// wxTopLevelWindowMSW
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindowMSW : public wxTopLevelWindowBase
+class WXDLLIMPEXP_CORE wxTopLevelWindowMSW : public wxTopLevelWindowBase
{
public:
// constructors and such
virtual void SetLayoutDirection(wxLayoutDirection dir);
-#ifndef __WXWINCE__
- virtual bool SetShape(const wxRegion& region);
-#endif // __WXWINCE__
virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
virtual bool Show(bool show = true);
+ virtual void Raise();
+ virtual void ShowWithoutActivating();
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual bool IsFullScreen() const { return m_fsIsShowing; }
virtual bool SetTransparent(wxByte alpha);
virtual bool CanSetTransparent();
- //Top level windows have different freeze semantics on Windows
- virtual void Freeze();
- virtual void Thaw();
- virtual void AddChild( wxWindowBase *child );
+ // MSW-specific methods
+ // --------------------
+
+ // Return the menu representing the "system" menu of the window. You can
+ // call wxMenu::AppendWhatever() methods on it but removing items from it
+ // is in general not a good idea.
+ //
+ // The pointer returned by this method belongs to the window and will be
+ // deleted when the window itself is, do not delete it yourself. May return
+ // NULL if getting the system menu failed.
+ wxMenu *MSWGetSystemMenu() const;
// implementation from now on
// returns true if the platform should explicitly apply a theme border
virtual bool CanApplyThemeBorder() const { return false; }
+#if wxUSE_MENUS
+ bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
+
+ // handle WM_EXITMENULOOP message for Win95 only
+ bool HandleExitMenuLoop(WXWORD isPopup);
+
+ // handle WM_(UN)INITMENUPOPUP message to generate wxEVT_MENU_OPEN/CLOSE
+ bool HandleMenuPopup(wxEventType evtType, WXHMENU hMenu);
+
+ // Command part of HandleMenuPopup() and HandleExitMenuLoop().
+ bool DoSendMenuOpenCloseEvent(wxEventType evtType, wxMenu* menu, bool popup);
+
+ // Find the menu corresponding to the given handle.
+ virtual wxMenu* MSWFindMenuFromHMENU(WXHMENU hMenu);
+#endif // wxUSE_MENUS
+
protected:
// common part of all ctors
void Init();
virtual void DoGetSize(int *width, int *height) const;
#endif // __WXWINCE__
+ // Top level windows have different freeze semantics on Windows
+ virtual void DoFreeze();
+ virtual void DoThaw();
+
+ // helper of SetIcons(): calls gets the icon with the size specified by the
+ // given system metrics (SM_C{X|Y}[SM]ICON) from the bundle and sets it
+ // using WM_SETICON with the specified wParam (ICOM_SMALL or ICON_BIG);
+ // returns true if the icon was set
+ bool DoSelectAndSetIcon(const wxIconBundle& icons, int smX, int smY, int i);
+
+ // override wxWindow virtual method to use CW_USEDEFAULT if necessary
+ virtual void MSWGetCreateWindowCoords(const wxPoint& pos,
+ const wxSize& size,
+ int& x, int& y,
+ int& w, int& h) const;
+
// is the window currently iconized?
bool m_iconized;
bool m_fsIsMaximized;
bool m_fsIsShowing;
- // the last focused child: we restore focus to it on activation
+ // Save the current focus to m_winLastFocused if we're not iconized (the
+ // focus is always NULL when we're iconized).
+ void DoSaveLastFocus();
+
+ // Restore focus to m_winLastFocused if possible and needed.
+ void DoRestoreLastFocus();
+
+ // The last focused child: we remember it when we're deactivated and
+ // restore focus to it when we're activated (this is done here) or restored
+ // from iconic state (done by wxFrame).
wxWindow *m_winLastFocused;
#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
void* m_activateInfo;
#endif
+ // The system menu: initially NULL but can be set (once) by
+ // MSWGetSystemMenu(). Owned by this window.
+ wxMenu *m_menuSystem;
+
DECLARE_EVENT_TABLE()
- DECLARE_NO_COPY_CLASS(wxTopLevelWindowMSW)
+ wxDECLARE_NO_COPY_CLASS(wxTopLevelWindowMSW);
};
#endif // _WX_MSW_TOPLEVEL_H_