#include "wx/string.h"
#endif // WX_PRECOMP
+#include "wx/msw/private.h"
+
#include "wx/app.h"
#include "wx/msw/dib.h"
+#include "wx/msw/bitmap.h"
#include "wx/msw/gdiimage.h"
+#include "wx/bitmap.h"
-#include "wx/msw/private.h"
+#if wxUSE_XPM_IN_MSW
+# include "wx/xpmhand.h"
+#endif // wxUSE_XPM_IN_MSW
+
+#ifdef __WIN16__
+# include "wx/msw/curico.h"
+#endif // __WIN16__
// ----------------------------------------------------------------------------
// private classes
// wxWin macros
// ----------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxBMPFileHandler, wxBitmapHandler)
IMPLEMENT_DYNAMIC_CLASS(wxBMPResourceHandler, wxBitmapHandler)
IMPLEMENT_DYNAMIC_CLASS(wxICOFileHandler, wxGDIImageHandler)
IMPLEMENT_DYNAMIC_CLASS(wxICOResourceHandler, wxGDIImageHandler)
-#endif
// ----------------------------------------------------------------------------
// private functions
AddHandler(new wxBMPResourceHandler);
AddHandler(new wxBMPFileHandler);
- // Not added by default: include xpmhand.h in your app
- // and call these in your wxApp::OnInit.
- // AddHandler(new wxXPMFileHandler);
- // AddHandler(new wxXPMDataHandler);
+ // GRG: Add these handlers by default if XPM support is enabled
+
+#if wxUSE_XPM_IN_MSW
+ AddHandler(new wxXPMFileHandler);
+ AddHandler(new wxXPMDataHandler);
+#endif // wxUSE_XPM_IN_MSW
AddHandler(new wxICOResourceHandler);
AddHandler(new wxICOFileHandler);