wxImage& image)
{
wxIDirectFBSurface::Locked locked(surface, DSLF_READ);
- wxCHECK_RET( locked.ptr, _T("failed to lock surface") );
+ wxCHECK_RET( locked.ptr, "failed to lock surface" );
const unsigned width = image.GetWidth();
const unsigned height = image.GetHeight();
// Creates a surface that will use wxImage's pixel data (RGB only)
static wxIDirectFBSurfacePtr CreateSurfaceForImage(const wxImage& image)
{
- wxCHECK_MSG( image.Ok(), NULL, _T("invalid image") );
+ wxCHECK_MSG( image.Ok(), NULL, "invalid image" );
// FIXME_DFB: implement alpha handling by merging alpha buffer with RGB
// into a temporary RGBA surface
- wxCHECK_MSG( !image.HasAlpha(), NULL, _T("alpha channel not supported") );
+ wxCHECK_MSG( !image.HasAlpha(), NULL, "alpha channel not supported" );
// NB: wxImage uses RGB order of bytes while DirectFB uses BGR, so we
// cannot use preallocated surface that shares data with wxImage, we
{
UnRef();
- wxCHECK_MSG( surface, false, _T("invalid surface") );
+ wxCHECK_MSG( surface, false, "invalid surface" );
m_refData = new wxBitmapRefData();
M_BITMAP->m_surface = surface;
}
// FIXME: implement mask creation from image's mask (or alpha channel?)
- wxASSERT_MSG( !image.HasMask(), _T("image masks are ignored for now") );
+ wxASSERT_MSG( !image.HasMask(), "image masks are ignored for now" );
}
wxImage wxBitmap::ConvertToImage() const
}
// FIXME: implement mask setting in the image
- wxASSERT_MSG( GetMask() == NULL, _T("bitmap masks are ignored for now") );
+ wxASSERT_MSG( GetMask() == NULL, "bitmap masks are ignored for now" );
return img;
}
{
wxCHECK_RET( depth == 1, wxT("can only create mono bitmap from XBM data") );
- wxFAIL_MSG( _T("not implemented") );
+ wxFAIL_MSG( "not implemented" );
}
bool wxBitmap::IsOk() const
{
AllocExclusive();
- wxFAIL_MSG( _T("SetHeight not implemented") );
+ wxFAIL_MSG( "SetHeight not implemented" );
}
void wxBitmap::SetWidth(int width)
{
AllocExclusive();
- wxFAIL_MSG( _T("SetWidth not implemented") );
+ wxFAIL_MSG( "SetWidth not implemented" );
}
void wxBitmap::SetDepth(int depth)