#endif
// Various X11 Atoms used in this file:
-static Atom _NET_WM_ICON = 0;
static Atom _NET_WM_STATE = 0;
static Atom _NET_WM_STATE_FULLSCREEN = 0;
static Atom _NET_WM_STATE_STAYS_ON_TOP = 0;
// Setting icons for window manager:
// ----------------------------------------------------------------------------
-void wxSetIconsX11( WXDisplay* display, WXWindow window,
- const wxIconBundle& ib )
+#if wxUSE_IMAGE && !wxUSE_NANOX
+
+static Atom _NET_WM_ICON = 0;
+
+void
+wxSetIconsX11(WXDisplay* display, WXWindow window, const wxIconBundle& ib)
{
-#if !wxUSE_NANOX
size_t size = 0;
- size_t i, max = ib.m_icons.GetCount();
- for( i = 0; i < max; ++i )
- if( ib.m_icons[i].Ok() )
- size += 2 + ib.m_icons[i].GetWidth() * ib.m_icons[i].GetHeight();
+ const size_t numIcons = ib.GetIconCount();
+ for ( size_t i = 0; i < numIcons; ++i )
+ {
+ const wxIcon icon = ib.GetIconByIndex(i);
+
+ size += 2 + icon.GetWidth() * icon.GetHeight();
+ }
wxMAKE_ATOM(_NET_WM_ICON, (Display*)display);
- if( size > 0 )
+ if ( size > 0 )
{
-// The code below is correct for 64-bit machines also.
-// wxUint32* data = new wxUint32[size];
-// wxUint32* ptr = data;
unsigned long* data = new unsigned long[size];
unsigned long* ptr = data;
- for( i = 0; i < max; ++i )
+ for ( size_t i = 0; i < numIcons; ++i )
{
- const wxImage image = ib.m_icons[i].ConvertToImage();
- int width = image.GetWidth(), height = image.GetHeight();
+ const wxImage image = ib.GetIconByIndex(i).ConvertToImage();
+ int width = image.GetWidth(),
+ height = image.GetHeight();
unsigned char* imageData = image.GetData();
unsigned char* imageDataEnd = imageData + ( width * height * 3 );
bool hasMask = image.HasMask();
*ptr++ = width;
*ptr++ = height;
- while( imageData < imageDataEnd ) {
+ while ( imageData < imageDataEnd )
+ {
r = imageData[0];
g = imageData[1];
b = imageData[2];
WindowCast(window),
_NET_WM_ICON );
}
-#endif // !wxUSE_NANOX
}
+#endif // wxUSE_IMAGE && !wxUSE_NANOX
// ----------------------------------------------------------------------------
// Fullscreen mode:
wxASSERT_MSG(key != WXK_LBUTTON && key != WXK_RBUTTON && key !=
WXK_MBUTTON, wxT("can't use wxGetKeyState() for mouse buttons"));
-#if defined(__WXX11__)
- Display *pDisplay = (Display*) wxApp::GetDisplay();
-#elif defined(__WXGTK__)
- Display *pDisplay = GDK_DISPLAY();
-#elif defined(__WXMOTIF__)
- Display *pDisplay = (Display*) (wxTheApp ? wxTheApp->GetInitialDisplay() : NULL);
-#else
-#error Add code to get the DISPLAY for this platform
-#endif
+ Display *pDisplay = (Display*) wxGetDisplay();
int iKey = wxCharCodeWXToX(key);
int iKeyMask = 0;
Window wDummy1, wDummy2;
int iDummy3, iDummy4, iDummy5, iDummy6;
unsigned int iMask;
- XModifierKeymap* map = XGetModifierMapping(pDisplay);
KeyCode keyCode = XKeysymToKeycode(pDisplay,iKey);
if (keyCode == NoSymbol)
return false;
if ( IsModifierKey(iKey) ) // If iKey is a modifier key, use a different method
- { for (int i = 0; i < 8; ++i)
{
- if ( map->modifiermap[map->max_keypermod * i] == keyCode)
+ XModifierKeymap *map = XGetModifierMapping(pDisplay);
+ wxCHECK_MSG( map, false, _T("failed to get X11 modifiers map") );
+
+ for (int i = 0; i < 8; ++i)
{
- iKeyMask = 1 << i;
+ if ( map->modifiermap[map->max_keypermod * i] == keyCode)
+ {
+ iKeyMask = 1 << i;
+ }
}
+
+ XQueryPointer(pDisplay, DefaultRootWindow(pDisplay), &wDummy1, &wDummy2,
+ &iDummy3, &iDummy4, &iDummy5, &iDummy6, &iMask );
+ XFreeModifiermap(map);
+ return (iMask & iKeyMask) != 0;
}
- XQueryPointer(pDisplay, DefaultRootWindow(pDisplay), &wDummy1, &wDummy2,
- &iDummy3, &iDummy4, &iDummy5, &iDummy6, &iMask );
- XFreeModifiermap(map);
- return (iMask & iKeyMask) != 0;
- }
// From the XLib manual:
- // The XQueryKeymap() function returns a bit vector for the logical state of the keyboard,
- // where each bit set to 1 indicates that the corresponding key is currently pressed down.
- // The vector is represented as 32 bytes. Byte N (from 0) contains the bits for keys 8N to 8N + 7
+ // The XQueryKeymap() function returns a bit vector for the logical state of the keyboard,
+ // where each bit set to 1 indicates that the corresponding key is currently pressed down.
+ // The vector is represented as 32 bytes. Byte N (from 0) contains the bits for keys 8N to 8N + 7
// with the least-significant bit in the byte representing key 8N.
char key_vector[32];
XQueryKeymap(pDisplay, key_vector);
- return key_vector[keyCode >> 3] & (1 << (keyCode & 7));
+ return key_vector[keyCode >> 3] & (1 << (keyCode & 7));
}
#endif // __WXX11__ || __WXGTK__ || __WXMOTIF__