+// -----------------------------------------------------------------------------
+// macros for definition of "template" list type
+// -----------------------------------------------------------------------------
+
+// and now some heavy magic...
+
+// declare a list type named 'name' and containing elements of type 'T *'
+// (as a by product of macro expansion you also get wx##name##Node
+// wxNode-derived type)
+//
+// implementation details:
+// 1. We define _WX_LIST_ITEM_TYPE_##name typedef to save in it the item type
+// for the list of given type - this allows us to pass only the list name
+// to WX_DEFINE_LIST() even if it needs both the name and the type
+//
+// 2. We redefine all non-type-safe wxList functions with type-safe versions
+// which don't take any space (everything is inline), but bring compile
+// time error checking.
+
+#define WX_DECLARE_LIST_2(T, name, nodetype) \
+ typedef int (*wxSortFuncFor_##name)(const T *, const T *); \
+ \
+ class WXDLLEXPORT nodetype : public wxNodeBase \
+ { \
+ public: \
+ nodetype(wxListBase *list = (wxListBase *)NULL, \
+ nodetype *previous = (nodetype *)NULL, \
+ nodetype *next = (nodetype *)NULL, \
+ T *data = (T *)NULL, \
+ const wxListKey& key = wxDefaultListKey) \
+ : wxNodeBase(list, previous, next, data, key) { } \
+ \
+ nodetype *GetNext() const \
+ { return (nodetype *)wxNodeBase::GetNext(); } \
+ nodetype *GetPrevious() const \
+ { return (nodetype *)wxNodeBase::GetPrevious(); } \
+ \
+ T *GetData() const \
+ { return (T *)wxNodeBase::GetData(); } \
+ void SetData(T *data) \
+ { wxNodeBase::SetData(data); } \
+ \
+ virtual void DeleteData(); \
+ }; \
+ \
+ class WXDLLEXPORT name : public wxListBase \
+ { \
+ public: \
+ typedef nodetype Node; \
+ \
+ name(wxKeyType keyType = wxKEY_NONE) : wxListBase(keyType) \
+ { } \
+ name(size_t count, T *elements[]) \
+ : wxListBase(count, (void **)elements) { } \
+ \
+ nodetype *GetFirst() const \
+ { return (nodetype *)wxListBase::GetFirst(); } \
+ nodetype *GetLast() const \
+ { return (nodetype *)wxListBase::GetLast(); } \
+ \
+ nodetype *Item(size_t index) const \
+ { return (nodetype *)wxListBase::Item(index); } \
+ \
+ T *operator[](size_t index) const \
+ { \
+ nodetype *node = Item(index); \
+ return node ? (T*)(node->GetData()) : (T*)NULL; \
+ } \
+ \
+ nodetype *Append(T *object) \
+ { return (nodetype *)wxListBase::Append(object); } \
+ nodetype *Insert(T *object) \
+ { return (nodetype *)Insert((nodetype*)NULL, object); } \
+ nodetype *Insert(nodetype *prev, T *object) \
+ { return (nodetype *)wxListBase::Insert(prev, object); } \
+ \
+ nodetype *Append(long key, void *object) \
+ { return (nodetype *)wxListBase::Append(key, object); } \
+ nodetype *Append(const char *key, void *object) \
+ { return (nodetype *)wxListBase::Append(key, object); } \
+ \
+ nodetype *DetachNode(nodetype *node) \
+ { return (nodetype *)wxListBase::DetachNode(node); } \
+ bool DeleteNode(nodetype *node) \
+ { return wxListBase::DeleteNode(node); } \
+ bool DeleteObject(T *object) \
+ { return wxListBase::DeleteObject(object); } \
+ \
+ nodetype *Find(T *object) const \
+ { return (nodetype *)wxListBase::Find(object); } \
+ \
+ virtual nodetype *Find(const wxListKey& key) const \
+ { return (nodetype *)wxListBase::Find(key); } \
+ \
+ int IndexOf( T *object ) const \
+ { return wxListBase::IndexOf(object); } \
+ \
+ void Sort(wxSortFuncFor_##name func) \
+ { wxListBase::Sort((wxSortCompareFunction)func); } \
+ \
+ protected: \
+ wxNodeBase *CreateNode(wxNodeBase *prev, wxNodeBase *next, \
+ void *data, \
+ const wxListKey& key = wxDefaultListKey) \
+ { \
+ return new nodetype(this, \
+ (nodetype *)prev, (nodetype *)next, \
+ (T *)data, key); \
+ } \
+ }
+
+#define WX_DECLARE_LIST(elementtype, listname) \
+ typedef elementtype _WX_LIST_ITEM_TYPE_##listname; \
+ WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node)
+
+// this macro must be inserted in your program after
+// #include <wx/listimpl.cpp>
+#define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!"
+
+
+// =============================================================================
+// now we can define classes 100% compatible with the old ones
+// =============================================================================
+
+#ifdef wxLIST_COMPATIBILITY
+
+// -----------------------------------------------------------------------------
+// wxList compatibility class: in fact, it's a list of wxObjects
+// -----------------------------------------------------------------------------
+
+WX_DECLARE_LIST_2(wxObject, wxObjectList, wxObjectListNode);
+
+class WXDLLEXPORT wxList : public wxObjectList
+{
+public:
+ wxList(int key_type = wxKEY_NONE) : wxObjectList((wxKeyType)key_type) { }
+
+ // compatibility methods
+ void Sort(wxSortCompareFunction compfunc) { wxListBase::Sort(compfunc); }
+
+ int Number() const { return GetCount(); }
+ wxNode *First() const { return (wxNode *)GetFirst(); }
+ wxNode *Last() const { return (wxNode *)GetLast(); }
+ wxNode *Nth(size_t index) const { return (wxNode *)Item(index); }
+ wxNode *Member(wxObject *object) const { return (wxNode *)Find(object); }
+};
+
+// -----------------------------------------------------------------------------
+// wxStringList class for compatibility with the old code
+// -----------------------------------------------------------------------------
+
+WX_DECLARE_LIST_2(char, wxStringListBase, wxStringListNode);
+
+class WXDLLEXPORT wxStringList : public wxStringListBase