GetHeight()));
+
+ //
+ // Extract the bitmap and mask data
+ //
+ if ((hOldBitmap = ::GpiSetBitmap(hPS, hBitmap)) == HBM_ERROR)
+ {
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ }
+ ::GpiQueryBitmapInfoHeader(hBitmap, &vHeader);
+ vInfo.cBitCount = 24;
+ if ((lScans = ::GpiQueryBitmapBits( hPS
+ ,0L
+ ,(LONG)rBmp.GetHeight()
+ ,(PBYTE)pucBits
+ ,&vInfo
+ )) == GPI_ALTERROR)
+ {
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ }
+ if ((hOldMask = ::GpiSetBitmap(hPS, hMask)) == HBM_ERROR)
+ {
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ }
+ ::GpiQueryBitmapInfoHeader(hMask, &vHeader);
+ vInfo.cBitCount = 24;
+ if ((lScans = ::GpiQueryBitmapBits( hPS
+ ,0L
+ ,(LONG)rBmp.GetHeight()
+ ,(PBYTE)pucBitsMask
+ ,&vInfo
+ )) == GPI_ALTERROR)
+ {
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ }
+ if (( hMask = ::GpiSetBitmap(hPS, hOldMask)) == HBM_ERROR)
+ {
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ }
+
+ //
+ // Now set the bytes(bits) according to the mask values
+ // 3 bytes per pel...must handle one at a time
+ //
+ pucData = pucBits;
+ pucDataMask = pucBitsMask;
+
+ //
+ // 16 bit kludge really only kinda works. The mask gets applied
+ // where needed but the original bitmap bits are dorked sometimes
+ //
+ bool bpp16 = (wxDisplayDepth() == 16);
+
+ for (i = 0; i < rBmp.GetHeight(); i++)
+ {
+ for (j = 0; j < rBmp.GetWidth(); j++)
+ {
+ // Byte 1
+ if (bpp16 && *pucDataMask == 0xF8) // 16 bit display gobblygook
+ pucData++;
+ else if (*pucDataMask == 0xFF) // leave bitmap byte alone
+ pucData++;
+ else
+ {
+ *pucData = ((unsigned char)(lColor >> 16));
+ pucData++;
+ }
+ // Byte 2
+ if (bpp16 && *(pucDataMask + 1) == 0xFC) // 16 bit display gobblygook
+ pucData++;
+ else if (*(pucDataMask + 1) == 0xFF) // leave bitmap byte alone
+ pucData++;
+ else
+ {
+ *pucData = ((unsigned char)(lColor >> 8));
+ pucData++;
+ }
+
+ // Byte 3
+ if (bpp16 && *(pucDataMask + 2) == 0xF8) // 16 bit display gobblygook
+ pucData++;
+ else if (*(pucDataMask + 2) == 0xFF) // leave bitmap byte alone
+ pucData++;
+ else
+ {
+ *pucData = ((unsigned char)lColor);
+ pucData++;
+ }
+ pucDataMask += 3;
+ }
+ for (j = 0; j < nPadding; j++)
+ {
+ pucData++;
+ pucDataMask++;
+ }
+ }
+ //
+ // Create a new bitmap
+ //
+ vHeader.cx = (ULONG)rBmp.GetWidth();
+ vHeader.cy = (ULONG)rBmp.GetHeight();
+ vHeader.cPlanes = 1L;
+ vHeader.cBitCount = 24;
+ if ((hNewBitmap = ::GpiCreateBitmap( hPS
+ ,&vHeader
+ ,CBM_INIT
+ ,(PBYTE)pucBits
+ ,&vInfo
+ )) == GPI_ERROR)
+ {
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ }
+
+ //
+ // Now blit it to the screen PS
+ //
+ if ((lHits = ::GpiWCBitBlt( (HPS)GetHPS()
+ ,hNewBitmap
+ ,4
+ ,vPoint
+ ,ROP_SRCCOPY
+ ,BBO_IGNORE
+ )) == GPI_ERROR)
+ {
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ }
+
+ //
+ // Clean up
+ //
+ free(pucBits);
+ free(pucBitsMask);
+ ::GpiSetBitmap(hPS, NULLHANDLE);
+ ::GpiDeleteBitmap(hNewBitmap);
+ ::GpiDestroyPS(hPS);
+ ::DevCloseDC(hDC);
+ }
+ }
+ else
+ {
+ LONG lOldForeGround = ::GpiQueryColor((HPS)GetHPS());
+ LONG lOldBackGround = ::GpiQueryBackColor((HPS)GetHPS());
+
+ if (m_textForegroundColour.Ok())
+ {
+ ::GpiSetColor( (HPS)GetHPS()
+ ,m_textForegroundColour.GetPixel()
+ );
+ }
+ if (m_textBackgroundColour.Ok())
+ {
+ ::GpiSetBackColor( (HPS)GetHPS()
+ ,m_textBackgroundColour.GetPixel()
+ );
+ }
+ //
+ // Need to alter bits in a mono bitmap to match the new
+ // background-foreground if it is different.
+ //
+ if (rBmp.IsMono() &&
+ ((m_textForegroundColour.GetPixel() != lOldForeGround) ||
+ (m_textBackgroundColour.GetPixel() != lOldBackGround)))
+ {
+ DEVOPENSTRUC vDop = {0L, "DISPLAY", NULL, 0L, 0L, 0L, 0L, 0L, 0L};
+ SIZEL vSize = {0, 0};
+ HDC hDC = ::DevOpenDC(vHabmain, OD_MEMORY, "*", 5L, (PDEVOPENDATA)&vDop, NULLHANDLE);
+ HPS hPS = ::GpiCreatePS(vHabmain, hDC, &vSize, PU_PELS | GPIA_ASSOC);
+
+ int nBytesPerLine = rBmp.GetWidth() * 3;
+ int i, j;
+ LONG lForeGround = m_textForegroundColour.GetPixel();
+ LONG lBackGround = m_textBackgroundColour.GetPixel();
+ LONG lScans;
+ HBITMAP hOldBitmap = NULLHANDLE;
+ BITMAPINFO2 vInfo;
+ ERRORID vError;
+ wxString sError;
+
+
+ memset(&vInfo, '\0', 16);
+ vInfo.cbFix = 16;
+ vInfo.cx = (ULONG)rBmp.GetWidth();
+ vInfo.cy = (ULONG)rBmp.GetHeight();
+ vInfo.cPlanes = 1;
+ vInfo.cBitCount = 24;
+
+ unsigned char* pucBits; // buffer that will contain the bitmap data
+ unsigned char* pucData; // pointer to use to traverse bitmap data
+
+ pucBits = new unsigned char[nBytesPerLine * rBmp.GetHeight()];
+ memset(pucBits, '\0', (nBytesPerLine * rBmp.GetHeight()));
+
+ if ((hOldBitmap = ::GpiSetBitmap(hPS, hBitmap)) == HBM_ERROR)
+ {
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ return;
+ }
+ if ((lScans = ::GpiQueryBitmapBits( hPS
+ ,0L
+ ,(LONG)rBmp.GetHeight()
+ ,(PBYTE)pucBits
+ ,&vInfo
+ )) == GPI_ALTERROR)
+ {
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ return;
+ }
+ unsigned char cOldRedFore = (unsigned char)(lOldForeGround >> 16);
+ unsigned char cOldGreenFore = (unsigned char)(lOldForeGround >> 8);
+ unsigned char cOldBlueFore = (unsigned char)lOldForeGround;
+
+ unsigned char cOldRedBack = (unsigned char)(lOldBackGround >> 16);
+ unsigned char cOldGreenBack = (unsigned char)(lOldBackGround >> 8);
+ unsigned char cOldBlueBack = (unsigned char)lOldBackGround;
+
+ unsigned char cRedFore = (unsigned char)(lForeGround >> 16);
+ unsigned char cGreenFore = (unsigned char)(lForeGround >> 8);
+ unsigned char cBlueFore = (unsigned char)lForeGround;
+
+ unsigned char cRedBack = (unsigned char)(lBackGround >> 16);
+ unsigned char cGreenBack = (unsigned char)(lBackGround >> 8);
+ unsigned char cBlueBack = (unsigned char)lBackGround;
+
+ pucData = pucBits;
+ for (i = 0; i < rBmp.GetHeight(); i++)
+ {
+ for (j = 0; j < rBmp.GetWidth(); j++)
+ {
+ unsigned char cBmpRed = *pucData;
+ unsigned char cBmpGreen = *(pucData + 1);
+ unsigned char cBmpBlue = *(pucData + 2);
+
+ if ((cBmpRed == cOldRedFore) &&
+ (cBmpGreen == cOldGreenFore) &&
+ (cBmpBlue == cOldBlueFore))
+ {
+ *pucData = cBlueFore;
+ pucData++;
+ *pucData = cGreenFore;
+ pucData++;
+ *pucData = cRedFore;
+ pucData++;
+ }
+ else
+ {
+ *pucData = cBlueBack;
+ pucData++;
+ *pucData = cGreenBack;
+ pucData++;
+ *pucData = cRedBack;
+ pucData++;
+ }
+ }
+ }
+ if ((lScans = ::GpiSetBitmapBits( hPS
+ ,0L
+ ,(LONG)rBmp.GetHeight()
+ ,(PBYTE)pucBits
+ ,&vInfo
+ )) == GPI_ALTERROR)
+ {
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ return;
+ }
+ delete [] pucBits;
+ ::GpiSetBitmap(hPS, NULLHANDLE);
+ ::GpiDestroyPS(hPS);
+ ::DevCloseDC(hDC);
+ }
+ ::GpiWCBitBlt( (HPS)GetHPS()
+ ,hBitmap
+ ,4
+ ,vPoint
+ ,ROP_SRCCOPY
+ ,BBO_IGNORE
+ );
+ ::GpiSetBitmap((HPS)GetHPS(), hBitmapOld);
+ ::GpiSetColor((HPS)GetHPS(), lOldForeGround);
+ ::GpiSetBackColor((HPS)GetHPS(), lOldBackGround);
+ }
+ }
+} // end of wxDC::DoDrawBitmap
+
+void wxDC::DoDrawText(
+ const wxString& rsText
+, wxCoord vX
+, wxCoord vY
+)
+{
+ wxCoord vWidth;
+ wxCoord vHeight;
+
+ DrawAnyText( rsText
+ ,vX
+ ,vY
+ );
+
+ CalcBoundingBox(vX, vY);
+ GetTextExtent(rsText, &vWidth, &vHeight);
+ CalcBoundingBox((vX + vWidth), (vY + vHeight));
+} // end of wxDC::DoDrawText
+
+void wxDC::DrawAnyText(
+ const wxString& rsText
+, wxCoord vX
+, wxCoord vY
+)
+{
+ int nOldBackground = 0;
+ POINTL vPtlStart;
+ LONG lHits;
+ wxCoord vTextX = 0;
+ wxCoord vTextY = 0;
+
+ //
+ // prepare for drawing the text
+ //
+
+ //
+ // Set text color attributes
+ //
+ if (m_textForegroundColour.Ok())
+ {
+ SetTextColor( m_hPS
+ ,(int)m_textForegroundColour.GetPixel()
+ );
+ }
+
+ if (m_textBackgroundColour.Ok())
+ {
+ nOldBackground = SetTextBkColor( m_hPS
+ ,(int)m_textBackgroundColour.GetPixel()
+ );
+ }
+ SetBkMode( m_hPS
+ ,m_backgroundMode
+ );
+ GetTextExtent( rsText
+ ,&vTextX
+ ,&vTextY
+ );
+ vPtlStart.x = vX;
+ if (!(m_vRclPaint.yTop == 0 &&
+ m_vRclPaint.yBottom == 0 &&
+ m_vRclPaint.xRight == 0 &&
+ m_vRclPaint.xLeft == 0))
+ {
+ //
+ // Position Text a little differently in the Statusbar from other panels
+ //
+ if (m_pCanvas && m_pCanvas->IsKindOf(CLASSINFO(wxStatusBar)))
+ vPtlStart.y = OS2Y(vY,vTextY);
+ else
+ vPtlStart.y = OS2Y(vY,vTextY/1.5); // Full extent is a bit much
+ }
+ else
+ {
+ if (m_vSelectedBitmap != wxNullBitmap)
+ {
+ m_vRclPaint.yTop = m_vSelectedBitmap.GetHeight();
+ m_vRclPaint.xRight = m_vSelectedBitmap.GetWidth();
+ if (m_pCanvas && m_pCanvas->IsKindOf(CLASSINFO(wxStatusBar)))
+ vPtlStart.y = OS2Y(vY,vTextY);
+ else
+ vPtlStart.y = OS2Y(vY,vTextY/1.5);
+ }
+ else
+ vPtlStart.y = vY;
+ }
+
+ PCH pzStr = (PCH)rsText.c_str();
+
+ ::GpiMove(m_hPS, &vPtlStart);
+ lHits = ::GpiCharString( m_hPS
+ ,rsText.length()
+ ,pzStr
+ );
+ if (lHits != GPI_OK)
+ {
+ wxLogLastError(wxT("TextOut"));
+ }
+
+ //
+ // Restore the old parameters (text foreground colour may be left because
+ // it never is set to anything else, but background should remain
+ // transparent even if we just drew an opaque string)
+ //
+ if (m_textBackgroundColour.Ok())
+ SetTextBkColor( m_hPS
+ ,nOldBackground
+ );
+ SetBkMode( m_hPS
+ ,wxTRANSPARENT
+ );
+}
+
+void wxDC::DoDrawRotatedText(
+ const wxString& rsText
+, wxCoord vX
+, wxCoord vY
+, double dAngle
+)
+{
+ if (dAngle == 0.0)
+ {
+ DoDrawText( rsText
+ ,vX
+ ,vY
+ );
+ }
+
+ // TODO:
+ /*
+ if ( angle == 0.0 )
+ {
+ DoDrawText(text, x, y);
+ }
+ else
+ {
+ LOGFONT lf;
+ wxFillLogFont(&lf, &m_font);
+
+ // GDI wants the angle in tenth of degree
+ long angle10 = (long)(angle * 10);
+ lf.lfEscapement = angle10;
+ lf. lfOrientation = angle10;
+
+ HFONT hfont = ::CreateFontIndirect(&lf);
+ if ( !hfont )
+ {
+ wxLogLastError("CreateFont");
+ }
+ else
+ {
+ HFONT hfontOld = ::SelectObject(GetHdc(), hfont);
+
+ DrawAnyText(text, x, y);
+
+ (void)::SelectObject(GetHdc(), hfontOld);
+ }
+
+ // call the bounding box by adding all four vertices of the rectangle
+ // containing the text to it (simpler and probably not slower than
+ // determining which of them is really topmost/leftmost/...)
+ wxCoord w, h;
+ GetTextExtent(text, &w, &h);
+
+ double rad = DegToRad(angle);
+
+ // "upper left" and "upper right"
+ CalcBoundingBox(x, y);
+ CalcBoundingBox(x + w*cos(rad), y - h*sin(rad));
+ CalcBoundingBox(x + h*sin(rad), y + h*cos(rad));
+
+ // "bottom left" and "bottom right"
+ x += (wxCoord)(h*sin(rad));
+ y += (wxCoord)(h*cos(rad));
+ CalcBoundingBox(x, y);
+ CalcBoundingBox(x + h*sin(rad), y + h*cos(rad));
+ }
+*/
+}
+
+// ---------------------------------------------------------------------------
+// set GDI objects
+// ---------------------------------------------------------------------------
+
+void wxDC::DoSelectPalette(
+ bool bRealize
+)
+{
+ //
+ // Set the old object temporarily, in case the assignment deletes an object
+ // that's not yet selected out.
+ //
+ if (m_hOldPalette)
+ {
+ m_hOldPalette = 0;
+ }
+
+ if (m_palette.Ok())
+ {
+ HPALETTE hOldPal;
+
+ hOldPal = ::GpiSelectPalette((HDC) m_hPS, (HPALETTE) m_palette.GetHPALETTE());
+ if (!m_hOldPalette)
+ m_hOldPalette = (WXHPALETTE)hOldPal;
+ }
+} // end of wxDC::DoSelectPalette
+
+void wxDC::InitializePalette()
+{
+ if (wxDisplayDepth() <= 8 )
+ {
+ //
+ // Look for any window or parent that has a custom palette. If any has
+ // one then we need to use it in drawing operations
+ //
+ wxWindow* pWin = m_pCanvas->GetAncestorWithCustomPalette();
+
+ m_hasCustomPalette = pWin && pWin->HasCustomPalette();
+ if (m_hasCustomPalette)
+ {
+ m_palette = pWin->GetPalette();
+
+ //
+ // turn on PM translation for this palette
+ //
+ DoSelectPalette();
+ }
+ }
+} // end of wxDC::InitializePalette
+
+void wxDC::SetPalette(
+ const wxPalette& rPalette
+)
+{
+ if (m_hOldFont)
+ {
+ m_hOldFont = 0;
+ }
+ m_palette = rPalette;
+ if (!rPalette.Ok())
+ {
+ if (m_hOldFont)
+ {
+ m_hOldFont = 0;
+ }
+ }
+ HPALETTE hOldPal = ::GpiSelectPalette((HDC) m_hPS, (HPALETTE) m_palette.GetHPALETTE());
+ if (!m_hOldPalette)
+ m_hOldPalette = (WXHPALETTE)hOldPal;
+} // end of wxDC::SetPalette
+
+void wxDC::SetFont(
+ const wxFont& rFont
+)
+{
+ //
+ // Set the old object temporarily, in case the assignment deletes an object
+ // that's not yet selected out.
+ //
+ if (m_hOldFont)
+ {
+ m_hOldFont = 0;
+ }
+ m_font = rFont;
+ if (!rFont.Ok())
+ {
+ m_hOldFont = 0;
+ }
+
+ m_font.SetPS(m_hPS); // this will realize the font
+
+ if (m_font.Ok())
+ {
+ HFONT hFont = m_font.GetResourceHandle();
+ if (hFont == (HFONT) NULL)
+ {
+ wxLogDebug(wxT("::SelectObject failed in wxDC::SetFont."));
+ }
+ if (!m_hOldFont)
+ m_hOldFont = (WXHFONT) hFont;
+ }
+} // end of wxDC::SetFont
+
+void wxDC::SetPen(
+ const wxPen& rPen
+)
+{
+ wxCHECK_RET( Ok(), wxT("invalid window dc") );
+
+ if (m_pen == rPen)
+ return;
+ m_pen = rPen;
+ if (!m_pen.Ok())
+ return;
+
+ if (m_hOldPen)
+ m_hOldPen = 0L;
+ m_pen = rPen;
+
+ if (!m_pen.Ok())
+ {
+ if (m_hOldPen)
+ {
+ m_pen.SetPS((HPS)m_hOldPen);
+ }
+ m_hOldPen = 0L;
+ }
+
+ if (m_pen.Ok())
+ {
+ if (m_pen.GetResourceHandle())
+ {
+ m_pen.SetPS(m_hPS);
+ if (!m_hOldPen)
+ m_hOldPen = m_pen.GetPS();
+ }
+ ::GpiSetColor(m_hPS, m_pen.GetColour().GetPixel());
+ }
+}
+
+void wxDC::SetBrush(
+ const wxBrush& rBrush
+)
+{
+ wxCHECK_RET( Ok(), wxT("invalid window dc") );
+
+ if (m_hOldBrush)
+ m_hOldBrush = 0L;
+ m_brush = rBrush;
+ if (!m_brush.Ok())
+ if (m_brush == rBrush)
+ return;
+ if (!m_brush.Ok())
+ if (m_hOldBrush)
+ m_hOldBrush = 0L;
+
+ if (!m_brush.Ok())
+ {
+ if (m_hOldBrush)
+ {
+ m_brush.SetPS((HPS)m_hOldBrush);
+ }
+ m_hOldBrush = 0L;
+ }
+
+ if (m_brush.Ok())
+ {
+ if (m_brush.GetResourceHandle())
+ {
+ m_brush.SetPS(m_hPS);
+ if (!m_hOldBrush)
+ m_hOldBrush = (WXHWND)m_brush.GetPS();
+ }
+ }
+} // end of wxDC::SetBrush
+
+void wxDC::SetBackground(
+ const wxBrush& rBrush
+)
+{
+ m_backgroundBrush = rBrush;
+ if (!m_backgroundBrush.Ok())
+ return;
+ if (m_pCanvas)
+ {
+ bool bCustomColours = TRUE;
+
+ //
+ // If we haven't specified wxUSER_COLOURS, don't allow the panel/dialog box to
+ // change background colours from the control-panel specified colours.
+ //
+ if (m_pCanvas->IsKindOf(CLASSINFO(wxWindow)) &&
+ ((m_pCanvas->GetWindowStyleFlag() & wxUSER_COLOURS) != wxUSER_COLOURS))
+ bCustomColours = FALSE;
+ if (bCustomColours)
+ {
+ if (m_backgroundBrush.GetStyle()==wxTRANSPARENT)
+ {
+ m_pCanvas->SetTransparent(TRUE);
+ }
+ else
+ {
+ //
+ // Setting the background brush of a DC
+ // doesn't affect the window background colour. However,
+ // I'm leaving in the transparency setting because it's needed by
+ // various controls (e.g. wxStaticText) to determine whether to draw
+ // transparently or not. TODO: maybe this should be a new function
+ // wxWindow::SetTransparency(). Should that apply to the child itself, or the
+ // parent?
+ // m_canvas->SetBackgroundColour(m_backgroundBrush.GetColour());
+ //
+ m_pCanvas->SetTransparent(FALSE);
+ }
+ }
+ }
+ COLORREF vNewColor = m_backgroundBrush.GetColour().GetPixel();
+ (void)::GpiSetBackColor((HPS)m_hPS, (LONG)vNewColor);
+} // end of wxDC::SetBackground
+
+void wxDC::SetBackgroundMode(
+ int nMode
+)
+{
+ m_backgroundMode = nMode;
+} // end of wxDC::SetBackgroundMode