/////////////////////////////////////////////////////////////////////////////
// Name: icon.h
// Purpose: wxIcon class
-// Author: AUTHOR
+// Author: Stefan Csomor
// Modified by:
-// Created: ??/??/98
+// Created: 1998-01-01
// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
+// Copyright: (c) Stefan Csomor
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "icon.h"
#endif
#include "wx/bitmap.h"
-class WXDLLEXPORT wxIconRefData: public wxBitmapRefData
-{
- friend class WXDLLEXPORT wxBitmap;
- friend class WXDLLEXPORT wxIcon;
-public:
- wxIconRefData();
- ~wxIconRefData();
-
-public:
-/* TODO: whatever your actual icon handle is
- WXHICON m_hIcon;
-*/
-};
-
-#define M_ICONDATA ((wxIconRefData *)m_refData)
-#define M_ICONHANDLERDATA ((wxIconRefData *)bitmap->GetRefData())
-
// Icon
class WXDLLEXPORT wxIcon: public wxBitmap
{
- DECLARE_DYNAMIC_CLASS(wxIcon)
-
public:
wxIcon();
// Copy constructors
- inline wxIcon(const wxIcon& icon) { Ref(icon); }
-
- wxIcon(const char bits[], int width, int height);
- wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE,
- int desiredWidth = -1, int desiredHeight = -1);
+ wxIcon(const wxIcon& icon)
+ : wxBitmap()
+ { Ref(icon); }
+
+ wxIcon(const char **data);
+ wxIcon(char **data);
+ wxIcon(const char bits[], int width , int height );
+ wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
+ int desiredWidth = -1, int desiredHeight = -1);
+ wxIcon(const wxIconLocation& loc)
+ {
+ LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
+ }
~wxIcon();
- bool LoadFile(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE,
- int desiredWidth = -1, int desiredHeight = -1);
+ bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
+ int desiredWidth /* = -1 */ , int desiredHeight = -1);
+ bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
+ { return LoadFile( name , flags , -1 , -1 ) ; }
- inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
- inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
- inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
+ wxIcon& operator=(const wxIcon& icon)
+ { if (this != &icon) Ref(icon); return *this; }
+ bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
+ bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
-/* TODO: implementation
- void SetHICON(WXHICON ico);
- inline WXHICON GetHICON() const { return (M_ICONDATA ? M_ICONDATA->m_hIcon : 0); }
-*/
+ // create from bitmap (which should have a mask unless it's monochrome):
+ // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
+ // ctors, assignment operators...), but it's ok to have such function
+ void CopyFromBitmap(const wxBitmap& bmp);
-/* TODO */
- virtual bool Ok() const { return (m_refData != NULL) ; }
+ DECLARE_DYNAMIC_CLASS(wxIcon)
};
-/* Example handlers. TODO: write your own handlers for relevant types.
-
-class WXDLLEXPORT wxICOFileHandler: public wxBitmapHandler
+/*
+class WXDLLEXPORT wxICONFileHandler: public wxBitmapHandler
{
- DECLARE_DYNAMIC_CLASS(wxICOFileHandler)
+ DECLARE_DYNAMIC_CLASS(wxICONFileHandler)
public:
- inline wxICOFileHandler()
+ inline wxICONFileHandler()
{
- m_name = "ICO icon file";
- m_extension = "ico";
- m_type = wxBITMAP_TYPE_ICO;
+ m_name = "ICO icon file";
+ m_extension = "ico";
+ m_type = wxBITMAP_TYPE_ICO;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth = -1, int desiredHeight = -1);
};
+*/
-class WXDLLEXPORT wxICOResourceHandler: public wxBitmapHandler
+class WXDLLEXPORT wxICONResourceHandler: public wxBitmapHandler
{
- DECLARE_DYNAMIC_CLASS(wxICOResourceHandler)
+ DECLARE_DYNAMIC_CLASS(wxICONResourceHandler)
public:
- inline wxICOResourceHandler()
+ inline wxICONResourceHandler()
{
- m_name = "ICO resource";
- m_extension = "ico";
- m_type = wxBITMAP_TYPE_ICO_RESOURCE;
+ m_name = wxT("ICON resource");
+ m_extension = wxEmptyString;
+ m_type = wxBITMAP_TYPE_ICON_RESOURCE;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
};
-*/
-
#endif
// _WX_ICON_H_