if ((prevGridFocusX != m_game->m_gridFocusX)
|| (prevGridFocusY != m_game->m_gridFocusY))
{
+ // cause focused field to be visible after first key hit after launching new game
+ if( m_game->m_gridFocusX < 0 ) m_game->m_gridFocusX = 0;
+ if( m_game->m_gridFocusY < 0 ) m_game->m_gridFocusY = 0;
+
// refresh previous field and focused field
RefreshField(prevGridFocusX, prevGridFocusY,
prevGridFocusX, prevGridFocusY);