// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
-#pragma implementation "splitter.h"
-// #pragma interface
+ #pragma implementation "splitter.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#ifndef WX_PRECOMP
-#include "wx/wx.h"
+ #include "wx/wx.h"
#endif
#include <math.h>
DrawSash(dc);
}
+
void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
{
- long x, y;
- event.Position(&x, &y);
+ long x = event.GetX();
+ long y = event.GetY();
+
+ // reset the cursor
+#ifdef __WXMOTIF__
+ SetCursor(* wxSTANDARD_CURSOR);
+#endif
+#ifdef __WXMSW__
+ SetCursor(wxCursor());
+#endif
+
+ // under wxGTK the method above causes the mouse
+ // to flicker so we set the standard cursor only
+ // when leaving the window and when moving over
+ // non-sash parts of the window. this should work
+ // on the other platforms as well, but who knows.
+#ifdef __WXGTK__
+ if (event.Leaving())
+ SetCursor(* wxSTANDARD_CURSOR);
+#endif
if (event.LeftDown())
{
{
CaptureMouse();
- // Required for X to specify that
- // that we wish to draw on top of all windows
- // - and we optimise by specifying the area
- // for creating the overlap window.
- wxScreenDC::StartDrawingOnTop(this);
-
- // We don't say we're dragging yet; we leave that
- // decision for the Dragging() branch, to ensure
- // the user has dragged a little bit.
- m_dragMode = wxSPLIT_DRAG_LEFT_DOWN;
- m_firstX = x;
- m_firstY = y;
- }
- }
- else if ( event.LeftUp() && m_dragMode == wxSPLIT_DRAG_LEFT_DOWN )
- {
- // Wasn't a proper drag
- ReleaseMouse();
- wxScreenDC::EndDrawingOnTop();
- m_dragMode = wxSPLIT_DRAG_NONE;
+ m_dragMode = wxSPLIT_DRAG_DRAGGING;
- SetCursor(*wxSTANDARD_CURSOR);
+ DrawSashTracker(x, y);
+ m_oldX = x;
+ m_oldY = y;
+ return;
+ }
}
else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING)
{
// We can stop dragging now and see what we've got.
m_dragMode = wxSPLIT_DRAG_NONE;
ReleaseMouse();
+
// Erase old tracker
DrawSashTracker(m_oldX, m_oldY);
- // End drawing on top (frees the window used for drawing
- // over the screen)
- wxScreenDC::EndDrawingOnTop();
-
+ // Obtain window size. We are only interested in the dimension the sash
+ // splits up
int w, h;
GetClientSize(&w, &h);
- if ( m_splitMode == wxSPLIT_VERTICAL )
+ int window_size = (m_splitMode == wxSPLIT_VERTICAL ? w : h );
+ int new_sash_position =
+ (int) ( m_splitMode == wxSPLIT_VERTICAL ? x : y );
+
+ if ( !OnSashPositionChange(new_sash_position) )
+ return;
+
+ if ( new_sash_position == 0 )
{
- if ( !OnSashPositionChange(x) )
- return;
-
- if ( x <= 4 )
- {
- // We remove the first window from the view
- wxWindow *removedWindow = m_windowOne;
- m_windowOne = m_windowTwo;
- m_windowTwo = (wxWindow *) NULL;
-
- OnUnsplit(removedWindow);
- m_sashPosition = 0;
- }
- else if ( x >= (w - 4) )
- {
- // We remove the second window from the view
- wxWindow *removedWindow = m_windowTwo;
- m_windowTwo = (wxWindow *) NULL;
- OnUnsplit(removedWindow);
- m_sashPosition = 0;
- }
- else
- {
- m_sashPosition = x;
- }
+ // We remove the first window from the view
+ wxWindow *removedWindow = m_windowOne;
+ m_windowOne = m_windowTwo;
+ m_windowTwo = (wxWindow *) NULL;
+ OnUnsplit(removedWindow);
+ m_sashPosition = 0;
+ }
+ else if ( new_sash_position == window_size )
+ {
+ // We remove the second window from the view
+ wxWindow *removedWindow = m_windowTwo;
+ m_windowTwo = (wxWindow *) NULL;
+ OnUnsplit(removedWindow);
+ m_sashPosition = 0;
}
else
{
- if ( !OnSashPositionChange(y) )
- return;
-
- if ( y <= 4 )
- {
- // We remove the first window from the view
- wxWindow *removedWindow = m_windowOne;
- m_windowOne = m_windowTwo;
- m_windowTwo = (wxWindow *) NULL;
-
- OnUnsplit(removedWindow);
- m_sashPosition = 0;
- }
- else if ( y >= (h - 4) )
- {
- // We remove the second window from the view
- wxWindow *removedWindow = m_windowTwo;
- m_windowTwo = (wxWindow *) NULL;
- OnUnsplit(removedWindow);
- m_sashPosition = 0;
- }
- else
- {
- m_sashPosition = y;
- }
+ m_sashPosition = new_sash_position;
}
SizeWindows();
- }
+ } // left up && dragging
else if (event.Moving() && !event.Dragging())
{
// Just change the cursor if required
SetCursor(*m_sashCursorNS);
}
}
+#ifdef __WXGTK__
else
- {
- SetCursor(*wxSTANDARD_CURSOR);
- }
+ {
+ // where else do we unset the cursor?
+ SetCursor(* wxSTANDARD_CURSOR);
+ }
+#endif
}
- else if ( (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING)) ||
- (event.Dragging() && SashHitTest(x, y, 4)) )
+ else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING))
{
- if ( m_splitMode == wxSPLIT_VERTICAL )
- {
- SetCursor(*m_sashCursorWE);
- }
- else
- {
- SetCursor(*m_sashCursorNS);
- }
-
- // Detect that this is really a drag: we've moved more than 1 pixel either way
- if ((m_dragMode == wxSPLIT_DRAG_LEFT_DOWN) &&
-// (abs((int)x - m_firstX) > 1 || abs((int)y - m_firstY) > 1) )
- (abs((int)x - m_firstX) > 0 || abs((int)y - m_firstY) > 1) )
- {
- m_dragMode = wxSPLIT_DRAG_DRAGGING;
- DrawSashTracker(x, y);
- }
- else
- {
- if ( m_dragMode == wxSPLIT_DRAG_DRAGGING )
- {
- // Erase old tracker
- DrawSashTracker(m_oldX, m_oldY);
+ // Erase old tracker
+ DrawSashTracker(m_oldX, m_oldY);
+
+ // Draw new one
+ DrawSashTracker(x, y);
- // Draw new one
- DrawSashTracker(x, y);
- }
- }
m_oldX = x;
m_oldY = y;
}
{
OnDoubleClickSash(x, y);
}
- else
- {
- }
}
void wxSplitterWindow::OnSize(wxSizeEvent& WXUNUSED(event))
if ( ! IsSplit() )
return FALSE;
+ wxWindow *win = NULL;
if ( toRemove == NULL || toRemove == m_windowTwo)
{
- wxWindow *win = m_windowTwo ;
+ win = m_windowTwo ;
m_windowTwo = (wxWindow *) NULL;
- m_sashPosition = 0;
- OnUnsplit(win);
- SizeWindows();
}
else if ( toRemove == m_windowOne )
{
- wxWindow *win = m_windowOne ;
+ win = m_windowOne ;
m_windowOne = m_windowTwo;
m_windowTwo = (wxWindow *) NULL;
- m_sashPosition = 0;
- OnUnsplit(win);
- SizeWindows();
}
else
+ {
+ wxFAIL_MSG(_T("splitter: attempt to remove a non-existent window"));
+
return FALSE;
+ }
+
+ OnUnsplit(win);
+ m_sashPosition = 0;
+ SizeWindows();
+
+ return TRUE;
+}
+
+// Replace a window with another one
+bool wxSplitterWindow::ReplaceWindow(wxWindow *winOld, wxWindow *winNew)
+{
+ wxCHECK_MSG( winOld, FALSE, _T("use one of Split() functions instead") );
+ wxCHECK_MSG( winNew, FALSE, _T("use Unsplit() functions instead") );
+
+ if ( winOld == m_windowTwo )
+ {
+ m_windowTwo = winNew;
+ }
+ else if ( winOld == m_windowOne )
+ {
+ m_windowOne = winNew;
+ }
+ else
+ {
+ wxFAIL_MSG(_T("splitter: attempt to replace a non-existent window"));
+
+ return FALSE;
+ }
+
+ SizeWindows();
return TRUE;
}
}
}
-bool wxSplitterWindow::OnSashPositionChange(int newSashPosition)
+bool wxSplitterWindow::OnSashPositionChange(int& newSashPosition)
{
- // is the left/upper pane too small?
- if ( newSashPosition < m_minimumPaneSize )
- return NULL;
-
- // is the right/lower pane too small?
- int w, h;
- GetClientSize(&w, &h);
-
- if ( m_splitMode == wxSPLIT_VERTICAL )
- {
- if ( h - newSashPosition < m_minimumPaneSize )
- return FALSE;
- }
- else // m_splitMode = wxSPLIT_HORIZONTAL
- {
- if ( w - newSashPosition < m_minimumPaneSize )
- return FALSE;
- }
-
- // it's ok to move sash
- return TRUE;
+ // If within UNSPLIT_THRESHOLD from edge, set to edge to cause closure.
+ const int UNSPLIT_THRESHOLD = 4;
+
+ if (newSashPosition <= UNSPLIT_THRESHOLD) // threshold top / left check
+ {
+ newSashPosition = 0;
+ return TRUE;
+ }
+
+ // Obtain relevant window dimension for bottom / right threshold check
+ int w, h;
+ GetClientSize(&w, &h);
+ int window_size = (m_splitMode == wxSPLIT_VERTICAL) ? w : h ;
+
+ if ( newSashPosition >= window_size - UNSPLIT_THRESHOLD )
+ {
+ newSashPosition = window_size;
+ return TRUE;
+ }
+
+ // If resultant pane would be too small, enlarge it.
+
+ // Check upper / left pane
+ if ( newSashPosition < m_minimumPaneSize )
+ newSashPosition = m_minimumPaneSize; // NB: don't return just yet
+
+ // Check lower / right pane (check even if sash was just adjusted)
+ if ( newSashPosition > window_size - m_minimumPaneSize )
+ newSashPosition = window_size - m_minimumPaneSize;
+
+ // If the result is out of bounds it means minimum size is too big, so
+ // split window in half as best compromise.
+ if (newSashPosition < 0 || newSashPosition > window_size)
+ newSashPosition = window_size / 2;
+ return TRUE;
}
// Called when the sash is double-clicked.