\helpref{wxEvent}{wxevent}\\
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/event.h>
+
\wxheading{Event table macros}
To process an activate event, use these event handler macros to direct input to a member
\wxheading{See also}
-\helpref{wxWindow::OnActivate}{wxwindowonactivate},\rtfsp
-\helpref{wxApp::OnActivate}{wxapponactivate},\rtfsp
+%\helpref{wxWindow::OnActivate}{wxwindowonactivate},\rtfsp
+%% GD: OnXXX functions are not documented
+%%\helpref{wxApp::OnActivate}{wxapponactivate},\rtfsp
\helpref{Event handling overview}{eventhandlingoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxActivateEvent::wxActivateEvent}
-\func{}{wxActivateEvent}{\param{WXTYPE }{eventType = 0}, \param{bool}{ active = TRUE}, \param{int }{id = 0}}
+\func{}{wxActivateEvent}{\param{WXTYPE }{eventType = 0}, \param{bool}{ active = true}, \param{int }{id = 0}}
Constructor.
\member{bool}{m\_active}
-TRUE if the window or application was activated.
+true if the window or application was activated.
\membersection{wxActivateEvent::GetActive}\label{wxactivateeventgetactive}
\constfunc{bool}{GetActive}{\void}
-Returns TRUE if the application or window is being activated, FALSE otherwise.
+Returns true if the application or window is being activated, false otherwise.