+ // Use what's there
+ wxBitmap newBitmap = wxCreateMaskedBitmap(tool->m_bitmap2, col);
+ tool->m_bitmap2 = newBitmap;
+ }
+ else
+ {
+ // Use unselected bitmap
+ if (originalBitmap.GetMask())
+ {
+ wxBitmap newBitmap = wxCreateMaskedBitmap(originalBitmap, col);
+ tool->m_bitmap2 = newBitmap;
+ }
+ else
+ tool->m_bitmap2 = tool->m_bitmap1;
+ }
+
+ Pixmap pixmap = (Pixmap) tool->m_bitmap1.GetPixmap();
+ Pixmap insensPixmap = (Pixmap) tool->m_bitmap1.GetInsensPixmap();
+
+ if (tool->m_isToggle)
+ {
+ // Toggle button
+ Pixmap pixmap2 = (Pixmap) 0;
+ Pixmap insensPixmap2 = (Pixmap) 0;
+
+ // If there's a bitmap for the toggled state, use it,
+ // otherwise generate one.
+ if (tool->m_bitmap2.Ok())
+ {
+ pixmap2 = (Pixmap) tool->m_bitmap2.GetPixmap();
+ insensPixmap2 = (Pixmap) tool->m_bitmap2.GetInsensPixmap();
+ }
+ else
+ {
+ pixmap2 = (Pixmap) tool->m_bitmap1.GetArmPixmap(button);
+ insensPixmap2 = XCreateInsensitivePixmap((Display*) wxGetDisplay(), pixmap2);
+ m_pixmaps.Append((wxObject*) insensPixmap2); // Store for later deletion
+ }
+ XtVaSetValues (button,
+ XmNindicatorOn, False,
+ XmNshadowThickness, 2,
+ // XmNborderWidth, 0,
+ // XmNspacing, 0,
+ XmNmarginWidth, 0,
+ XmNmarginHeight, 0,
+ XmNfillOnSelect, True,
+ XmNlabelPixmap, pixmap,
+ XmNselectPixmap, pixmap2,
+ XmNlabelInsensitivePixmap, insensPixmap,
+ XmNselectInsensitivePixmap, insensPixmap2,
+ XmNlabelType, XmPIXMAP,
+ NULL);
+ }
+ else
+ {
+ Pixmap pixmap2 = (Pixmap) 0;
+
+ // If there's a bitmap for the armed state, use it,
+ // otherwise generate one.
+ if (tool->m_bitmap2.Ok())
+ {
+ pixmap2 = (Pixmap) tool->m_bitmap2.GetPixmap();
+ }
+ else
+ {
+ pixmap2 = (Pixmap) tool->m_bitmap1.GetArmPixmap(button);
+
+ }
+ // Normal button
+ XtVaSetValues(button,
+ XmNlabelPixmap, pixmap,
+ XmNlabelInsensitivePixmap, insensPixmap,
+ XmNarmPixmap, pixmap2,
+ NULL);
+ }
+ XtManageChild(button);
+
+ Dimension width, height;
+ XtVaGetValues(button, XmNwidth, & width, XmNheight, & height,
+ NULL);
+ currentX += width + marginX;
+ buttonHeight = wxMax(buttonHeight, height);
+
+ XtAddEventHandler (button, EnterWindowMask | LeaveWindowMask,
+ False, wxToolButtonPopupCallback, (XtPointer) this);
+ m_widgets.Append(tool->m_index, (wxObject*) button);
+
+ prevButton = button;
+ currentSpacing = 0;
+ }
+ node = node->Next();
+ }
+
+ SetSize(-1, -1, currentX, buttonHeight + 2*marginY);
+
+ return TRUE;
+}
+
+// Old version, assuming we use a form. Now we use
+// a bulletin board, so we can create controls on the toolbar.
+#if 0
+bool wxToolBar::CreateTools()
+{
+ if (m_tools.Number() == 0)
+ return FALSE;
+
+ // Separator spacing
+ const int separatorSize = GetToolSeparation(); // 8;
+
+ int currentSpacing = 0;
+
+ m_widgets.Clear();
+ Widget prevButton = (Widget) 0;
+ wxNode* node = m_tools.First();
+ while (node)
+ {
+ wxToolBarTool *tool = (wxToolBarTool *)node->Data();
+
+ if (tool->m_toolStyle == wxTOOL_STYLE_SEPARATOR)
+ currentSpacing = separatorSize;
+ else if (tool->m_bitmap1.Ok())
+ {
+ Widget button = (Widget) 0;
+
+ if (tool->m_isToggle)
+ {
+ button = XtVaCreateManagedWidget("toggleButton",
+ xmToggleButtonWidgetClass, (Widget) m_mainWidget,
+ XmNleftAttachment, (prevButton == (Widget) 0) ? XmATTACH_FORM : XmATTACH_WIDGET,
+ XmNleftWidget, (prevButton == (Widget) 0) ? NULL : prevButton,
+ XmNleftOffset, currentSpacing,
+ XmNtopAttachment, XmATTACH_FORM,
+ // XmNpushButtonEnabled, True,
+ XmNmultiClick, XmMULTICLICK_KEEP,
+ XmNlabelType, XmPIXMAP,
+ NULL);
+ XtAddCallback ((Widget) button, XmNvalueChangedCallback, (XtCallbackProc) wxToolButtonCallback,
+ (XtPointer) this);
+ }
+ else
+ {
+ button = XtVaCreateManagedWidget("button",
+ xmPushButtonWidgetClass, (Widget) m_mainWidget,
+ XmNleftAttachment, (prevButton == (Widget) 0) ? XmATTACH_FORM : XmATTACH_WIDGET,
+ XmNleftWidget, (prevButton == (Widget) 0) ? NULL : prevButton,
+ XmNleftOffset, currentSpacing,
+ XmNtopAttachment, XmATTACH_FORM,
+ XmNpushButtonEnabled, True,
+ XmNmultiClick, XmMULTICLICK_KEEP,
+ XmNlabelType, XmPIXMAP,
+ NULL);
+ XtAddCallback (button,
+ XmNactivateCallback, (XtCallbackProc) wxToolButtonCallback,
+ (XtPointer) this);
+ }
+
+ // For each button, if there is a mask, we must create
+ // a new wxBitmap that has the correct background colour
+ // for the button. Otherwise the background will just be
+ // e.g. black if a transparent XPM has been loaded.
+ wxBitmap originalBitmap = tool->m_bitmap1;
+
+ if (tool->m_bitmap1.GetMask())
+ {