virtual bool Ok(void) const { return m_ok; };
- virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE ) = 0;
+ virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE );
inline void FloodFill(const wxPoint& pt, const wxColour& col, int style=wxFLOOD_SURFACE)
{
FloodFill(pt.x, pt.y, col, style);
}
- virtual bool GetPixel( long x1, long y1, wxColour *col ) const = 0;
+ virtual bool GetPixel( long x1, long y1, wxColour *col ) const ;
inline bool GetPixel(const wxPoint& pt, wxColour *col) const
{
return GetPixel(pt.x, pt.y, col);
}
- virtual void DrawLine( long x1, long y1, long x2, long y2 ) = 0;
+ virtual void DrawLine( long x1, long y1, long x2, long y2 );
inline void DrawLine(const wxPoint& pt1, const wxPoint& pt2)
{
DrawLine(pt1.x, pt1.y, pt2.x, pt2.y);
}
- virtual void CrossHair( long x, long y ) = 0;
+ virtual void CrossHair( long x, long y );
inline void CrossHair(const wxPoint& pt)
{
CrossHair(pt.x, pt.y);
}
- virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc ) = 0;
+ virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc );
inline void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& centre)
{
DrawArc(pt1.x, pt1.y, pt2.x, pt2.y, centre.x, centre.y);
}
- virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea ) = 0;
+ virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea );
virtual void DrawEllipticArc (const wxPoint& pt, const wxSize& sz, double sa, double ea)
{
DrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea);
}
- virtual void DrawPoint( long x, long y ) = 0;
+ virtual void DrawPoint( long x, long y );
virtual void DrawPoint( wxPoint& point );
- virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 ) = 0;
+ virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 );
virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0,
- int fillStyle=wxODDEVEN_RULE ) = 0;
+ int fillStyle=wxODDEVEN_RULE );
virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0,
int fillStyle=wxODDEVEN_RULE );
- virtual void DrawRectangle( long x, long y, long width, long height ) = 0;
+ virtual void DrawRectangle( long x, long y, long width, long height );
inline void DrawRectangle(const wxPoint& pt, const wxSize& sz)
{
DrawRectangle(pt.x, pt.y, sz.x, sz.y);
{
DrawRectangle(rect.x, rect.y, rect.width, rect.height);
}
- virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 ) = 0;
+ virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 );
inline void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz, double radius = 20.0)
{
DrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius);
DrawRoundedRectangle(rect.x, rect.y, rect.width, rect.height, radius);
}
- virtual void DrawEllipse( long x, long y, long width, long height ) = 0;
+ virtual void DrawEllipse( long x, long y, long width, long height );
inline void DrawEllipse(const wxPoint& pt, const wxSize& sz)
{
DrawEllipse(pt.x, pt.y, sz.x, sz.y);
}
virtual void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 );
- virtual void DrawSpline( wxList *points ) = 0;
+ virtual void DrawSpline( wxList *points );
virtual void DrawSpline( int n, wxPoint points[] );
- virtual bool CanDrawBitmap(void) const = 0;
+ virtual bool CanDrawBitmap(void) const ;
virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE );
inline void DrawIcon(const wxIcon& icon, const wxPoint& pt)
DrawIcon(icon, pt.x, pt.y);
}
- // TODO DrawBitmap is not always the same as DrawIcon, especially if bitmaps and
- // icons are implemented differently.
- void DrawBitmap( const wxBitmap &bmp, long x, long y, bool useMask=FALSE )
- { DrawIcon( *((wxIcon*)(&bmp)), x, y, useMask ); }
+ void DrawBitmap( const wxBitmap &bmp, long x, long y, bool useMask=FALSE ) ;
virtual bool Blit( long xdest, long ydest, long width, long height,
- wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE ) = 0;
+ wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE );
inline bool Blit(const wxPoint& destPt, const wxSize& sz,
wxDC *source, const wxPoint& srcPt, int rop = wxCOPY, bool useMask = FALSE)
{
return Blit(destPt.x, destPt.y, sz.x, sz.y, source, srcPt.x, srcPt.y, rop, useMask);
}
- virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE ) = 0;
+ virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE );
inline void DrawText(const wxString& text, const wxPoint& pt, bool use16bit = FALSE)
{
DrawText(text, pt.x, pt.y, use16bit);
}
- virtual bool CanGetTextExtent(void) const = 0;
+ virtual bool CanGetTextExtent(void) const ;
virtual void GetTextExtent( const wxString &string, long *width, long *height,
long *descent = NULL, long *externalLeading = NULL,
- wxFont *theFont = NULL, bool use16 = FALSE ) = 0;
- virtual long GetCharWidth(void) = 0;
- virtual long GetCharHeight(void) = 0;
+ wxFont *theFont = NULL, bool use16 = FALSE ) const ;
+ virtual long GetCharWidth(void);
+ virtual long GetCharHeight(void);
- virtual void Clear(void) = 0;
+ virtual void Clear(void);
- virtual void SetFont( const wxFont &font ) = 0;
+ virtual void SetFont( const wxFont &font );
virtual wxFont& GetFont(void) const { return (wxFont&) m_font; };
- virtual void SetPen( const wxPen &pen ) = 0;
+ virtual void SetPen( const wxPen &pen );
virtual wxPen& GetPen(void) const { return (wxPen&) m_pen; };
- virtual void SetBrush( const wxBrush &brush ) = 0;
+ virtual void SetBrush( const wxBrush &brush );
virtual wxBrush& GetBrush(void) const { return (wxBrush&) m_brush; };
- virtual void SetBackground( const wxBrush &brush ) = 0;
+ virtual void SetBackground( const wxBrush &brush );
virtual wxBrush& GetBackground(void) const { return (wxBrush&) m_backgroundBrush; };
- virtual void SetLogicalFunction( int function ) = 0;
+ virtual void SetLogicalFunction( int function );
virtual int GetLogicalFunction(void) const { return m_logicalFunction; };
virtual void SetTextForeground( const wxColour &col );
virtual wxColour& GetTextBackground(void) const { return (wxColour&)m_textBackgroundColour; };
virtual wxColour& GetTextForeground(void) const { return (wxColour&)m_textForegroundColour; };
- virtual void SetBackgroundMode( int mode ) = 0;
+ virtual void SetBackgroundMode( int mode );
virtual int GetBackgroundMode(void) const { return m_backgroundMode; };
- virtual void SetPalette( const wxPalette& palette ) = 0;
+ virtual void SetPalette( const wxPalette& palette );
void SetColourMap( const wxPalette& palette ) { SetPalette(palette); };
// the first two must be overridden and called
long m_clipX1,m_clipY1,m_clipX2,m_clipY2;
long m_minX,m_maxX,m_minY,m_maxY;
+
+//begin wxmac
+ GrafPtr m_macPort ;
+
+ // in order to preserve the const inheritance of the virtual functions, we have to
+ // use mutable variables starting from CWPro 5
+
+ void MacInstallFont() const ;
+ void MacInstallPen() const ;
+ void MacInstallBrush() const ;
+
+ mutable bool m_macFontInstalled ;
+ mutable bool m_macPenInstalled ;
+ mutable bool m_macBrushInstalled ;
+
+ mutable long m_macPortId ;
+ GrafPtr m_macOrigPort ;
+ Rect m_macClipRect ;
+ Point m_macLocalOrigin ;
+
+ void MacSetupPort() const ;
+ void MacVerifySetup() const { if ( m_macPortId != m_macCurrentPortId ) MacSetupPort() ; }
+
+ static long m_macCurrentPortId ;
};
#endif