#include "wx/bitmap.h"
-class WXDLLEXPORT wxIconRefData: public wxBitmapRefData
-{
- friend class WXDLLEXPORT wxBitmap;
- friend class WXDLLEXPORT wxIcon;
-public:
- wxIconRefData();
- ~wxIconRefData();
-
-public:
-/* TODO: whatever your actual icon handle is
- WXHICON m_hIcon;
-*/
-};
-
-#define M_ICONDATA ((wxIconRefData *)m_refData)
-#define M_ICONHANDLERDATA ((wxIconRefData *)bitmap->GetRefData())
-
// Icon
class WXDLLEXPORT wxIcon: public wxBitmap
{
// Copy constructors
inline wxIcon(const wxIcon& icon) { Ref(icon); }
- wxIcon(const char bits[], int width, int height);
- wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE,
+ wxIcon(const char **data);
+ wxIcon(char **data);
+ wxIcon(const char bits[], int width=-1, int height=-1);
+ wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_ICON_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
~wxIcon();
- bool LoadFile(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE,
- int desiredWidth = -1, int desiredHeight = -1);
+ bool LoadFile(const wxString& name, long flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
+ int desiredWidth /* = -1 */ , int desiredHeight = -1);
+ bool LoadFile(const wxString& name ,long flags = wxBITMAP_TYPE_ICON_RESOURCE )
+ { return LoadFile( name , flags , -1 , -1 ) ; }
inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
-
-/* TODO: implementation
- void SetHICON(WXHICON ico);
- inline WXHICON GetHICON() const { return (M_ICONDATA ? M_ICONDATA->m_hIcon : 0); }
-*/
-
-/* TODO */
- virtual bool Ok() const { return (m_refData != NULL) ; }
+
+ // create from bitmap (which should have a mask unless it's monochrome):
+ // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
+ // ctors, assignment operators...), but it's ok to have such function
+ void CopyFromBitmap(const wxBitmap& bmp);
};
-/* Example handlers. TODO: write your own handlers for relevant types.
-
-class WXDLLEXPORT wxICOFileHandler: public wxBitmapHandler
+/*
+class WXDLLEXPORT wxICONFileHandler: public wxBitmapHandler
{
- DECLARE_DYNAMIC_CLASS(wxICOFileHandler)
+ DECLARE_DYNAMIC_CLASS(wxICONFileHandler)
public:
- inline wxICOFileHandler()
+ inline wxICONFileHandler()
{
m_name = "ICO icon file";
m_extension = "ico";
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth = -1, int desiredHeight = -1);
};
+*/
-class WXDLLEXPORT wxICOResourceHandler: public wxBitmapHandler
+class WXDLLEXPORT wxICONResourceHandler: public wxBitmapHandler
{
- DECLARE_DYNAMIC_CLASS(wxICOResourceHandler)
+ DECLARE_DYNAMIC_CLASS(wxICONResourceHandler)
public:
- inline wxICOResourceHandler()
+ inline wxICONResourceHandler()
{
- m_name = "ICO resource";
- m_extension = "ico";
- m_type = wxBITMAP_TYPE_ICO_RESOURCE;
+ m_name = "ICON resource";
+ m_extension = "";
+ m_type = wxBITMAP_TYPE_ICON_RESOURCE;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
};
-*/
-
#endif
// _WX_ICON_H_