#pragma interface "menu.h"
#endif
-#include "wx/defs.h"
-#include "wx/event.h"
+#if wxUSE_ACCEL
+ #include "wx/accel.h"
+ #include "wx/dynarray.h"
-class WXDLLEXPORT wxMenuItem;
-class WXDLLEXPORT wxMenuBar;
-class WXDLLEXPORT wxMenu;
+ WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
+#endif // wxUSE_ACCEL
-WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
+class WXDLLEXPORT wxFrame;
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMenu: public wxEvtHandler
-{
- DECLARE_DYNAMIC_CLASS(wxMenu)
+class WXDLLEXPORT wxMenu : public wxMenuBase
+{
public:
- // ctor & dtor
- wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
- ~wxMenu();
-
- // construct menu
- // append items to the menu
- // separator line
- void AppendSeparator();
- // normal item
- void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
- bool checkable = FALSE);
- // a submenu
- void Append(int id, const wxString& Label, wxMenu *SubMenu,
- const wxString& helpString = wxEmptyString);
- // the most generic form (create wxMenuItem first and use it's functions)
- void Append(wxMenuItem *pItem);
- // insert a break in the menu
- void Break();
- // delete an item
- void Delete(int id);
-
- // menu item control
- void Enable(int id, bool Flag);
- bool Enabled(int id) const;
- inline bool IsEnabled(int id) const { return Enabled(id); };
- void Check(int id, bool Flag);
- bool Checked(int id) const;
- inline bool IsChecked(int id) const { return IsChecked(id); };
-
- // Client data
- inline void SetClientData(void* clientData) { m_clientData = clientData; }
- inline void* GetClientData() const { return m_clientData; }
-
- // item properties
- // title
- void SetTitle(const wxString& label);
- const wxString GetTitle() const;
- // label
- void SetLabel(int id, const wxString& label);
- wxString GetLabel(int id) const;
- // help string
- virtual void SetHelpString(int id, const wxString& helpString);
- virtual wxString GetHelpString(int id) const ;
-
- // find item
- // Finds the item id matching the given string, -1 if not found.
- virtual int FindItem(const wxString& itemString) const ;
- // Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
- wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
-
- void ProcessCommand(wxCommandEvent& event);
- inline void Callback(const wxFunction func) { m_callback = func; }
-
- virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
-
- inline wxList& GetItems() const { return (wxList&) m_menuItems; }
+ // ctors & dtor
+ wxMenu(const wxString& title, long style = 0)
+ : wxMenuBase(title, style) { Init(); }
-public:
- wxFunction m_callback;
-
- int m_noItems;
- wxString m_title;
- wxMenuBar * m_menuBar;
- wxList m_menuItems;
- wxEvtHandler * m_parent;
- wxEvtHandler * m_eventHandler;
- void* m_clientData;
+ wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
+
+ virtual ~wxMenu();
+
+ // implement base class virtuals
+ virtual bool DoAppend(wxMenuItem *item);
+ virtual bool DoInsert(size_t pos, wxMenuItem *item);
+ virtual wxMenuItem *DoRemove(wxMenuItem *item);
+
+ virtual void Break();
+
+ virtual void SetTitle(const wxString& title);
+
+ // MSW-specific
+ bool ProcessCommand(wxCommandEvent& event);
+
+#if WXWIN_COMPATIBILITY
+ wxMenu(const wxString& title, const wxFunction func)
+ : wxMenuBase(title)
+ {
+ Callback(func);
+ }
+#endif // WXWIN_COMPATIBILITY
+
+ // implementation only from now on
+ // -------------------------------
+
+ bool MacMenuSelect(wxEvtHandler* handler, long when , int macMenuId, int macMenuItemNum) ;
+ int MacGetIndexFromId( int id ) ;
+ int MacGetIndexFromItem( wxMenuItem *pItem ) ;
+ void MacEnableMenu( bool bDoEnable ) ;
+
+ // semi-private accessors
+ // get the window which contains this menu
+ wxWindow *GetWindow() const;
+ // get the menu handle
+ WXHMENU GetHMenu() const { return m_hMenu; }
+
+ // attach/detach menu to/from wxMenuBar
+ void Attach(wxMenuBar *menubar);
+ void Detach();
+ short MacGetMenuId() { return m_macMenuId ; }
+#if wxUSE_ACCEL
+ // called by wxMenuBar to build its accel table from the accels of all menus
+ bool HasAccels() const { return !m_accels.IsEmpty(); }
+ size_t GetAccelCount() const { return m_accels.GetCount(); }
+ size_t CopyAccels(wxAcceleratorEntry *accels) const;
+
+ // called by wxMenuItem when its accels changes
+ void UpdateAccel(wxMenuItem *item);
+
+ // helper used by wxMenu itself (returns the index in m_accels)
+ int FindAccel(int id) const;
+#endif // wxUSE_ACCEL
+
+private:
+ // common part of all ctors
+ void Init();
+
+ // common part of Append/Insert (behaves as Append is pos == (size_t)-1)
+ bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
+
+ // if TRUE, insert a breal before appending the next item
+ bool m_doBreak;
+
+ // the menu handle of this menu
+ WXHMENU m_hMenu;
+
+ short m_macMenuId;
+
+ static short s_macNextMenuId ;
+#if wxUSE_ACCEL
+ // the accelerators for our menu items
+ wxAcceleratorArray m_accels;
+#endif // wxUSE_ACCEL
+
+ DECLARE_DYNAMIC_CLASS(wxMenu)
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxFrame;
-class WXDLLEXPORT wxMenuBar: public wxEvtHandler
+
+class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
{
- DECLARE_DYNAMIC_CLASS(wxMenuBar)
-
- wxMenuBar();
- wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
- ~wxMenuBar();
-
- void Append(wxMenu *menu, const wxString& title);
- // Must only be used AFTER menu has been attached to frame,
- // otherwise use individual menus to enable/disable items
- void Enable(int Id, bool Flag);
- bool Enabled(int Id) const ;
- inline bool IsEnabled(int Id) const { return Enabled(Id); };
- void EnableTop(int pos, bool Flag);
- void Check(int id, bool Flag);
- bool Checked(int id) const ;
- inline bool IsChecked(int Id) const { return Checked(Id); };
- void SetLabel(int id, const wxString& label) ;
- wxString GetLabel(int id) const ;
- void SetLabelTop(int pos, const wxString& label) ;
- wxString GetLabelTop(int pos) const ;
- virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
- virtual bool OnAppend(wxMenu *menu, const char *title);
- virtual bool OnDelete(wxMenu *menu, int index);
-
- virtual void SetHelpString(int Id, const wxString& helpString);
- virtual wxString GetHelpString(int Id) const ;
-
- virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
-
- // Find wxMenuItem for item ID, and return item's
- // menu too if itemMenu is non-NULL.
- wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
-
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
-
- inline int GetMenuCount() const { return m_menuCount; }
- inline wxMenu* GetMenu(int i) const { return m_menus[i]; }
-
- public:
- wxEvtHandler * m_eventHandler;
- int m_menuCount;
- wxMenu ** m_menus;
- wxString * m_titles;
- wxFrame * m_menuBarFrame;
-/* TODO: data that represents the actual menubar when created.
- */
+public:
+ // ctors & dtor
+ // default constructor
+ wxMenuBar();
+ // unused under MSW
+ wxMenuBar(long style);
+ // menubar takes ownership of the menus arrays but copies the titles
+ wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
+ virtual ~wxMenuBar();
+
+ // menubar construction
+ virtual bool Append( wxMenu *menu, const wxString &title );
+ virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Remove(size_t pos);
+
+ virtual int FindMenuItem(const wxString& menuString,
+ const wxString& itemString) const;
+ virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const;
+
+ virtual void EnableTop( size_t pos, bool flag );
+ virtual void SetLabelTop( size_t pos, const wxString& label );
+ virtual wxString GetLabelTop( size_t pos ) const;
+
+ // compatibility: these functions are deprecated
+#if WXWIN_COMPATIBILITY
+ void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
+ wxEvtHandler *GetEventHandler() { return m_eventHandler; }
+
+ bool Enabled(int id) const { return IsEnabled(id); }
+ bool Checked(int id) const { return IsChecked(id); }
+#endif // WXWIN_COMPATIBILITY
+
+ // implementation from now on
+ WXHMENU Create();
+ int FindMenu(const wxString& title);
+ void Detach();
+
+ // returns TRUE if we're attached to a frame
+ bool IsAttached() const { return m_menuBarFrame != NULL; }
+ // get the frame we live in
+ wxFrame *GetFrame() const { return m_menuBarFrame; }
+ // attach to a frame
+ void Attach(wxFrame *frame);
+
+#if wxUSE_ACCEL
+ // get the accel table for all the menus
+ const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
+
+ // update the accel table (must be called after adding/deletign a menu)
+ void RebuildAccelTable();
+#endif // wxUSE_ACCEL
+
+ // if the menubar is modified, the display is not updated automatically,
+ // call this function to update it (m_menuBarFrame should be !NULL)
+ void Refresh();
+
+ void MacInstallMenuBar() ;
+ void MacMenuSelect(wxEvtHandler* handler, long when , int macMenuId, int macMenuItemNum) ;
+ static wxMenuBar* MacGetInstalledMenuBar() { return s_macInstalledMenuBar ; }
+
+protected:
+ // common part of all ctors
+ void Init();
+
+#if WXWIN_COMPATIBILITY
+ wxEvtHandler *m_eventHandler;
+#endif // WXWIN_COMPATIBILITY
+
+ wxArrayString m_titles;
+
+ wxFrame *m_menuBarFrame;
+
+#if wxUSE_ACCEL
+ // the accelerator table for all accelerators in all our menus
+ wxAcceleratorTable m_accelTable;
+#endif // wxUSE_ACCEL
+
+private:
+ static wxMenuBar* s_macInstalledMenuBar ;
+
+ DECLARE_DYNAMIC_CLASS(wxMenuBar)
};
#endif // _WX_MENU_H_