-/////////////////////////////////////////////////////////////////////////////
-// Name: brush.h
-// Purpose: wxBrush class
-// Author: AUTHOR
-// Modified by:
-// Created: ??/??/98
-// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifndef _WX_BRUSH_H_
-#define _WX_BRUSH_H_
-
-#ifdef __GNUG__
-#pragma interface "brush.h"
+#ifdef __WXMAC_CLASSIC__
+#include "wx/mac/classic/brush.h"
+#else
+#include "wx/mac/carbon/brush.h"
#endif
-
-#include "wx/gdicmn.h"
-#include "wx/gdiobj.h"
-#include "wx/bitmap.h"
-
-class WXDLLEXPORT wxBrush;
-
-class WXDLLEXPORT wxBrushRefData: public wxGDIRefData
-{
- friend class WXDLLEXPORT wxBrush;
-public:
- wxBrushRefData();
- wxBrushRefData(const wxBrushRefData& data);
- ~wxBrushRefData();
-
-protected:
- int m_style;
- wxBitmap m_stipple ;
- wxColour m_colour;
-
-/* TODO: implementation
- WXHBRUSH m_hBrush;
-*/
-};
-
-#define M_BRUSHDATA ((wxBrushRefData *)m_refData)
-
-// Brush
-class WXDLLEXPORT wxBrush: public wxGDIObject
-{
- DECLARE_DYNAMIC_CLASS(wxBrush)
-
-public:
- wxBrush();
- wxBrush(const wxColour& col, int style);
- wxBrush(const wxBitmap& stipple);
- inline wxBrush(const wxBrush& brush) { Ref(brush); }
- ~wxBrush();
-
- virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
- virtual void SetStyle(int style) ;
- virtual void SetStipple(const wxBitmap& stipple) ;
-
- inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
- inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; }
- inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; }
-
- inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
- inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
- inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
-
- virtual bool Ok() const { return (m_refData != NULL) ; }
-
-// Implementation
-
- // Useful helper: create the brush resource
- bool RealizeResource();
-
- // When setting properties, we must make sure we're not changing
- // another object
- void Unshare();
-};
-
-#endif
- // _WX_BRUSH_H_