while x < sz.width:
             y = -dy
             while y < sz.height:
-                dc.DrawBitmap(self.bg_bmp, (x, y))
+                dc.DrawBitmap(self.bg_bmp, x, y)
                 y = y + h
 
             x = x + w
             clr = colours[line]
             y = (line+1) * self.lineHeight + 2
 
-            # Updated for 2.5 - now takes tuple for pos
-            dc.DrawText(clr, (self.cellWidth, y))
+            dc.DrawText(clr, self.cellWidth, y)
 
             brush = wx.Brush(clr, wx.SOLID)
             dc.SetBrush(brush)
-            dc.DrawRectangle((12 * self.cellWidth, y),
-                             (6 * self.cellWidth, self.textHeight))
+            dc.DrawRectangle(12 * self.cellWidth, y,
+                             6 * self.cellWidth, self.textHeight)
 
         dc.EndDrawing()