#define ICON_SMALL 0
#endif
+// FIXME-VC6: Only VC6 doesn't have this in its standard headers so this
+// could be removed once support for it is dropped.
+#ifndef WM_UNINITMENUPOPUP
+ #define WM_UNINITMENUPOPUP 0x0125
+#endif
+
+// ----------------------------------------------------------------------------
+// globals
+// ----------------------------------------------------------------------------
+
+#if wxUSE_MENUS || wxUSE_MENUS_NATIVE
+ extern wxMenu *wxCurrentPopupMenu;
+#endif // wxUSE_MENUS || wxUSE_MENUS_NATIVE
+
+
// ----------------------------------------------------------------------------
// stubs for missing functions under MicroWindows
// ----------------------------------------------------------------------------
#endif
m_menuSystem = NULL;
+ m_menuDepth = 0;
}
WXDWORD wxTopLevelWindowMSW::MSWGetStyle(long style, WXDWORD *exflags) const
#endif // #ifndef __WXUNIVERSAL__
}
break;
+
+#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
+#if wxUSE_MENUS
+ case WM_INITMENUPOPUP:
+ processed = HandleMenuPopup(wxEVT_MENU_OPEN, (WXHMENU)wParam);
+ break;
+
+ case WM_MENUSELECT:
+ {
+ WXWORD item, flags;
+ WXHMENU hmenu;
+ UnpackMenuSelect(wParam, lParam, &item, &flags, &hmenu);
+
+ processed = HandleMenuSelect(item, flags, hmenu);
+ }
+ break;
+
+ case WM_EXITMENULOOP:
+ // Under Windows 98 and 2000 and later we're going to get
+ // WM_UNINITMENUPOPUP which will be used to generate this event
+ // with more information (notably the menu that was closed) so we
+ // only need this one under old Windows systems where the newer
+ // event is never sent.
+ if ( wxGetWinVersion() < wxWinVersion_98 )
+ processed = HandleExitMenuLoop(wParam);
+ break;
+
+ case WM_UNINITMENUPOPUP:
+ processed = HandleMenuPopup(wxEVT_MENU_CLOSE, (WXHMENU)wParam);
+ break;
+#endif // wxUSE_MENUS
+#endif // !__WXMICROWIN__
}
if ( !processed )
if ( !title.empty() )
{
- ::SetWindowText(GetHwnd(), title.wx_str());
+ ::SetWindowText(GetHwnd(), title.t_str());
}
SubclassWin(m_hWnd);
#endif
return MSWCreate(MSWGetRegisteredClassName(),
- title.wx_str(), pos, sz, flags, exflags);
+ title.t_str(), pos, sz, flags, exflags);
}
bool wxTopLevelWindowMSW::Create(wxWindow *parent,
}
else if ( m_iconized )
{
- // iconize and show
+ // We were iconized while we were hidden, so now we need to show
+ // the window in iconized state.
nShowCmd = SW_MINIMIZE;
}
+ else if ( ::IsIconic(GetHwnd()) )
+ {
+ // We were restored while we were hidden, so now we need to show
+ // the window in its normal state.
+ //
+ // As below, don't activate some kinds of windows.
+ if ( HasFlag(wxFRAME_TOOL_WINDOW) || !IsEnabled() )
+ nShowCmd = SW_SHOWNOACTIVATE;
+ else
+ nShowCmd = SW_RESTORE;
+ }
else // just show
{
// we shouldn't use SW_SHOW which also activates the window for
}
else // hidden
{
- // iconizing the window shouldn't show it so just remember that we need
- // to become iconized when shown later
- m_iconized = true;
+ // iconizing the window shouldn't show it so just update the internal
+ // state (otherwise it's done by DoShowWindow() itself)
+ m_iconized = iconize;
}
}
return (os_type == wxOS_WINDOWS_NT && ver_major >= 5);
}
-void wxTopLevelWindowMSW::DoEnable(bool enable)
-{
- wxTopLevelWindowBase::DoEnable(enable);
-
- // Enabling or disabling a window may change its appearance. Unfortunately,
- // in at least some situation, toplevel windows don't repaint themselves,
- // so we have to issue explicit refresh to avoid rendering artifacts.
- //
- // TODO: find out just what exactly is wrong here
- Refresh();
-}
-
void wxTopLevelWindowMSW::DoFreeze()
{
// do nothing: freezing toplevel window causes paint and mouse events
}
}
+#if wxUSE_MENUS
+
+bool
+wxTopLevelWindowMSW::HandleMenuSelect(WXWORD nItem, WXWORD flags, WXHMENU hMenu)
+{
+ // Ignore the special messages generated when the menu is closed (this is
+ // the only case when the flags are set to -1), in particular don't clear
+ // the help string in the status bar when this happens as it had just been
+ // restored by the base class code.
+ if ( !hMenu && flags == 0xffff )
+ return false;
+
+ // Unfortunately we also need to ignore another message which is sent after
+ // closing the currently active submenu of the menu bar by pressing Escape:
+ // in this case we get WM_UNINITMENUPOPUP, from which we generate
+ // wxEVT_MENU_CLOSE, and _then_ we get WM_MENUSELECT for the top level menu
+ // from which we overwrite the help string just restored by OnMenuClose()
+ // handler in wxFrameBase. To prevent this from happening we discard these
+ // messages but only in the case it's really the top level menu as we still
+ // need to clear the help string when a submenu is selected in a menu.
+ if ( flags == (MF_POPUP | MF_HILITE) && !m_menuDepth )
+ return false;
+
+ // sign extend to int from unsigned short we get from Windows
+ int item = (signed short)nItem;
+
+ // WM_MENUSELECT is generated for both normal items and menus, including
+ // the top level menus of the menu bar, which can't be represented using
+ // any valid identifier in wxMenuEvent so use an otherwise unused value for
+ // them
+ if ( flags & (MF_POPUP | MF_SEPARATOR) )
+ item = wxID_NONE;
+
+ wxMenuEvent event(wxEVT_MENU_HIGHLIGHT, item);
+ event.SetEventObject(this);
+
+ if ( HandleWindowEvent(event) )
+ return true;
+
+ // by default, i.e. if the event wasn't handled above, clear the status bar
+ // text when an item which can't have any associated help string in wx API
+ // is selected
+ if ( item == wxID_NONE )
+ DoGiveHelp(wxEmptyString, true);
+
+ return false;
+}
+
+bool
+wxTopLevelWindowMSW::DoSendMenuOpenCloseEvent(wxEventType evtType, wxMenu* menu, bool popup)
+{
+ // Update the menu depth when dealing with the top level menus.
+ if ( !popup )
+ {
+ if ( evtType == wxEVT_MENU_OPEN )
+ {
+ m_menuDepth++;
+ }
+ else if ( evtType == wxEVT_MENU_CLOSE )
+ {
+ wxASSERT_MSG( m_menuDepth > 0, wxS("No open menus?") );
+
+ m_menuDepth--;
+ }
+ else
+ {
+ wxFAIL_MSG( wxS("Unexpected menu event type") );
+ }
+ }
+
+ wxMenuEvent event(evtType, popup ? wxID_ANY : 0, menu);
+ event.SetEventObject(menu);
+
+ return HandleWindowEvent(event);
+}
+
+bool wxTopLevelWindowMSW::HandleExitMenuLoop(WXWORD isPopup)
+{
+ return DoSendMenuOpenCloseEvent(wxEVT_MENU_CLOSE,
+ isPopup ? wxCurrentPopupMenu : NULL,
+ isPopup != 0);
+}
+
+bool wxTopLevelWindowMSW::HandleMenuPopup(wxEventType evtType, WXHMENU hMenu)
+{
+ bool isPopup = false;
+ wxMenu* menu = NULL;
+ if ( wxCurrentPopupMenu && wxCurrentPopupMenu->GetHMenu() == hMenu )
+ {
+ menu = wxCurrentPopupMenu;
+ isPopup = true;
+ }
+ else
+ {
+ menu = MSWFindMenuFromHMENU(hMenu);
+ }
+
+
+ return DoSendMenuOpenCloseEvent(evtType, menu, isPopup);
+}
+
+wxMenu* wxTopLevelWindowMSW::MSWFindMenuFromHMENU(WXHMENU WXUNUSED(hMenu))
+{
+ // We don't have any menus at this level.
+ return NULL;
+}
+
+#endif // wxUSE_MENUS
+
+
+
// the DialogProc for all wxWidgets dialogs
LONG APIENTRY _EXPORT
wxDlgProc(HWND hDlg,