~wxIconRefData();
public:
-/* TODO: whatever your actual icon handle is
WXHICON m_hIcon;
-*/
};
#define M_ICONDATA ((wxIconRefData *)m_refData)
// Copy constructors
inline wxIcon(const wxIcon& icon) { Ref(icon); }
+ wxIcon( const char **bits, int width=-1, int height=-1 );
+ wxIcon( char **bits, int width=-1, int height=-1 );
wxIcon(const char bits[], int width, int height);
- wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE,
+ wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_ICON_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
~wxIcon();
- bool LoadFile(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE,
- int desiredWidth = -1, int desiredHeight = -1);
+ bool LoadFile(const wxString& name, long flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
+ int desiredWidth /* = -1 */ , int desiredHeight = -1);
+ bool LoadFile(const wxString& name ,long flags = wxBITMAP_TYPE_ICON_RESOURCE )
+ { return LoadFile( name , flags , -1 , -1 ) ; }
inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
-/* TODO: implementation
void SetHICON(WXHICON ico);
inline WXHICON GetHICON() const { return (M_ICONDATA ? M_ICONDATA->m_hIcon : 0); }
-*/
-/* TODO */
virtual bool Ok() const { return (m_refData != NULL) ; }
};
-/* Example handlers. TODO: write your own handlers for relevant types.
-
-class WXDLLEXPORT wxICOFileHandler: public wxBitmapHandler
+/*
+class WXDLLEXPORT wxICONFileHandler: public wxBitmapHandler
{
- DECLARE_DYNAMIC_CLASS(wxICOFileHandler)
+ DECLARE_DYNAMIC_CLASS(wxICONFileHandler)
public:
- inline wxICOFileHandler()
+ inline wxICONFileHandler()
{
m_name = "ICO icon file";
m_extension = "ico";
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth = -1, int desiredHeight = -1);
};
+*/
-class WXDLLEXPORT wxICOResourceHandler: public wxBitmapHandler
+class WXDLLEXPORT wxICONResourceHandler: public wxBitmapHandler
{
- DECLARE_DYNAMIC_CLASS(wxICOResourceHandler)
+ DECLARE_DYNAMIC_CLASS(wxICONResourceHandler)
public:
- inline wxICOResourceHandler()
+ inline wxICONResourceHandler()
{
- m_name = "ICO resource";
- m_extension = "ico";
- m_type = wxBITMAP_TYPE_ICO_RESOURCE;
+ m_name = "ICON resource";
+ m_extension = "";
+ m_type = wxBITMAP_TYPE_ICON_RESOURCE;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
};
-*/
-
#endif
// _WX_ICON_H_