// A sashPosition of 0 means choose a default sash position,
// negative sashPosition specifies the size of right/lower pane as it's
// absolute value rather than the size of left/upper pane.
- bool SplitVertically(wxWindow *window1,
- wxWindow *window2,
- int sashPosition = 0);
- bool SplitHorizontally(wxWindow *window1,
- wxWindow *window2,
- int sashPosition = 0);
+ virtual bool SplitVertically(wxWindow *window1,
+ wxWindow *window2,
+ int sashPosition = 0);
+ virtual bool SplitHorizontally(wxWindow *window1,
+ wxWindow *window2,
+ int sashPosition = 0);
// Removes the specified (or second) window from the view
// Doesn't actually delete the window.
bool Unsplit(wxWindow *toRemove = (wxWindow *) NULL);
+ // Replaces one of the windows with another one (neither old nor new
+ // parameter should be NULL)
+ bool ReplaceWindow(wxWindow *winOld, wxWindow *winNew);
+
// Is the window split?
bool IsSplit() const { return (m_windowTwo != NULL); }
// Called when the sash position is about to be changed, return
// FALSE from here to prevent the change from taking place.
+ // Repositions sash to minimum position if pane would be too small.
// newSashPosition here is always positive or zero.
- virtual bool OnSashPositionChange(int newSashPosition);
+ virtual bool OnSashPositionChange(int& newSashPosition);
// If the sash is moved to an extreme position, a subwindow
// is removed from the splitter window, and the app is