public:
wxApp();
- ~wxApp() {}
+ ~wxApp();
// override base class (pure) virtuals
// -----------------------------------
virtual bool Pending();
virtual void Dispatch();
virtual bool Yield(bool onlyIfNeeded = FALSE);
+ virtual bool ProcessIdle();
virtual bool OnInitGui();
// Processes an X event.
virtual bool ProcessXEvent(WXEvent* event);
- virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
+#ifdef __WXDEBUG__
+ virtual void OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg);
+#endif // __WXDEBUG__
protected:
bool m_showOnInit;
static void CleanUp();
void DeletePendingObjects();
- bool ProcessIdle();
WXWindow GetTopLevelWidget() const { return m_topLevelWidget; }
WXColormap GetMainColormap(WXDisplay* display);
// This handler is called when a property change event occurs
virtual bool HandlePropertyChange(WXEvent *event);
- // We need this before create the app
- static WXDisplay* GetDisplay() { return ms_display; }
- static WXDisplay* ms_display;
-
// Values that can be passed on the command line.
// Returns -1, -1 if none specified.
const wxSize& GetInitialSize() const { return m_initialSize; }
bool GetShowIconic() const { return m_showIconic; }
+ // We need this before creating the app
+ static WXDisplay* GetDisplay() { return ms_display; }
+ static WXDisplay* ms_display;
+
public:
static long sm_lastMessageTime;
bool m_showIconic;
wxSize m_initialSize;
+
+#if !wxUSE_NANOX
+ // Someone find a better place for these
+ int m_visualType; // TrueColor, DirectColor etc.
+ int m_visualDepth;
+ int m_visualColormapSize;
+ void *m_visualColormap;
+ int m_visualScreen;
+ unsigned long m_visualRedMask;
+ unsigned long m_visualGreenMask;
+ unsigned long m_visualBlueMask;
+ int m_visualRedShift;
+ int m_visualGreenShift;
+ int m_visualBlueShift;
+ int m_visualRedPrec;
+ int m_visualGreenPrec;
+ int m_visualBluePrec;
+
+ unsigned char *m_colorCube;
+#endif
+
protected:
bool m_keepGoing;