]> git.saurik.com Git - wxWidgets.git/blobdiff - demos/bombs/bombs1.cpp
do only what is necessary in SetScrollbars(), let the base class do the rest
[wxWidgets.git] / demos / bombs / bombs1.cpp
index cb1a9cc99560c16ee1aa3dfa41c3e96813dc2738..19549cb8825a7b842e17a4aafe885671da46b2d9 100644 (file)
@@ -2,7 +2,7 @@
 // Name:        bombs1.cpp
 // Purpose:     Bombs game
 // Author:      P. Foggia 1996
-// Modified by: Wlodzimierz Skiba (ABX) 2003
+// Modified by: Wlodzimierz Skiba (ABX) since 2003
 // Created:     1996
 // RCS-ID:      $Id$
 // Copyright:   (c) 1996 P. Foggia
  * class BombsCanvas
  */
 
-#ifdef __GNUG__
-#   pragma implementation
-#endif
-
 #include "wx/wxprec.h"
 
 #ifdef __BORLANDC__
 void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
 {
     wxString buf;
-    long chw, chh;
+    wxCoord chw, chh;
 
-    wxColour wxBlack = wxTheColourDatabase->Find(wxT("BLACK"));
-    wxColour wxWhite = wxTheColourDatabase->Find(wxT("WHITE"));
-    wxColour wxRed = wxTheColourDatabase->Find(wxT("RED"));
-    wxColour wxBlue = wxTheColourDatabase->Find(wxT("BLUE"));
-    wxColour wxGrey = wxTheColourDatabase->Find(wxT("LIGHT GREY"));
+    wxColour wxYellow  = wxTheColourDatabase->Find(wxT("YELLOW"));
     wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY"));
-    wxColour wxGreen = wxTheColourDatabase->Find(wxT("GREEN"));
 
-    wxPen *blackPen = wxThePenList->FindOrCreatePen(wxBlack, 1, wxSOLID);
-    wxPen *redPen = wxThePenList->FindOrCreatePen(wxRed, 1, wxSOLID);
-    wxPen *bluePen = wxThePenList->FindOrCreatePen(wxBlue, 1, wxSOLID);
-    wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(wxWhite, wxSOLID);
-    wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(wxGrey, wxSOLID);
+    wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBLUE, 1, wxSOLID);
+
     wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID);
-    wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(wxRed, wxSOLID);
+    wxBrush *yellowBrush  = wxTheBrushList->FindOrCreateBrush(wxYellow, wxSOLID);
 
-    dc->SetPen(* blackPen);
+    dc->SetPen(*wxBLACK_PEN);
 
     int x, y;
     int xMax = this->GetGridSizeInPixels().GetWidth();
@@ -66,29 +54,29 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
 
 
     wxFont font= BOMBS_FONT;
-    dc->SetFont(font); 
+    dc->SetFont(font);
 
     for(x=xc1; x<=xc2; x++)
         for(y=yc1; y<=yc2; y++)
         {
             if (m_game->IsMarked(x,y))
             {
-                dc->SetPen(* blackPen);
+                dc->SetPen(*wxBLACK_PEN);
 
                 if (m_game->IsFocussed(x, y))
-                    dc->SetBrush(* focusedBrush);
+                    dc->SetBrush(*focusedBrush);
                 else
-                    dc->SetBrush(* greyBrush);
+                    dc->SetBrush(*wxLIGHT_GREY_BRUSH);
 
                 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
                     m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
                 buf = wxT("M");
                 if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
-                    dc->SetTextForeground(wxBlue);
+                    dc->SetTextForeground(*wxBLUE);
                 else
-                    dc->SetTextForeground(wxRed);
+                    dc->SetTextForeground(*wxRED);
 
-                dc->SetTextBackground(wxGrey);
+                dc->SetTextBackground(*wxLIGHT_GREY);
                 dc->GetTextExtent(buf, &chw, &chh);
                 dc->DrawText( buf,
                     x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
@@ -96,7 +84,7 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
 
                 if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
                 {
-                    dc->SetPen(*redPen);
+                    dc->SetPen(*wxRED_PEN);
                     dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
                         (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
                     dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
@@ -105,31 +93,31 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
             }
             else if (m_game->IsHidden(x,y))
             {
-                dc->SetPen(*blackPen);
+                dc->SetPen(*wxBLACK_PEN);
                 if (m_game->IsFocussed(x, y))
-                    dc->SetBrush(* focusedBrush);
+                    dc->SetBrush(*focusedBrush);
                 else
-                    dc->SetBrush(*greyBrush);
+                    dc->SetBrush(*wxLIGHT_GREY_BRUSH);
 
                 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
                     m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
             }
             else if (m_game->IsBomb(x,y))
             {
-                dc->SetPen(* blackPen);
-                dc->SetBrush(* redBrush);
+                dc->SetPen(*wxBLACK_PEN);
+                dc->SetBrush(*wxRED_BRUSH);
                 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
                     m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
                 buf = wxT("B");
-                dc->SetTextForeground(wxBlack);
-                dc->SetTextBackground(wxRed);
+                dc->SetTextForeground(*wxBLACK);
+                dc->SetTextBackground(*wxRED);
                 dc->GetTextExtent(buf, &chw, &chh);
                 dc->DrawText( buf,
                     x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
                     y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
                 if (m_game->IsExploded(x,y))
                 {
-                    dc->SetPen(* bluePen);
+                    dc->SetPen(*bluePen);
                     dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
                         (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
                     dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
@@ -138,11 +126,13 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
             }
             else   // Display a digit
             {
-                dc->SetPen(* blackPen);
+                dc->SetPen(*wxBLACK_PEN);
                 if (m_game->IsFocussed(x, y))
-                    dc->SetBrush(* focusedBrush);
-                else
-                    dc->SetBrush(* whiteBrush);
+                    dc->SetBrush(*focusedBrush);
+                else if (m_game->IsSelected(x,y))
+                    dc->SetBrush(*wxWHITE_BRUSH);
+                else 
+                    dc->SetBrush(*yellowBrush);
                 dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
                     m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
 
@@ -151,19 +141,19 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
                 {
                 case 0:
                     buf = wxT("0");
-                    dc->SetTextForeground(wxGreen);
+                    dc->SetTextForeground(*wxGREEN);
                     break;
-                case 1: 
+                case 1:
                     buf = wxT("1");
-                    dc->SetTextForeground(wxBlue);
+                    dc->SetTextForeground(*wxBLUE);
                     break;
                 default:
                     buf.Printf(wxT("%d"),digit_value);
-                    dc->SetTextForeground(wxBlack);
+                    dc->SetTextForeground(*wxBLACK);
                     break;
             }
             dc->GetTextExtent(buf, &chw, &chh);
-            dc->SetTextBackground(wxWhite);
+            dc->SetTextBackground(*wxWHITE);
             dc->DrawText( buf,
                 x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
                 y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
@@ -171,9 +161,15 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
     }
     dc->SetFont(wxNullFont);
 
-#if wxUSE_LOG
-    wxLogStatus(wxT("%d bombs  %d remaining cells"),
-        m_game->GetNumBombs(), m_game->GetNumRemainingCells() );
+    wxString msg;
+    msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"),
+               m_game->GetNumBombs(), m_game->GetNumMarkedCells(), 
+               m_game->GetNumRemainingCells() );
+
+#if wxUSE_LOG && wxUSE_STATUSBAR
+    wxLogStatus(msg);
+#else
+    this->GetParent()->SetTitle(msg);
 #endif
 }
 
@@ -196,7 +192,7 @@ void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2)
 // Called when uncovering a cell.
 void BombsCanvas::Uncover(int x, int y)
 {
-    m_game->Unhide(x,y);
+    m_game->Unhide(x,y,true);
     RefreshField(x, y, x, y);
 
     const int gridWidth = m_game->GetWidth();
@@ -218,10 +214,11 @@ void BombsCanvas::Uncover(int x, int y)
 
         for(x=0; x<gridWidth; x++)
             for(y=0; y<gridHeight; y++)
-                m_game->Unhide(x,y);
-                    RefreshField(0, 0, gridWidth-1, gridHeight-1);
+                m_game->Unhide(x,y,false);
+
+        RefreshField(0, 0, gridWidth-1, gridHeight-1);
     }
-    else if (!m_game->Get(x, y))
+    else if (0 == (m_game->Get(x, y) & BG_MASK))
     {
         int left = ( x > 0 ) ? x-1 : 0;
         int right = ( x < gridWidth - 1 )
@@ -258,7 +255,7 @@ void BombsCanvas::OnMouseEvent(wxMouseEvent& event)
         if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown()))
            && (m_game->IsHidden(x,y)
                || !m_game->GetNumRemainingCells() ) )
-        { 
+        {
             // store previous and current field
             int prevFocusX = m_game->m_gridFocusX;
             int prevFocusY = m_game->m_gridFocusY;
@@ -340,6 +337,10 @@ void BombsCanvas::OnChar(wxKeyEvent& event)
     if ((prevGridFocusX != m_game->m_gridFocusX)
         || (prevGridFocusY != m_game->m_gridFocusY))
     {
+        // cause focused field to be visible after first key hit after launching new game
+        if( m_game->m_gridFocusX < 0 ) m_game->m_gridFocusX = 0;
+        if( m_game->m_gridFocusY < 0 ) m_game->m_gridFocusY = 0;
+
         // refresh previous field and focused field
         RefreshField(prevGridFocusX, prevGridFocusY,
             prevGridFocusX, prevGridFocusY);