WXDisplay *GetXDisplay() const;
void SetLastClick(int button, long timestamp)
- { m_lastButton = button; m_lastTS = timestamp; }
+ { m_lastButton = button; m_lastTS = timestamp; }
int GetLastClickedButton() const { return m_lastButton; }
long GetLastClickTime() const { return m_lastTS; }
// arrange status bar, toolbar etc.
virtual bool PreResize();
- // Generates paint events
- void X11SendPaintEvents();
+ // Generates paint events from m_updateRegion
+ void SendPaintEvents();
+
+ // Generates erase events from m_clearRegion
+ void SendEraseEvents();
// Clip to paint region?
bool GetClipPaintRegion() { return m_clipPaintRegion; }
+ // Return clear region
+ wxRegion &GetClearRegion() { return m_clearRegion; }
+
// sets the fore/background colour for the given widget
static void DoChangeForegroundColour(WXWindow widget, wxColour& foregroundColour);
static void DoChangeBackgroundColour(WXWindow widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
// For compatibility across platforms (not in event table)
void OnIdle(wxIdleEvent& WXUNUSED(event)) {}
+ // Go up to a toplevel window and query which window has the focus.
+ // May return NULL.
+ wxWindow *GetFocusWidget();
+
protected:
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
protected:
WXWindow m_mainWidget;
-
wxRegion m_clearRegion;
bool m_clipPaintRegion;
-
bool m_winCaptured; // ????
+ bool m_needsInputFocus; // Input focus set in OnIdle
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;