// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 2.4 API: set it to 1 to
-// enable it but please consider updating your code instead.
+// This setting determines the compatibility with 2.6 API: set it to 0 to
+// flag all cases of using deprecated functions.
//
-// Default is 0
+// Default is 1 but please try building your code with 0 as the default will
+// change to 0 in the next version and the deprecated functions will disappear
+// in the version after it completely.
//
// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_4 0
+#define WXWIN_COMPATIBILITY_2_6 0
-// This setting determines the compatibility with 2.6 API: set it to 0 to
+// This setting determines the compatibility with 2.8 API: set it to 0 to
// flag all cases of using deprecated functions.
//
// Default is 1 but please try building your code with 0 as the default will
// in the version after it completely.
//
// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_6 1
+#define WXWIN_COMPATIBILITY_2_8 1
// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when
// default system font is used for wxWindow::GetCharWidth/Height() instead of
// (Windows 9x doesn't support it and the programs compiled in Unicode mode
// will not run under 9x -- but see wxUSE_UNICODE_MSLU below).
//
-// Default is 0
+// Default is 0 (but only because of makefiles)
//
-// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
+// Recommended setting: 1
#ifndef wxUSE_UNICODE
#define wxUSE_UNICODE 0
#endif
#define wxUSE_STD_IOSTREAM 0
// Enable conversion to standard C++ string if 1.
-#define wxUSE_STD_STRING 0
+//
+// Default is 1 for most compilers.
+//
+// Currently the Digital Mars and Watcom compilers come without standard C++
+// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
+// them (e.g. from STLPort).
+//
+// VC++ 5.0 does include standard C++ library header, however they produce
+// many warnings that can't be turned off when compiled at warning level 4.
+#if defined(__DMC__) || defined(__WATCOMC__) \
+ || (defined(_MSC_VER) && _MSC_VER < 1200)
+ #define wxUSE_STD_STRING 0
+#else
+ #define wxUSE_STD_STRING 1
+#endif
// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
// Note that if the system's implementation does not support positional
// Recommended setting: 1
#define wxUSE_LONGLONG 1
+// Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for
+// storing binary data in wxConfig on most platforms.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be safely disabled if you don't use it)
+#define wxUSE_BASE64 1
+
+// Set this to 1 to be able to use wxEventLoop even in console applications
+// (i.e. using base library only, without GUI). This is mostly useful for
+// processing socket events but is also necessary to use timers in console
+// applications
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be safely disabled if you don't use it)
+#define wxUSE_CONSOLE_EVENTLOOP 1
+
// Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level
// POSIX functions for file access, wxFFile uses ANSI C stdio.h functions.
//
// Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
#define wxUSE_FS_ZIP 1
+// Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM)
+#define wxUSE_FS_ARCHIVE 1
+
// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
#define wxUSE_FS_INET 1
// Set to 1 to compile wxZipInput/OutputStream classes.
#define wxUSE_ZIPSTREAM 1
+// Set to 1 to compile wxTarInput/OutputStream classes.
+#define wxUSE_TARSTREAM 1
+
// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
// wxUSE_LIBPNG
#define wxUSE_ZLIB 1
// Joystick support class
#define wxUSE_JOYSTICK 1
+// wxFontEnumerator class
+#define wxUSE_FONTENUM 1
+
// wxFontMapper class
#define wxUSE_FONTMAP 1
// This code is experimental and subject to change.
#define wxUSE_URL_NATIVE 0
+// Support for wxVariant class used in several places throughout the library,
+// notably in wxDataViewCtrl API.
+//
+// Default is 1.
+//
+// Recommended setting: 1 unless you want to reduce the library size as much as
+// possible in which case setting this to 0 can gain up to 100KB.
+#define wxUSE_VARIANT 1
+
// Support for regular expression matching via wxRegEx class: enable this to
// use POSIX regular expressions in your code. You need to compile regex
// library from src/regex to use it under Windows.
//
// Default is 1.
//
-// Recommended setting: 1
+// Recommended setting: 1
#define wxUSE_MEDIACTRL 1
// Use GStreamer for Unix (req a lot of dependancies)
// XML parsing classes. Note that their API will change in the future, so
// using wxXmlDocument and wxXmlNode in your app is not recommended.
//
-// Default is 1
+// Default is the same as wxUSE_XRC, i.e. 1 by default.
//
// Recommended setting: 1 (required by XRC)
-#if wxUSE_XRC
-# define wxUSE_XML 1
-#else
-# define wxUSE_XML 0
-#endif
+#define wxUSE_XML wxUSE_XRC
// Use wxWidget's AUI docking system
//
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
+
+// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
+// 2D drawing API. (Still somewhat experimental)
+//
+// Please note that on Windows you will need to link with gdiplus.lib (use
+// USE_GDIPLUS=1 for makefile builds) and distribute gdiplus.dll with your
+// application if you want it to be runnable on pre-XP systems.
+//
+// Default is 0
+//
+// Recommended setting: 1
+#ifndef wxUSE_GRAPHICS_CONTEXT
+#define wxUSE_GRAPHICS_CONTEXT 0
+#endif
+
// ----------------------------------------------------------------------------
// Individual GUI controls
// ----------------------------------------------------------------------------
// Default is 1
//
// Recommended setting: 1
+#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl
#define wxUSE_BUTTON 1 // wxButton
#define wxUSE_BMPBUTTON 1 // wxBitmapButton
#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
#define wxUSE_CHECKBOX 1 // wxCheckBox
#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
#define wxUSE_CHOICE 1 // wxChoice
+#define wxUSE_COLLPANE 1 // wxCollapsiblePane
#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl
#define wxUSE_COMBOBOX 1 // wxComboBox
#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl
+#define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox
#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl
#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl
#define wxUSE_GAUGE 1 // wxGauge
#define wxUSE_RADIOBOX 1 // wxRadioBox
#define wxUSE_RADIOBTN 1 // wxRadioButton
#define wxUSE_SCROLLBAR 1 // wxScrollBar
+#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl
#define wxUSE_SLIDER 1 // wxSlider
#define wxUSE_SPINBTN 1 // wxSpinButton
#define wxUSE_SPINCTRL 1 // wxSpinCtrl
// Recommended setting: 0 (use wxNotebook)
#define wxUSE_TAB_DIALOG 0
+// wxTaskBarIcon is a small notification icon shown in the system toolbar or
+// dock.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be set to 0 if you don't need it)
+#define wxUSE_TASKBARICON 1
+
// wxGrid class
//
// Default is 1, set to 0 to cut down compilation time and binaries size if you
//
// Default is 1.
//
-// Recommended setting: 1 but can be safely set to 0
+// Recommended setting: 1 but can be safely set to 0, except where it is
+// needed as a base class for generic wxBitmapComboBox.
#define wxUSE_ODCOMBOBOX 1
+// wxBitmapComboBox is a combobox that can have images in front of text items.
+//
+// Default is 1.
+//
+// Recommended setting: 1 but can be safely set to 0
+#define wxUSE_BITMAPCOMBOBOX 1
+
// ----------------------------------------------------------------------------
// Miscellaneous GUI stuff
// ----------------------------------------------------------------------------
// wizards
#define wxUSE_WIZARDDLG 1
+// Compile in wxAboutBox() function showing the standard "About" dialog.
+//
+// Default is 1
+//
+// Recommended setting: 1 but can be set to 0 to save some space if you don't
+// use this function
+#define wxUSE_ABOUTDLG 1
+
// ----------------------------------------------------------------------------
// Metafiles support
// ----------------------------------------------------------------------------
#define wxUSE_HELP 1
// 0 for no help facility
+// Should we use MS HTML help for wxHelpController? If disabled, neither
+// wxCHMHelpController nor wxBestHelpController are available.
+//
+// Default is 1 under MSW, 0 is always used for the other platforms.
+//
+// Recommended setting: 1, only set to 0 if you have trouble compiling
+// wxCHMHelpController (could be a problem with really ancient compilers)
+#define wxUSE_MS_HTML_HELP 1
+
+
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
-#define wxUSE_RESOURCES 0
- // 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
// Include mouse wheel support
// ----------------------------------------------------------------------------
-// postscript support settings
+// wxDC classes for various output formats
// ----------------------------------------------------------------------------
// Set to 1 for PostScript device context.
// Set to 1 to use font metric files in GetTextExtent
#define wxUSE_AFM_FOR_POSTSCRIPT 1
+// Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows
+// to create fiels in SVG (Scalable Vector Graphics) format.
+#define wxUSE_SVG 1
+
// ----------------------------------------------------------------------------
// database classes
// ----------------------------------------------------------------------------
// Set to 1 for TIFF format support (requires libtiff)
#define wxUSE_LIBTIFF 1
+// Set to 1 for TGA format support (loading only)
+#define wxUSE_TGA 1
+
// Set to 1 for GIF format support
#define wxUSE_GIF 1
// Set to 1 to compile in wxPalette class
#define wxUSE_PALETTE 1
+// ----------------------------------------------------------------------------
+// wxUniversal-only options
+// ----------------------------------------------------------------------------
+
+// Set to 1 to enable compilation of all themes, this is the default
+#define wxUSE_ALL_THEMES 1
+
+// Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES
+// is unset, if it is set these options are not used; notice that metal theme
+// uses Win32 one
+#define wxUSE_THEME_GTK 0
+#define wxUSE_THEME_METAL 0
+#define wxUSE_THEME_MONO 0
+#define wxUSE_THEME_WIN32 0
+
+
/* --- end common options --- */
+/* --- start MSW options --- */
// ----------------------------------------------------------------------------
// Windows-only settings
// ----------------------------------------------------------------------------
#define wxUSE_UNICODE_MSLU 0
#endif
-// Should we use MS HTML help for wxHelpController? If disabled, neither
-// wxCHMHelpController nor wxBestHelpController are available.
-//
-// Default is 1
-//
-// Recommended setting: 1, only set to 0 if you have trouble compiling
-// wxCHMHelpController (could be a problem with really ancient compilers)
-#define wxUSE_MS_HTML_HELP 1
-
// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
// will override some other settings (see below)
//
// Recommended setting: 1
#define wxUSE_OLE 1
+// Set this to 1 to enable wxAutomationObject class.
+//
+// Default is 1.
+//
+// Recommended setting: 1 if you need to control other applications via OLE
+// Automation, can be safely set to 0 otherwise
+#define wxUSE_OLE_AUTOMATION 1
+
+// Set this to 1 to enable wxActiveXContainer class allowing to embed OLE
+// controls in wx.
+//
+// Default is 1.
+//
+// Recommended setting: 1, required by wxMediaCtrl
+#define wxUSE_ACTIVEX 1
+
// wxDC cacheing implementation
#define wxUSE_DC_CACHEING 1
-// Set this to 1 to enable the use of DIB's for wxBitmap to support
-// bitmaps > 16MB on Win95/98/Me. Set to 0 to use DDB's only.
-#define wxUSE_DIB_FOR_BITMAP 0
-
// Set this to 1 to enable wxDIB class used internally for manipulating
-// wxBitmao data.
+// wxBitmap data.
//
// Default is 1, set it to 0 only if you don't use wxImage neither
//
// (just use Windows printing).
#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
+// Set this to 1 to compile in wxRegKey class.
+//
+// Default is 1
+//
+// Recommended setting: 1, this is used internally by wx in a few places
+#define wxUSE_REGKEY 1
+
// Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH
// which allows to put more than ~32Kb of text in it even under Win9x (NT
// doesn't have such limitation).
// Set to 1 to compile MS Windows XP theme engine support
#define wxUSE_UXTHEME 1
-// Set to 1 to auto-adapt to MS Windows XP themes where possible
-// (notably, wxNotebook pages)
-#define wxUSE_UXTHEME_AUTO 1
-
// Set to 1 to use InkEdit control (Tablet PC), if available
#define wxUSE_INKEDIT 0
// Define 1 to use bitmap messages.
#define wxUSE_BITMAP_MESSAGE 1
+/* --- end MSW options --- */
+
#endif // _WX_SETUP_H_