+ wxCheckSetBrush(dc, backgroundBrush);
+ wxCheckSetPen(dc, wxPen(highlightColour, 1, wxSOLID));
+ dc.DrawRectangle(rect);
+ }
+
+ if (m_displayStyle != wxRICHTEXT_FIELD_STYLE_NO_BORDER)
+ borderSize = 0;
+
+ // objectRect is the area where the content is drawn, after margins around it have been taken into account
+ wxRect objectRect = wxRect(wxPoint(rect.x + m_horizontalMargin, rect.y + wxMax(0, rect.height - descent - obj->GetCachedSize().y)),
+ wxSize(obj->GetCachedSize().x - 2*m_horizontalMargin - borderSize, obj->GetCachedSize().y));
+
+ // clientArea is where the text is actually written
+ wxRect clientArea = objectRect;
+
+ if (m_displayStyle == wxRICHTEXT_FIELD_STYLE_RECTANGLE)
+ {
+ dc.SetPen(borderPen);
+ dc.SetBrush(backgroundBrush);
+ dc.DrawRoundedRectangle(objectRect, 4.0);
+ }
+ else if (m_displayStyle == wxRICHTEXT_FIELD_STYLE_START_TAG)
+ {
+ int arrowLength = objectRect.height/2;
+ clientArea.width -= (arrowLength - m_horizontalPadding);
+
+ wxPoint pts[5];
+ pts[0].x = objectRect.x; pts[0].y = objectRect.y;
+ pts[1].x = objectRect.x + objectRect.width - arrowLength; pts[1].y = objectRect.y;
+ pts[2].x = objectRect.x + objectRect.width; pts[2].y = objectRect.y + (objectRect.height/2);
+ pts[3].x = objectRect.x + objectRect.width - arrowLength; pts[3].y = objectRect.y + objectRect.height;
+ pts[4].x = objectRect.x; pts[4].y = objectRect.y + objectRect.height;
+ dc.SetPen(borderPen);
+ dc.SetBrush(backgroundBrush);
+ dc.DrawPolygon(5, pts);
+ }
+ else if (m_displayStyle == wxRICHTEXT_FIELD_STYLE_END_TAG)
+ {
+ int arrowLength = objectRect.height/2;
+ clientArea.width -= (arrowLength - m_horizontalPadding);
+ clientArea.x += (arrowLength - m_horizontalPadding);
+
+ wxPoint pts[5];
+ pts[0].x = objectRect.x + objectRect.width; pts[0].y = objectRect.y;
+ pts[1].x = objectRect.x + arrowLength; pts[1].y = objectRect.y;
+ pts[2].x = objectRect.x; pts[2].y = objectRect.y + (objectRect.height/2);
+ pts[3].x = objectRect.x + arrowLength; pts[3].y = objectRect.y + objectRect.height;
+ pts[4].x = objectRect.x + objectRect.width; pts[4].y = objectRect.y + objectRect.height;
+ dc.SetPen(borderPen);
+ dc.SetBrush(backgroundBrush);
+ dc.DrawPolygon(5, pts);
+ }
+
+ if (m_bitmap.IsOk())
+ {
+ int x = clientArea.x + (clientArea.width - m_bitmap.GetWidth())/2;
+ int y = clientArea.y + m_verticalPadding;
+ dc.DrawBitmap(m_bitmap, x, y, true);
+
+ if (selection.WithinSelection(obj->GetRange().GetStart(), obj))
+ {
+ wxCheckSetBrush(dc, *wxBLACK_BRUSH);
+ wxCheckSetPen(dc, *wxBLACK_PEN);
+ dc.SetLogicalFunction(wxINVERT);
+ dc.DrawRectangle(wxRect(x, y, m_bitmap.GetWidth(), m_bitmap.GetHeight()));
+ dc.SetLogicalFunction(wxCOPY);
+ }
+ }
+ else
+ {
+ wxString label(m_label);
+ if (label.IsEmpty())
+ label = wxT("??");
+ int w, h, maxDescent;
+ dc.SetFont(m_font);
+ dc.GetTextExtent(m_label, & w, &h, & maxDescent);
+ dc.SetTextForeground(textColour);
+
+ int x = clientArea.x + (clientArea.width - w)/2;
+ int y = clientArea.y + (clientArea.height - (h - maxDescent))/2;
+ dc.DrawText(m_label, x, y);
+ }
+ }
+
+ return true;
+}
+
+bool wxRichTextFieldTypeStandard::Layout(wxRichTextField* obj, wxDC& dc, wxRichTextDrawingContext& context, const wxRect& WXUNUSED(rect), const wxRect& WXUNUSED(parentRect), int style)
+{
+ if (m_displayStyle == wxRICHTEXT_FIELD_STYLE_COMPOSITE)
+ return false; // USe default composite layout
+
+ wxSize size = GetSize(obj, dc, context, style);
+ obj->SetCachedSize(size);
+ obj->SetMinSize(size);
+ obj->SetMaxSize(size);
+ return true;
+}
+
+bool wxRichTextFieldTypeStandard::GetRangeSize(wxRichTextField* obj, const wxRichTextRange& range, wxSize& size, int& descent, wxDC& dc, wxRichTextDrawingContext& context, int flags, const wxPoint& position, const wxSize& parentSize, wxArrayInt* partialExtents) const
+{
+ if (IsTopLevel(obj))
+ return obj->wxRichTextParagraphLayoutBox::GetRangeSize(range, size, descent, dc, context, flags, position, parentSize);
+ else
+ {
+ wxSize sz = GetSize(obj, dc, context, 0);
+ if (partialExtents)
+ {
+ int lastSize;
+ if (partialExtents->GetCount() > 0)
+ lastSize = (*partialExtents)[partialExtents->GetCount()-1];
+ else
+ lastSize = 0;
+ partialExtents->Add(lastSize + sz.x);
+ }
+ size = sz;
+ return true;
+ }
+}
+
+wxSize wxRichTextFieldTypeStandard::GetSize(wxRichTextField* WXUNUSED(obj), wxDC& dc, wxRichTextDrawingContext& WXUNUSED(context), int WXUNUSED(style)) const
+{
+ int borderSize = 1;
+ int w = 0, h = 0, maxDescent = 0;
+
+ wxSize sz;
+ if (m_bitmap.IsOk())
+ {
+ w = m_bitmap.GetWidth();
+ h = m_bitmap.GetHeight();
+
+ sz = wxSize(w + m_horizontalMargin*2, h + m_verticalMargin*2);
+ }
+ else
+ {
+ wxString label(m_label);
+ if (label.IsEmpty())
+ label = wxT("??");
+ dc.SetFont(m_font);
+ dc.GetTextExtent(label, & w, &h, & maxDescent);
+
+ sz = wxSize(w + m_horizontalPadding*2 + m_horizontalMargin*2, h + m_verticalPadding *2 + m_verticalMargin*2);
+ }
+
+ if (m_displayStyle != wxRICHTEXT_FIELD_STYLE_NO_BORDER)
+ {
+ sz.x += borderSize*2;
+ sz.y += borderSize*2;
+ }
+
+ if (m_displayStyle == wxRICHTEXT_FIELD_STYLE_START_TAG || m_displayStyle == wxRICHTEXT_FIELD_STYLE_END_TAG)
+ {
+ // Add space for the arrow
+ sz.x += (sz.y/2 - m_horizontalPadding);
+ }
+
+ return sz;
+}
+
+IMPLEMENT_DYNAMIC_CLASS(wxRichTextCell, wxRichTextBox)
+
+wxRichTextCell::wxRichTextCell(wxRichTextObject* parent):
+ wxRichTextBox(parent)
+{
+}
+
+/// Draw the item
+bool wxRichTextCell::Draw(wxDC& dc, wxRichTextDrawingContext& context, const wxRichTextRange& range, const wxRichTextSelection& selection, const wxRect& rect, int descent, int style)
+{
+ return wxRichTextBox::Draw(dc, context, range, selection, rect, descent, style);
+}
+
+int wxRichTextCell::HitTest(wxDC& dc, wxRichTextDrawingContext& context, const wxPoint& pt, long& textPosition, wxRichTextObject** obj, wxRichTextObject** contextObj, int flags)
+{
+ int ret = wxRichTextParagraphLayoutBox::HitTest(dc, context, pt, textPosition, obj, contextObj, flags);
+ if (ret != wxRICHTEXT_HITTEST_NONE)
+ {
+ return ret;
+ }
+ else
+ {
+ textPosition = m_ownRange.GetEnd()-1;
+ *obj = this;
+ *contextObj = this;
+ return wxRICHTEXT_HITTEST_AFTER|wxRICHTEXT_HITTEST_OUTSIDE;
+ }
+}
+
+/// Copy
+void wxRichTextCell::Copy(const wxRichTextCell& obj)
+{
+ wxRichTextBox::Copy(obj);
+}
+
+// Edit properties via a GUI
+bool wxRichTextCell::EditProperties(wxWindow* parent, wxRichTextBuffer* buffer)
+{
+ // We need to gather common attributes for all selected cells.
+
+ wxRichTextTable* table = wxDynamicCast(GetParent(), wxRichTextTable);
+ bool multipleCells = false;
+ wxRichTextAttr attr;
+
+ if (table && buffer && buffer->GetRichTextCtrl() && buffer->GetRichTextCtrl()->GetSelection().IsValid() &&
+ buffer->GetRichTextCtrl()->GetSelection().GetContainer() == GetParent())
+ {
+ wxRichTextAttr clashingAttr, absentAttr;
+ const wxRichTextSelection& sel = buffer->GetRichTextCtrl()->GetSelection();
+ size_t i;
+ int selectedCellCount = 0;
+ for (i = 0; i < sel.GetCount(); i++)
+ {
+ const wxRichTextRange& range = sel[i];
+ wxRichTextCell* cell = table->GetCell(range.GetStart());
+ if (cell)
+ {
+ wxRichTextAttr cellStyle = cell->GetAttributes();
+
+ CollectStyle(attr, cellStyle, clashingAttr, absentAttr);
+
+ selectedCellCount ++;
+ }
+ }
+ multipleCells = selectedCellCount > 1;
+ }
+ else
+ {
+ attr = GetAttributes();
+ }
+
+ wxString caption;
+ if (multipleCells)
+ caption = _("Multiple Cell Properties");
+ else
+ caption = _("Cell Properties");
+
+ // We don't want position and floating controls for a cell.
+ wxRichTextSizePage::ShowPositionControls(false);
+ wxRichTextSizePage::ShowFloatingControls(false);
+ wxRichTextSizePage::ShowAlignmentControls(true);
+
+ wxRichTextObjectPropertiesDialog cellDlg(this, wxGetTopLevelParent(parent), wxID_ANY, caption);
+ cellDlg.SetAttributes(attr);
+
+ bool ok = (cellDlg.ShowModal() == wxID_OK);
+
+ wxRichTextSizePage::ShowPositionControls(true);
+ wxRichTextSizePage::ShowFloatingControls(true);
+
+ if (ok)
+ {
+ if (multipleCells)
+ {
+ const wxRichTextSelection& sel = buffer->GetRichTextCtrl()->GetSelection();
+ // Apply the style; we interpret indeterminate attributes as 'don't touch this attribute'
+ // since it may represent clashing attributes across multiple objects.
+ table->SetCellStyle(sel, attr);
+ }
+ else
+ // For a single object, indeterminate attributes set by the user should be reflected in the
+ // actual object style, so pass the wxRICHTEXT_SETSTYLE_RESET flag to assign
+ // the style directly instead of applying (which ignores indeterminate attributes,
+ // leaving them as they were).
+ cellDlg.ApplyStyle(buffer->GetRichTextCtrl(), wxRICHTEXT_SETSTYLE_WITH_UNDO|wxRICHTEXT_SETSTYLE_RESET);
+ return true;
+ }
+ else
+ return false;
+}
+
+// The next 2 methods return span values. Note that the default is 1, not 0
+int wxRichTextCell::GetColspan() const
+{
+ int span = 1;
+ if (GetProperties().HasProperty(wxT("colspan")))
+ {
+ span = GetProperties().GetPropertyLong(wxT("colspan"));
+ }
+
+ return span;
+}
+
+int wxRichTextCell::GetRowspan() const
+{
+ int span = 1;
+ if (GetProperties().HasProperty(wxT("rowspan")))
+ {
+ span = GetProperties().GetPropertyLong(wxT("rowspan"));
+ }
+
+ return span;
+}
+
+WX_DEFINE_OBJARRAY(wxRichTextObjectPtrArrayArray)
+
+IMPLEMENT_DYNAMIC_CLASS(wxRichTextTable, wxRichTextBox)
+
+wxRichTextTable::wxRichTextTable(wxRichTextObject* parent): wxRichTextBox(parent)
+{
+ m_rowCount = 0;
+ m_colCount = 0;
+}
+
+// Draws the object.
+bool wxRichTextTable::Draw(wxDC& dc, wxRichTextDrawingContext& context, const wxRichTextRange& range, const wxRichTextSelection& selection, const wxRect& rect, int descent, int style)
+{
+ wxRichTextBox::Draw(dc, context, range, selection, rect, descent, style);
+
+ int colCount = GetColumnCount();
+ int rowCount = GetRowCount();
+ int col, row;
+ for (col = 0; col < colCount; col++)
+ {
+ for (row = 0; row < rowCount; row++)
+ {
+ if (row == 0 || row == (rowCount-1) || col == 0 || col == (colCount-1))
+ {
+ wxRichTextCell* cell = GetCell(row, col);
+ if (cell && cell->IsShown() && !cell->GetRange().IsOutside(range))
+ {
+ wxRect childRect(cell->GetPosition(), cell->GetCachedSize());
+ wxRichTextAttr attr(cell->GetAttributes());
+ if (row != 0)
+ attr.GetTextBoxAttr().GetBorder().GetTop().Reset();
+ if (row != (rowCount-1))
+ attr.GetTextBoxAttr().GetBorder().GetBottom().Reset();
+ if (col != 0)
+ attr.GetTextBoxAttr().GetBorder().GetLeft().Reset();
+ if (col != (colCount-1))
+ attr.GetTextBoxAttr().GetBorder().GetRight().Reset();
+
+ if (attr.GetTextBoxAttr().GetBorder().IsValid())
+ {
+ wxRect boxRect(cell->GetPosition(), cell->GetCachedSize());
+ wxRect marginRect = boxRect;
+ wxRect contentRect, borderRect, paddingRect, outlineRect;
+
+ cell->GetBoxRects(dc, GetBuffer(), attr, marginRect, borderRect, contentRect, paddingRect, outlineRect);
+ cell->DrawBorder(dc, GetBuffer(), attr.GetTextBoxAttr().GetBorder(), borderRect);
+ }
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+ // Helper function for Layout() that clears the space needed by a cell with rowspan > 1
+int GetRowspanDisplacement(const wxRichTextTable* table, int row, int col, int paddingX, const wxArrayInt& colWidths)
+{
+ // If one or more cells above-left of this one has rowspan > 1, the affected cells below it
+ // will have been hidden and have width 0. As a result they are ignored by the layout algorithm,
+ // and all cells to their right are effectively shifted left. As a result there's no hole for
+ // the spanning cell to fill.
+ // So search back along the current row for hidden cells. However there's also the annoying issue of a
+ // rowspanning cell that also has colspam. So we can't rely on the rowspanning cell being directly above
+ // the first hidden one we come to. We also can't rely on a cell being hidden only by one type of span;
+ // there's nothing to stop a cell being hidden by colspan, and then again hidden from above by rowspan.
+ // The answer is to look above each hidden cell in turn, which I think covers all bases.
+ int deltaX = 0;
+ for (int prevcol = 0; prevcol < col; ++prevcol)
+ {
+ if (!table->GetCell(row, prevcol)->IsShown())
+ {
+ // We've found a hidden cell. If it's hidden because of colspan to its left, it's
+ // already been taken into account; but not if there's a rowspanning cell above
+ for (int prevrow = row-1; prevrow >= 0; --prevrow)
+ {
+ wxRichTextCell* cell = table->GetCell(prevrow, prevcol);
+ if (cell && cell->IsShown())
+ {
+ int rowSpan = cell->GetRowspan();
+ if (rowSpan > 1 && rowSpan > (row-prevrow))
+ {
+ // There is a rowspanning cell above above the hidden one, so we need
+ // to right-shift the index cell by this column's width. Furthermore,
+ // if the cell also colspans, we need to shift by all affected columns
+ for (int colSpan = 0; colSpan < cell->GetColspan(); ++colSpan)
+ deltaX += (colWidths[prevcol+colSpan] + paddingX);
+ break;
+ }
+ }
+ }
+ }
+ }
+ return deltaX;
+}
+
+ // Helper function for Layout() that expands any cell with rowspan > 1
+void ExpandCellsWithRowspan(const wxRichTextTable* table, int paddingY, int& bottomY, wxDC& dc, wxRichTextDrawingContext& context, const wxRect& availableSpace, int style)
+{
+ // This is called when the table's cell layout is otherwise complete.
+ // For any cell with rowspan > 1, expand downwards into the row(s) below.
+
+ // Start by finding the current 'y' of the top of each row, plus the bottom of the available area for cells.
+ // Deduce this from the top of a visible cell in the row below. (If none are visible, the row will be invisible anyway and can be ignored.)
+ const int rowCount = table->GetRowCount();
+ const int colCount = table->GetColumnCount();
+ wxArrayInt rowTops;
+ rowTops.Add(0, rowCount+1);
+ int row;
+ for (row = 0; row < rowCount; ++row)
+ {
+ for (int column = 0; column < colCount; ++column)
+ {
+ wxRichTextCell* cell = table->GetCell(row, column);
+ if (cell && cell->IsShown())
+ {
+ rowTops[row] = cell->GetPosition().y;
+ break;
+ }
+ }
+ }
+ rowTops[rowCount] = bottomY + paddingY; // The table bottom, which was passed to us
+
+ bool needsRelay = false;
+
+ for (row = 0; row < rowCount-1; ++row) // -1 as the bottom row can't rowspan
+ {
+ for (int col = 0; col < colCount; ++col)
+ {
+ wxRichTextCell* cell = table->GetCell(row, col);
+ if (cell && cell->IsShown())
+ {
+ int span = cell->GetRowspan();
+ if (span > 1)
+ {
+ span = wxMin(span, rowCount-row); // Don't try to span below the table!
+ if (span < 2)
+ continue;
+
+ int availableHeight = rowTops[row+span] - rowTops[row] - paddingY;
+ wxSize newSize = wxSize(cell->GetCachedSize().GetWidth(), availableHeight);
+ wxRect availableCellSpace = wxRect(cell->GetPosition(), newSize);
+ cell->Invalidate(wxRICHTEXT_ALL);
+ cell->Layout(dc, context, availableCellSpace, availableSpace, style);
+ // Ensure there's room in the span to display its contents, else it'll overwrite lower rows
+ int overhang = cell->GetCachedSize().GetHeight() - availableHeight;
+ cell->SetCachedSize(newSize);
+
+ if (overhang > 0)
+ {
+ // There are 3 things to get right:
+ // 1) The easiest is the rows below the span: they need to be downshifted by the overhang, and so does the table bottom itself
+ // 2) The rows within the span, including the one holding this cell, need to be deepened by their share of the overhang
+ // e.g. if rowspan == 3, each row should increase in depth by 1/3rd of the overhang.
+ // 3) The cell with the rowspan shouldn't be touched in 2); its height will be set to the whole span later.
+ int deltaY = overhang / span;
+ int spare = overhang % span;
+
+ // Each row in the span needs to by deepened by its share of the overhang (give the first row any spare).
+ // This is achieved by increasing the value stored in the following row's rowTops
+ for (int spannedRows = 0; spannedRows < span; ++spannedRows)
+ {
+ rowTops[row+spannedRows+1] += ((deltaY * (spannedRows+1)) + (spannedRows == 0 ? spare:0));
+ }
+
+ // Any rows below the span need shifting down
+ for (int rowsBelow = row + span+1; rowsBelow <= rowCount; ++rowsBelow)
+ {
+ rowTops[rowsBelow] += overhang;
+ }
+
+ needsRelay = true;
+ }
+ }
+ }
+ }
+ }
+
+ if (!needsRelay)
+ return;
+
+ // There were overflowing rowspanning cells, so layout yet again to make the increased row depths show
+ for (row = 0; row < rowCount; ++row)
+ {
+ for (int col = 0; col < colCount; ++col)
+ {
+ wxRichTextCell* cell = table->GetCell(row, col);
+ if (cell && cell->IsShown())
+ {
+ wxPoint position(cell->GetPosition().x, rowTops[row]);
+
+ // GetRowspan() will usually return 1, but may be greater
+ wxSize size(cell->GetCachedSize().GetWidth(), rowTops[row + cell->GetRowspan()] - rowTops[row] - paddingY);
+
+ wxRect availableCellSpace = wxRect(position, size);
+ cell->Invalidate(wxRICHTEXT_ALL);
+ cell->Layout(dc, context, availableCellSpace, availableSpace, style);
+ cell->SetCachedSize(size);
+ }
+ }
+
+ bottomY = rowTops[rowCount] - paddingY;
+ }
+}
+
+// Lays the object out. rect is the space available for layout. Often it will
+// be the specified overall space for this object, if trying to constrain
+// layout to a particular size, or it could be the total space available in the
+// parent. rect is the overall size, so we must subtract margins and padding.
+// to get the actual available space.
+bool wxRichTextTable::Layout(wxDC& dc, wxRichTextDrawingContext& context, const wxRect& rect, const wxRect& WXUNUSED(parentRect), int style)
+{
+ SetPosition(rect.GetPosition());
+
+ // The meaty bit. Calculate sizes of all cells and rows. Try to use
+ // minimum size if within alloted size, then divide up remaining size
+ // between rows/cols.
+
+ double scale = 1.0;
+ wxRichTextBuffer* buffer = GetBuffer();
+ if (buffer) scale = buffer->GetScale();
+
+ wxRect availableSpace = GetAvailableContentArea(dc, context, rect);
+ wxTextAttrDimensionConverter converter(dc, scale, availableSpace.GetSize());
+
+ wxRichTextAttr attr(GetAttributes());
+ context.ApplyVirtualAttributes(attr, this);
+
+ bool tableHasPercentWidth = (attr.GetTextBoxAttr().GetWidth().GetUnits() == wxTEXT_ATTR_UNITS_PERCENTAGE);
+ // If we have no fixed table size, and assuming we're not pushed for
+ // space, then we don't have to try to stretch the table to fit the contents.
+ bool stretchToFitTableWidth = tableHasPercentWidth;
+
+ int tableWidth = rect.width;
+ if (attr.GetTextBoxAttr().GetWidth().IsValid() && !tableHasPercentWidth)
+ {
+ tableWidth = converter.GetPixels(attr.GetTextBoxAttr().GetWidth());
+
+ // Fixed table width, so we do want to stretch columns out if necessary.
+ stretchToFitTableWidth = true;
+
+ // Shouldn't be able to exceed the size passed to this function
+ tableWidth = wxMin(rect.width, tableWidth);
+ }
+
+ // Get internal padding
+ int paddingLeft = 0, paddingTop = 0;
+ if (attr.GetTextBoxAttr().GetPadding().GetLeft().IsValid())
+ paddingLeft = converter.GetPixels(attr.GetTextBoxAttr().GetPadding().GetLeft());
+ if (attr.GetTextBoxAttr().GetPadding().GetTop().IsValid())
+ paddingTop = converter.GetPixels(attr.GetTextBoxAttr().GetPadding().GetTop());
+
+ // Assume that left and top padding are also used for inter-cell padding.
+ int paddingX = paddingLeft;
+ int paddingY = paddingTop;
+
+ int totalLeftMargin = 0, totalRightMargin = 0, totalTopMargin = 0, totalBottomMargin = 0;
+ GetTotalMargin(dc, buffer, attr, totalLeftMargin, totalRightMargin, totalTopMargin, totalBottomMargin);
+
+ // Internal table width - the area for content
+ int internalTableWidth = tableWidth - totalLeftMargin - totalRightMargin;
+
+ int rowCount = m_cells.GetCount();
+ if (m_colCount == 0 || rowCount == 0)
+ {
+ wxRect overallRect(rect.x, rect.y, totalLeftMargin + totalRightMargin, totalTopMargin + totalBottomMargin);
+ SetCachedSize(overallRect.GetSize());
+
+ // Zero content size
+ SetMinSize(overallRect.GetSize());
+ SetMaxSize(GetMinSize());
+ return true;
+ }
+
+ // The final calculated widths
+ wxArrayInt colWidths;
+ colWidths.Add(0, m_colCount);
+
+ wxArrayInt absoluteColWidths;
+ absoluteColWidths.Add(0, m_colCount);
+
+ wxArrayInt percentageColWidths;
+ percentageColWidths.Add(0, m_colCount);
+ // wxArrayInt percentageColWidthsSpanning(m_colCount);
+ // These are only relevant when the first column contains spanning information.
+ // wxArrayInt columnSpans(m_colCount); // Each contains 1 for non-spanning cell, > 1 for spanning cell.
+ wxArrayInt maxColWidths;
+ maxColWidths.Add(0, m_colCount);
+ wxArrayInt minColWidths;
+ minColWidths.Add(0, m_colCount);
+
+ wxSize tableSize(tableWidth, 0);