if ( m_font.GetUnderlined() )
{
int x1 = xx, y1 = yy;
- int x2, y2;
+ int x2 = 0 , y2 = 0;
int w = m_MGLDC->textWidth(c_text);
m_MGLDC->underScoreLocation(x1, y1, c_text);
switch (m_MGLDC->getTextDirection())
xsrc = source->LogicalToDeviceX(xsrc);
ysrc = source->LogicalToDeviceY(ysrc);
- /* TODO: use the mask origin when drawing transparently */
+ /* FIXME_MGL: use the mask origin when drawing transparently */
if (xsrcMask == -1 && ysrcMask == -1)
{
xsrcMask = xsrc; ysrcMask = ysrc;