class WXDLLEXPORT wxPaintDC;
class WXDLLEXPORT wxWindow;
-// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently.
-// On many platforms, however, they will be the same.
-
class WXDLLEXPORT wxWindowDC: public wxDC
{
DECLARE_DYNAMIC_CLASS(wxWindowDC)
- public:
-
- wxWindowDC(void);
- wxWindowDC( wxWindow *win );
-
- ~wxWindowDC(void);
-
- virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE );
- virtual bool GetPixel( long x1, long y1, wxColour *col ) const;
-
- virtual void DrawLine( long x1, long y1, long x2, long y2 );
- virtual void CrossHair( long x, long y );
- virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc );
- virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea );
- virtual void DrawPoint( long x, long y );
-
- virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 );
- virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
- virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0,
- int fillStyle=wxODDEVEN_RULE );
- virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0,
- int fillStyle=wxODDEVEN_RULE );
-
- virtual void DrawRectangle( long x, long y, long width, long height );
- virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 );
- virtual void DrawEllipse( long x, long y, long width, long height );
-
- virtual bool CanDrawBitmap(void) const;
- virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE );
- virtual bool Blit( long xdest, long ydest, long width, long height,
- wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE );
-
- virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE );
- virtual bool CanGetTextExtent(void) const;
- virtual void GetTextExtent( const wxString &string, long *width, long *height,
- long *descent = NULL, long *externalLeading = NULL,
- wxFont *theFont = NULL, bool use16 = FALSE );
- virtual long GetCharWidth(void);
- virtual long GetCharHeight(void);
-
- virtual void Clear(void);
-
- virtual void SetFont( const wxFont &font );
- virtual void SetPen( const wxPen &pen );
- virtual void SetBrush( const wxBrush &brush );
- virtual void SetBackground( const wxBrush &brush );
- virtual void SetLogicalFunction( int function );
- virtual void SetTextForeground( const wxColour &col );
- virtual void SetTextBackground( const wxColour &col );
- virtual void SetBackgroundMode( int mode );
- virtual void SetPalette( const wxPalette& palette );
-
- virtual void SetClippingRegion( long x, long y, long width, long height );
- virtual void SetClippingRegion( const wxRegion& region ) ;
- virtual void DestroyClippingRegion(void);
-
- virtual void DrawSpline( wxList *points );
+ public:
+ wxWindowDC(void);
+
+ // Create a DC corresponding to a canvas
+ wxWindowDC(wxWindow *win);
+
+ ~wxWindowDC(void);
};
-//-----------------------------------------------------------------------------
-// wxPaintDC
-//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxPaintDC: public wxWindowDC
+class WXDLLEXPORT wxClientDC: public wxWindowDC
{
- DECLARE_DYNAMIC_CLASS(wxPaintDC)
+ DECLARE_DYNAMIC_CLASS(wxClientDC)
- public:
+ public:
+ wxClientDC(void);
- wxPaintDC(void):wxWindowDC() {};
- wxPaintDC( wxWindow *win ): wxWindowDC(win) {};
+ // Create a DC corresponding to a canvas
+ wxClientDC(wxWindow *win);
+ ~wxClientDC(void);
};
-//-----------------------------------------------------------------------------
-// wxClientDC
-//-----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxClientDC: public wxWindowDC
+class WXDLLEXPORT wxPaintDC: public wxWindowDC
{
- DECLARE_DYNAMIC_CLASS(wxClientDC)
+ DECLARE_DYNAMIC_CLASS(wxPaintDC)
- public:
+ public:
+ wxPaintDC(void);
- wxClientDC(void):wxWindowDC() {};
- wxClientDC( wxWindow *win ): wxWindowDC(win) {};
+ // Create a DC corresponding to a canvas
+ wxPaintDC(wxWindow *win);
+ ~wxPaintDC(void);
};
#endif