-# This file was automatically generated by tmake at 10:32, 2001/07/11
+# This file was automatically generated by tmake at 00:08, 2002/01/03
# DO NOT CHANGE THIS FILE, YOUR CHANGES WILL BE LOST! CHANGE VC.T!
# File: makefile.vc
# Set to 0 if not using GLCanvas (only affects DLL build)
USE_GLCANVAS=1
+# Set to 0 if you are using MSVC 5
+USE_MSVC_5=0
+
# These are absolute paths, so that the compiler
# generates correct __FILE__ symbols for debugging.
# Otherwise you don't be able to double-click on a memory
HTMLDIR = $(WXDIR)\src\html
JPEGDIR = $(WXDIR)\src\jpeg
TIFFDIR = $(WXDIR)\src\tiff
+REGEXDIR = $(WXDIR)\src\regex
+
{$(GENDIR)}.cpp{$(GENDIR)\$D}.obj:
cl @<<
GENERICOBJS= $(GENDIR)\$D\busyinfo.obj \
$(GENDIR)\$D\calctrl.obj \
$(GENDIR)\$D\choicdgg.obj \
+ $(GENDIR)\$D\dcpsg.obj \
$(GENDIR)\$D\dirctrlg.obj \
$(GENDIR)\$D\dragimgg.obj \
$(GENDIR)\$D\grid.obj \
$(COMMDIR)\$D\appcmn.obj \
$(COMMDIR)\$D\choiccmn.obj \
$(COMMDIR)\$D\clipcmn.obj \
+ $(COMMDIR)\$D\clntdata.obj \
$(COMMDIR)\$D\cmdline.obj \
$(COMMDIR)\$D\cmdproc.obj \
$(COMMDIR)\$D\cmndata.obj \
$(COMMDIR)\$D\config.obj \
+ $(COMMDIR)\$D\containr.obj \
$(COMMDIR)\$D\cshelp.obj \
$(COMMDIR)\$D\ctrlcmn.obj \
$(COMMDIR)\$D\ctrlsub.obj \
$(COMMDIR)\$D\dobjcmn.obj \
$(COMMDIR)\$D\docmdi.obj \
$(COMMDIR)\$D\docview.obj \
+ $(COMMDIR)\$D\dseldlg.obj \
$(COMMDIR)\$D\dynarray.obj \
$(COMMDIR)\$D\dynlib.obj \
+ $(COMMDIR)\$D\dynload.obj \
$(COMMDIR)\$D\effects.obj \
$(COMMDIR)\$D\encconv.obj \
$(COMMDIR)\$D\event.obj \
$(COMMDIR)\$D\extended.obj \
+ $(COMMDIR)\$D\fddlgcmn.obj \
$(COMMDIR)\$D\ffile.obj \
$(COMMDIR)\$D\file.obj \
$(COMMDIR)\$D\fileconf.obj \
$(COMMDIR)\$D\mstream.obj \
$(COMMDIR)\$D\nbkbase.obj \
$(COMMDIR)\$D\object.obj \
- $(COMMDIR)\$D\objstrm.obj \
$(COMMDIR)\$D\odbc.obj \
$(COMMDIR)\$D\paper.obj \
+ $(COMMDIR)\$D\popupcmn.obj \
$(COMMDIR)\$D\prntbase.obj \
$(COMMDIR)\$D\process.obj \
$(COMMDIR)\$D\protocol.obj \
$(COMMDIR)\$D\quantize.obj \
$(COMMDIR)\$D\radiocmn.obj \
+ $(COMMDIR)\$D\regex.obj \
$(COMMDIR)\$D\resource.obj \
$(COMMDIR)\$D\sckaddr.obj \
$(COMMDIR)\$D\sckfile.obj \
$(COMMDIR)\$D\sckipc.obj \
$(COMMDIR)\$D\sckstrm.obj \
- $(COMMDIR)\$D\serbase.obj \
$(COMMDIR)\$D\sizer.obj \
$(COMMDIR)\$D\socket.obj \
+ $(COMMDIR)\$D\statbar.obj \
$(COMMDIR)\$D\strconv.obj \
$(COMMDIR)\$D\stream.obj \
$(COMMDIR)\$D\string.obj \
$(COMMDIR)\$D\sysopt.obj \
$(COMMDIR)\$D\tbarbase.obj \
+ $(COMMDIR)\$D\textbuf.obj \
$(COMMDIR)\$D\textcmn.obj \
$(COMMDIR)\$D\textfile.obj \
$(COMMDIR)\$D\timercmn.obj \
$(COMMDIR)\$D\tokenzr.obj \
+ $(COMMDIR)\$D\toplvcmn.obj \
$(COMMDIR)\$D\treebase.obj \
$(COMMDIR)\$D\txtstrm.obj \
$(COMMDIR)\$D\unzip.obj \
$(OLEDIR)\$D\droptgt.obj \
$(MSWDIR)\$D\enhmeta.obj \
$(MSWDIR)\$D\evtloop.obj \
+ $(MSWDIR)\$D\fdrepdlg.obj \
$(MSWDIR)\$D\filedlg.obj \
$(MSWDIR)\$D\font.obj \
$(MSWDIR)\$D\fontdlg.obj \
$(MSWDIR)\$D\glcanvas.obj \
$(MSWDIR)\$D\gsocket.obj \
$(MSWDIR)\$D\gsockmsw.obj \
+ $(MSWDIR)\$D\helpbest.obj \
$(MSWDIR)\$D\helpchm.obj \
$(MSWDIR)\$D\helpwin.obj \
$(MSWDIR)\$D\icon.obj \
$(MSWDIR)\$D\thread.obj \
$(MSWDIR)\$D\timer.obj \
$(MSWDIR)\$D\tooltip.obj \
+ $(MSWDIR)\$D\toplevel.obj \
$(MSWDIR)\$D\treectrl.obj \
$(MSWDIR)\$D\utils.obj \
$(MSWDIR)\$D\utilsexc.obj \
# Add $(HTMLOBJS) if wanting wxHTML classes
OBJECTS = $(COMMONOBJS) $(GENERICOBJS) $(MSWOBJS) $(HTMLOBJS)
+ARCHINCDIR=$(WXDIR)\lib\msw$(INCEXT)
+SETUP_H=$(ARCHINCDIR)\wx\setup.h
+
# Normal, static library
-all: setuph dirs $(DUMMYOBJ) $(OBJECTS) $(PERIPH_TARGET) png zlib jpeg tiff $(LIBTARGET)
+all: dirs $(SETUP_H) $(DUMMYOBJ) $(OBJECTS) $(PERIPH_TARGET) png zlib jpeg tiff regex $(LIBTARGET)
-setuph:
- cd $(WXDIR)\include\wx\msw
- if not exist setup.h copy setup0.h setup.h
- cd $(WXDIR)\src\msw
+$(ARCHINCDIR)\wx:
+ mkdir $(ARCHINCDIR)
+ mkdir $(ARCHINCDIR)\wx
+
+$(SETUP_H): $(WXDIR)\include\wx\msw\setup.h
+ copy $(WXDIR)\include\wx\msw\setup.h $@
-dirs: $(MSWDIR)\$D $(COMMDIR)\$D $(GENDIR)\$D $(OLEDIR)\$D $(HTMLDIR)\$D $(JPEGDIR)\$D $(TIFFDIR)\$D
+dirs: $(MSWDIR)\$D $(COMMDIR)\$D $(GENDIR)\$D $(OLEDIR)\$D $(HTMLDIR)\$D $(JPEGDIR)\$D $(TIFFDIR)\$D $(REGEXDIR)\$D $(ARCHINCDIR)\wx $(WXDIR)\$D
$D:
mkdir $D
$(TIFFDIR)\$D:
mkdir $(TIFFDIR)\$D
+$(REGEXDIR)\$D:
+ mkdir $(REGEXDIR)\$D
+
+$(WXDIR)\$D:
+ mkdir $(WXDIR)\$D
+
+
# wxWindows library as DLL
dll:
- nmake -f makefile.vc all FINAL=$(FINAL) DLL=1 WXMAKINGDLL=1 NEW_WXLIBNAME=$(NEW_WXLIBNAME)
+ nmake -f makefile.vc all FINAL=$(FINAL) DLL=1 WXMAKINGDLL=1 NEW_WXLIBNAME=$(NEW_WXLIBNAME) UNICODE=$(UNICODE)
cleandll:
- nmake -f makefile.vc clean FINAL=$(FINAL) DLL=1 WXMAKINGDLL=1 NEW_WXLIBNAME=$(NEW_WXLIBNAME)
+ nmake -f makefile.vc clean FINAL=$(FINAL) DLL=1 WXMAKINGDLL=1 NEW_WXLIBNAME=$(NEW_WXLIBNAME) UNICODE=$(UNICODE)
# wxWindows + app as DLL. Only affects main.cpp.
dllapp:
- nmake -f makefile.vc all FINAL=$(FINAL) DLL=1
+ nmake -f makefile.vc all FINAL=$(FINAL) DLL=1 UNICODE=$(UNICODE)
# wxWindows + app as DLL, for Netscape plugin - remove DllMain.
dllnp:
- nmake -f makefile.vc all NOMAIN=1 FINAL=$(FINAL) DLL=1
+ nmake -f makefile.vc all NOMAIN=1 FINAL=$(FINAL) DLL=1 UNICODE=$(UNICODE)
# Use this to make dummy.obj and generate a PCH.
# You might use the dll target, then the pch target, in order to
# GL_LIBS_DELAY=/delayload:opengl32.dll
!endif
+!if "$(USE_MSVC_5)" == "1"
+# we are too big
+INCREMENTAL=/INCREMENTAL:NO
+DELAY_LOAD=
+!else
+INCREMENTAL=
+DELAY_LOAD=delayimp.lib \
+ /delayload:ws2_32.dll /delayload:advapi32.dll /delayload:user32.dll \
+ /delayload:gdi32.dll \
+ /delayload:comdlg32.dll /delayload:shell32.dll /delayload:comctl32.dll \
+ /delayload:ole32.dll \
+ /delayload:oleaut32.dll /delayload:rpcrt4.dll $(GL_LIBS_DELAY)
+!endif
+
# Update the dynamic link library
$(WXDIR)\lib\$(WXLIBNAME).dll: $(DUMMYOBJ) $(OBJECTS)
$(link) @<<
- $(LINKFLAGS)
+ $(LINKFLAGS) $(INCREMENTAL)
-out:$(WXDIR)\lib\$(WXLIBNAME).dll
- $(DUMMYOBJ) $(OBJECTS) $(guilibsdll) shell32.lib comctl32.lib ctl3d32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib odbc32.lib advapi32.lib winmm.lib $(GL_LIBS) $(WXDIR)\lib\png$(LIBEXT).lib $(WXDIR)\lib\zlib$(LIBEXT).lib $(WXDIR)\lib\jpeg$(LIBEXT).lib $(WXDIR)\lib\tiff$(LIBEXT).lib
- delayimp.lib
- /delayload:ws2_32.dll /delayload:advapi32.dll /delayload:user32.dll /delayload:gdi32.dll
- /delayload:comdlg32.dll /delayload:shell32.dll /delayload:comctl32.dll /delayload:ole32.dll
- /delayload:oleaut32.dll /delayload:rpcrt4.dll $(GL_LIBS_DELAY)
+ $(DUMMYOBJ) $(OBJECTS) $(guilibsdll) shell32.lib comctl32.lib ctl3d32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib odbc32.lib advapi32.lib winmm.lib $(GL_LIBS) $(WXDIR)\lib\png$(LIBEXT).lib $(WXDIR)\lib\zlib$(LIBEXT).lib $(WXDIR)\lib\jpeg$(LIBEXT).lib $(WXDIR)\lib\tiff$(LIBEXT).lib $(WXDIR)\lib\regex$(LIBEXT).lib $(DELAY_LOAD)
<<
!endif
########################################################
# Windows-specific objects
-$D\dummy.obj: dummy.$(SRCSUFF) $(WXDIR)\include\wx\wx.h $(WXDIR)\include\wx\msw\setup.h
+$D\dummy.obj: dummy.$(SRCSUFF) $(WXDIR)\include\wx\wx.h $(SETUP_H)
cl $(CPPFLAGS) $(MAKEPRECOMP) /Fo$D\dummy.obj /c /Tp dummy.cpp
-$D\dummydll.obj: dummydll.$(SRCSUFF) $(WXDIR)\include\wx\wx.h $(WXDIR)\include\wx\msw\setup.h
+$D\dummydll.obj: dummydll.$(SRCSUFF) $(WXDIR)\include\wx\wx.h $(SETUP_H)
cl @<<
$(CPPFLAGS) $(MAKEPRECOMP) /Fo$D\dummydll.obj /c /Tp dummydll.cpp
<<
$(COMMDIR)\lex_yy.c: $(COMMDIR)\doslex.c
copy "$(COMMDIR)"\doslex.c "$(COMMDIR)"\lex_yy.c
-$(OBJECTS): $(WXDIR)/include/wx/setup.h
+$(OBJECTS): $(SETUP_H)
$(COMMDIR)\$D\unzip.obj: $(COMMDIR)\unzip.c
cl @<<
nmake -f makefile.vc clean
cd $(WXDIR)\src\msw
+regex:
+ cd $(WXDIR)\src\regex
+ nmake -f makefile.vc FINAL=$(FINAL) DLL=$(DLL) WXMAKINGDLL=$(WXMAKINGDLL) CRTFLAG=$(CRTFLAG) all
+ cd $(WXDIR)\src\msw
+
+clean_regex:
+ cd $(WXDIR)\src\regex
+ nmake -f makefile.vc clean
+ cd $(WXDIR)\src\msw
+
rcparser:
cd $(WXDIR)\utils\rcparser\src
nmake -f makefile.vc FINAL=$(FINAL)
cd $(WXDIR)\src\msw
-cleanall: clean clean_png clean_zlib clean_jpeg clean_tiff
+cleanall: clean clean_png clean_zlib clean_jpeg clean_tiff clean_regex
-erase ..\..\lib\wx$(WXVERSION)$(LIBEXT).dll
-erase ..\..\lib\wx$(WXVERSION)$(LIBEXT).lib
-erase ..\..\lib\wx$(WXVERSION)$(LIBEXT).exp