#ifndef _WX_APP_H_
#define _WX_APP_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "app.h"
#endif
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
class WXDLLEXPORT wxEventLoop;
+class WXDLLEXPORT wxXVisualInfo;
// ----------------------------------------------------------------------------
// the wxApp class for wxX11 - see wxAppBase for more details
public:
wxApp();
- ~wxApp() {}
+ ~wxApp();
// override base class (pure) virtuals
// -----------------------------------
virtual bool Initialized();
virtual bool Pending();
virtual void Dispatch();
+
+ virtual void Exit();
+
virtual bool Yield(bool onlyIfNeeded = FALSE);
+ virtual void WakeUpIdle();
virtual bool OnInitGui();
// implementation from now on
// --------------------------
- void OnIdle(wxIdleEvent& event);
-
- // Send idle event to all top-level windows.
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents();
-
- // Send idle event to window and all subwindows
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents(wxWindow* win);
-
// Processes an X event.
virtual bool ProcessXEvent(WXEvent* event);
- virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
+#ifdef __WXDEBUG__
+ virtual void OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg);
+#endif // __WXDEBUG__
protected:
bool m_showOnInit;
public:
// Implementation
- static bool Initialize();
- static void CleanUp();
-
- void DeletePendingObjects();
- bool ProcessIdle();
+ virtual bool Initialize(int& argc, wxChar **argv);
+ virtual void CleanUp();
WXWindow GetTopLevelWidget() const { return m_topLevelWidget; }
WXColormap GetMainColormap(WXDisplay* display);
// This handler is called when a property change event occurs
virtual bool HandlePropertyChange(WXEvent *event);
- // We need this before create the app
- static WXDisplay* GetDisplay() { return ms_display; }
- static WXDisplay* ms_display;
-
// Values that can be passed on the command line.
// Returns -1, -1 if none specified.
const wxSize& GetInitialSize() const { return m_initialSize; }
bool GetShowIconic() const { return m_showIconic; }
+#if wxUSE_UNICODE
+ // Global context for Pango layout. Either use X11
+ // or use Xft rendering according to GDK_USE_XFT
+ // environment variable
+ PangoContext* GetPangoContext();
+#endif
+
+ wxXVisualInfo* GetVisualInfo(WXDisplay* display)
+ {
+ // this should be implemented correctly for wxBitmap to work
+ // with multiple display
+ return m_visualInfo;
+ }
+
+ // We need this before creating the app
+ static WXDisplay* GetDisplay() { return ms_display; }
+ static WXDisplay* ms_display;
+
public:
static long sm_lastMessageTime;
bool m_showIconic;
wxSize m_initialSize;
+
+#if !wxUSE_NANOX
+ wxXVisualInfo* m_visualInfo;
+#endif
+
protected:
bool m_keepGoing;
DECLARE_EVENT_TABLE()
};
-int WXDLLEXPORT wxEntry( int argc, char *argv[] );
-
-#endif
-// _WX_APP_H_
+#endif // _WX_APP_H_