#include "wx/spinctrl.h"
#ifndef WX_PRECOMP
+ #include "wx/msw/wrapcctl.h" // include <commctrl.h> "properly"
#include "wx/event.h"
#include "wx/textctrl.h"
+ #include "wx/wxcrtvararg.h"
#endif
#include "wx/msw/private.h"
-#include "wx/msw/wrapcctl.h"
#if wxUSE_TOOLTIPS
#include "wx/tooltip.h"
IMPLEMENT_DYNAMIC_CLASS_XTI(wxSpinCtrl, wxControl,"wx/spinbut.h")
wxBEGIN_PROPERTIES_TABLE(wxSpinCtrl)
- wxEVENT_RANGE_PROPERTY( Spin , wxEVT_SCROLL_TOP , wxEVT_SCROLL_ENDSCROLL , wxSpinEvent )
+ wxEVENT_RANGE_PROPERTY( Spin , wxEVT_SCROLL_TOP , wxEVT_SCROLL_CHANGED , wxSpinEvent )
wxEVENT_PROPERTY( Updated , wxEVT_COMMAND_SPINCTRL_UPDATED , wxCommandEvent )
wxEVENT_PROPERTY( TextUpdated , wxEVT_COMMAND_TEXT_UPDATED , wxCommandEvent )
wxEVENT_PROPERTY( TextEnter , wxEVT_COMMAND_TEXT_ENTER , wxCommandEvent )
IMPLEMENT_DYNAMIC_CLASS(wxSpinCtrl, wxControl)
#endif
-//pmg EVT_KILL_FOCUS
BEGIN_EVENT_TABLE(wxSpinCtrl, wxSpinButton)
EVT_CHAR(wxSpinCtrl::OnChar)
{
wxSpinCtrl *spin = (wxSpinCtrl *)wxGetWindowUserData(hwnd);
- // forward some messages (the key and focus ones only so far) to
- // the spin ctrl
+ // forward some messages (mostly the key and focus ones) to the spin ctrl
switch ( message )
{
case WM_SETFOCUS:
case WM_DEADCHAR:
case WM_KEYUP:
case WM_KEYDOWN:
+#ifdef WM_HELP
+ // we need to forward WM_HELP too to ensure that the context help
+ // associated with wxSpinCtrl is shown when the text control part of it
+ // is clicked with the "?" cursor
+ case WM_HELP:
+#endif
spin->MSWWindowProc(message, wParam, lParam);
// The control may have been deleted at this point, so check.
wxString val = wxGetWindowText(m_hwndBuddy);
event.SetString(val);
event.SetInt(GetValue());
- return GetEventHandler()->ProcessEvent(event);
+ return HandleWindowEvent(event);
}
// not processed
wxString val = wxGetWindowText(m_hwndBuddy);
event.SetString(val);
event.SetInt(GetValue());
- if ( GetEventHandler()->ProcessEvent(event) )
+ if ( HandleWindowEvent(event) )
return;
break;
}
eventNav.SetWindowChange(event.ControlDown());
eventNav.SetEventObject(this);
- if ( GetParent()->GetEventHandler()->ProcessEvent(eventNav) )
+ if ( GetParent()->HandleWindowEvent(eventNav) )
return;
}
break;
void wxSpinCtrl::OnKillFocus(wxFocusEvent& event)
{
- // ensure that the value is shown correctly
- SetValue(GetValue()) ;
+ // ensure that a correct value is shown by the control
+ NormalizeValue();
event.Skip();
}
event.Skip();
}
+void wxSpinCtrl::NormalizeValue()
+{
+ const int value = GetValue();
+ const bool changed = value != m_oldValue;
+
+ // notice that we have to call SetValue() even if the value didn't change
+ // because otherwise we could be left with empty buddy control when value
+ // is 0, see comment in SetValue()
+ SetValue(value);
+
+ if ( changed )
+ {
+ SendSpinUpdate(value);
+ }
+}
+
// ----------------------------------------------------------------------------
// construction
// ----------------------------------------------------------------------------
int min, int max, int initial,
const wxString& name)
{
+ // this should be in ctor/init function but I don't want to add one to 2.8
+ // to avoid problems with default ctor which can be inlined in the user
+ // code and so might not get this fix without recompilation
+ m_oldValue = INT_MIN;
+
// before using DoGetBestSize(), have to set style to let the base class
// know whether this is a horizontal or vertical control (we're always
// vertical)
WXDWORD exStyle = 0;
WXDWORD msStyle = MSWGetStyle(GetWindowStyle(), & exStyle) ;
- // calculate the sizes: the size given is the toal size for both controls
+ // this control is used for numeric entry so normally using these flags by
+ // default shouldn't be a problem, if it is we can always add a style such
+ // as wxSP_NON_NUMERIC later
+ msStyle |= ES_RIGHT | ES_NUMBER;
+
+ // calculate the sizes: the size given is the total size for both controls
// and we need to fit them both in the given width (height is the same)
wxSize sizeText(size), sizeBtn(size);
sizeBtn.x = wxSpinButton::DoGetBestSize().x;
return false;
}
- SetRange(min, max);
- SetValue(initial);
+ wxSpinButtonBase::SetRange(min, max);
// subclass the text ctrl to be able to intercept some events
wxSetWindowUserData(GetBuddyHwnd(), this);
sizeText.y = EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy);
}
- SetBestSize(size);
+ SetInitialSize(size);
(void)::ShowWindow(GetBuddyHwnd(), SW_SHOW);
// associate the text window with the spin button
(void)::SendMessage(GetHwnd(), UDM_SETBUDDY, (WPARAM)m_hwndBuddy, 0);
+ SetValue(initial);
+
+ // Set the range in the native control
+ SetRange(min, max);
+
if ( !value.empty() )
{
SetValue(value);
+ m_oldValue = (int) wxAtol(value);
+ }
+ else
+ {
+ SetValue(wxString::Format(wxT("%d"), initial));
+ m_oldValue = initial;
}
// do it after finishing with m_hwndBuddy creation to avoid generating
// text control is currently empty, the spin button seems to be happy
// to leave it like this, while we really want to always show the
// current value in the control, so do it manually
- ::SetWindowText(GetBuddyHwnd(), wxString::Format(_T("%d"), val));
+ ::SetWindowText(GetBuddyHwnd(),
+ wxString::Format(_T("%d"), val).wx_str());
}
+
+ m_oldValue = GetValue();
}
int wxSpinCtrl::GetValue() const
#endif // wxUSE_TOOLTIPS
// ----------------------------------------------------------------------------
-// event processing
+// events processing and generation
// ----------------------------------------------------------------------------
-void wxSpinCtrl::OnSpinChange(wxSpinEvent& eventSpin)
+void wxSpinCtrl::SendSpinUpdate(int value)
{
wxCommandEvent event(wxEVT_COMMAND_SPINCTRL_UPDATED, GetId());
event.SetEventObject(this);
- event.SetInt(eventSpin.GetPosition());
+ event.SetInt(value);
+
+ (void)HandleWindowEvent(event);
- (void)GetEventHandler()->ProcessEvent(event);
+ m_oldValue = value;
+}
- if ( eventSpin.GetSkipped() )
+void wxSpinCtrl::OnSpinChange(wxSpinEvent& eventSpin)
+{
+ const int value = eventSpin.GetPosition();
+ if ( value != m_oldValue )
{
- event.Skip();
+ SendSpinUpdate(value);
}
}
*y = ctrlrect.bottom - ctrlrect.top;
}
+void wxSpinCtrl::DoGetClientSize(int *x, int *y) const
+{
+ RECT spinrect = wxGetClientRect(GetHwnd());
+ RECT textrect = wxGetClientRect(GetBuddyHwnd());
+ RECT ctrlrect;
+ UnionRect(&ctrlrect,&textrect, &spinrect);
+
+ if ( x )
+ *x = ctrlrect.right - ctrlrect.left;
+ if ( y )
+ *y = ctrlrect.bottom - ctrlrect.top;
+}
+
void wxSpinCtrl::DoGetPosition(int *x, int *y) const
{
// hack: pretend that our HWND is the text control just for a moment