#include "wx/scrolwin.h"
#include "wx/panel.h"
#include "wx/timer.h"
+#include "wx/sizer.h"
#ifdef __WXMSW__
#include <windows.h> // for DLGC_WANTARROWS
void wxScrollHelper::GetVirtualSize (int *x, int *y) const
{
+ wxSize sz(0, 0);
+ if (m_targetWindow)
+ sz = m_targetWindow->GetClientSize();
+
if ( x )
- *x = m_xScrollPixelsPerLine * m_xScrollLines;
+ {
+ if (m_xScrollPixelsPerLine == 0)
+ *x = sz.x;
+ else
+ *x = m_xScrollPixelsPerLine * m_xScrollLines;
+ }
if ( y )
- *y = m_yScrollPixelsPerLine * m_yScrollLines;
+ {
+ if (m_yScrollPixelsPerLine == 0)
+ *y = sz.y;
+ else
+ *y = m_yScrollPixelsPerLine * m_yScrollLines;
+ }
}
// Where the current view starts from
*y = m_yScrollPosition;
}
-void wxScrollHelper::CalcScrolledPosition(int x, int y, int *xx, int *yy) const
+void wxScrollHelper::DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const
{
if ( xx )
*xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
*yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
}
-void wxScrollHelper::CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
+void wxScrollHelper::DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
{
if ( xx )
*xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
// Default OnSize resets scrollbars, if any
void wxScrollHelper::HandleOnSize(wxSizeEvent& WXUNUSED(event))
{
-#if wxUSE_CONSTRAINTS
- if ( m_win->GetAutoLayout() )
- m_win->Layout();
-#endif
-
AdjustScrollbars();
}
{
}
+bool wxGenericScrolledWindow::Layout()
+{
+ if (GetSizer())
+ {
+ // Take into account the virtual size and scrolled position of the window
+ int x, y, w, h;
+ CalcScrolledPosition(0,0, &x,&y);
+ GetVirtualSize(&w, &h);
+ GetSizer()->SetDimension(x, y, w, h);
+ return TRUE;
+ }
+
+ // fall back to default for LayoutConstraints
+ return wxPanel::Layout();
+}
+
void wxGenericScrolledWindow::OnPaint(wxPaintEvent& event)
{
// the user code didn't really draw the window if we got here, so set this