#ifndef __WXSIZER_H__
#define __WXSIZER_H__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "sizer.h"
#endif
virtual void DeleteWindows();
+ // Enable deleting the SizerItem without destroying the contained sizer.
+ void DetachSizer()
+ { m_sizer = 0; }
+
virtual wxSize GetSize();
virtual wxSize CalcMin();
virtual void SetDimension( wxPoint pos, wxSize size );
{ m_flag = flag; }
void SetBorder( int border )
{ m_border = border; }
+ void Show ( bool show )
+ { m_show = show; }
wxWindow *GetWindow() const
{ return m_window; }
{ return m_flag; }
int GetBorder() const
{ return m_border; }
+ bool IsShown() const
+ { return m_show; }
wxObject* GetUserData()
{ return m_userData; }
wxPoint GetPosition()
int m_option;
int m_border;
int m_flag;
+
+ // If TRUE, then this item is considered in the layout
+ // calculation. Otherwise, it is skipped over.
+ bool m_show;
// als: aspect ratio can always be calculated from m_size,
// but this would cause precision loss when the window
// is shrinked. it is safer to preserve initial value.
float m_ratio;
+
wxObject *m_userData;
private:
virtual void Prepend( wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
virtual void Prepend( int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ // Remove will delete a sizer, but not a window.
virtual bool Remove( wxWindow *window );
virtual bool Remove( wxSizer *sizer );
virtual bool Remove( int pos );
-
+
+ // Detach will never destroy a sizer or window.
+ virtual bool Detach( wxWindow *window )
+ { return Remove( window ); }
+ virtual bool Detach( wxSizer *sizer );
+ virtual bool Detach( int pos );
+
virtual void Clear( bool delete_windows=FALSE );
virtual void DeleteWindows();
void SetDimension( int x, int y, int width, int height );
+ // Manage whether individual windows or sub-sizers are considered
+ // in the layout calculations or not.
+ void Show( wxWindow *window, bool show = TRUE );
+ void Hide( wxWindow *window )
+ { Show (window, FALSE); }
+ void Show( wxSizer *sizer, bool show = TRUE );
+ void Hide( wxSizer *sizer )
+ { Show (sizer, FALSE); }
+
+ bool IsShown( wxWindow *window );
+ bool IsShown( wxSizer *sizer );
+
+ // Recursively call wxWindow::Show () on all sizer items.
+ void ShowItems (bool show);
+
protected:
wxSize m_size;
wxSize m_minSize;
int GetOrientation()
{ return m_orient; }
+ void SetOrientation(int orient)
+ { m_orient = orient; }
+
protected:
int m_orient;
int m_stretchable;