wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
};
-#if defined(__UNIX__) && !defined(__CYGWIN__)
+#if defined(__UNIX__) && !defined(__WXMSW__)
#include "wx/unix/app.h"
#else
// this has to be a class and not a typedef as we forward declare it
// Use this macro if you want to define your own main() or WinMain() function
// and call wxEntry() from there.
#define wxIMPLEMENT_APP_NO_MAIN(appname) \
+ appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
wxAppConsole *wxCreateApp() \
{ \
wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
return new appname; \
} \
wxAppInitializer \
- wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
- appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
- wxDECLARE_APP(appname)
+ wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
// Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
// wxUniversal builds