GUI_TK_LIBRARY="$GUI_TK_LIBRARY -lwine$mesa_link$xpm_link -lXxf86dga -lXxf86vm -lSM -lICE -lXext -lXmu -lX11 -lncurses"
TOOLKIT=MSW
GUIDIST=MSW_DIST
- TOOLCHAIN_DEFS="${TOOLCHAIN_DEFS} -D__WXWINE__"
+ TOOLCHAIN_DEFS="${TOOLCHAIN_DEFS} -D__WINE__"
fi
if test "$wxUSE_MOTIF" = 1; then
dnl Under Mac OS X, we should build real frameworks instead of simple
dnl dynamic shared libraries (in order to embed the resources)
if test "$wxUSE_MAC" = 1; then
- dnl the name of the resources file for wxMac
- WX_RESOURCES_MACOSX_ASCII="lib${WX_LIBRARY}.r"
- WX_RESOURCES_MACOSX_DATA="lib${WX_LIBRARY}.rsrc"
+ dnl base name of the resource file for wxMac must be the same
+ dnl as library installation base name (-install_name)
+ WX_RESOURCES_MACOSX_ASCII="lib${WX_LIBRARY}.${WX_CURRENT}.r"
+ WX_RESOURCES_MACOSX_DATA="lib${WX_LIBRARY}.${WX_CURRENT}.rsrc"
fi
;;
esac
dnl "-init _wxWindowsDylibInit" not useful with lazy linking solved
SHARED_LD="\${top_srcdir}/distrib/mac/shared-ld-sh -undefined suppress -flat_namespace -o"
PIC_FLAG="-dynamic -fPIC"
+ dnl library installation base name and wxMac resources file base name
+ dnl must be identical in order for the resource file to be found at
+ dnl run time in src/mac/app.cpp
SONAME_FLAGS="-compatibility_version ${WX_RELEASE} -current_version ${WX_VERSION} -install_name \$(libdir)/${WX_LIBRARY_LINK1}"
SONAME_FLAGS_GL="-compatibility_version ${WX_RELEASE} -current_version ${WX_VERSION} -install_name \$(libdir)/${WX_LIBRARY_LINK1_GL}"
;;