// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#if wxUSE_STC
+
+#include "wx/stc/stc.h"
+#include "wx/stc/private.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/wx.h"
+#endif // WX_PRECOMP
+
#include <ctype.h>
-#include "wx/wx.h"
#include "wx/tokenzr.h"
#include "wx/mstream.h"
#include "wx/image.h"
#include "wx/file.h"
-#include "wx/stc/stc.h"
#include "ScintillaWX.h"
//----------------------------------------------------------------------
long style,
const wxString& name)
{
-#ifdef __WXMAC__
style |= wxVSCROLL | wxHSCROLL;
-#endif
if (!wxControl::Create(parent, id, pos, size,
style | wxWANTS_CHARS | wxCLIP_CHILDREN,
wxDefaultValidator, name))
#endif
bool skip = ((ctrl || alt) && ! (ctrl && alt));
+#if wxUSE_UNICODE
+ // apparently if we don't do this, Unicode keys pressed after non-char
+ // ASCII ones (e.g. Enter, Tab) are not taken into account (patch 1615989)
+ if (m_lastKeyDownConsumed && evt.GetUnicodeKey() > 255)
+ m_lastKeyDownConsumed = false;
+#endif
+
if (!m_lastKeyDownConsumed && !skip) {
#if wxUSE_UNICODE
int key = evt.GetUnicodeKey();
//----------------------------------------------------------------------
//----------------------------------------------------------------------
-
-
-
-
-
-
-
-
+#endif // wxUSE_STC