// Name: bombs.cpp
// Purpose: Bombs game
// Author: P. Foggia 1996
-// Modified by: Wlodzimierz Skiba (ABX) 2003
+// Modified by: Wlodzimierz Skiba (ABX) since 2003
// Created: 1996
// RCS-ID: $Id$
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-# pragma implementation
-#endif
-
#include "wx/wxprec.h"
#ifdef __BORLANDC__
# include "wx/wx.h"
#endif //precompiled headers
+#include "wx/stockitem.h"
+
#include "bombs.h"
#include <stdlib.h>
# include <time.h>
#endif
-#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) \
- || defined(__WXMAC__) || defined(__WXMGL__)
+#ifndef wxHAS_IMAGES_IN_RESOURCES
# include "bombs.xpm"
#endif
m_frame = new BombsFrame(&m_game);
- m_frame->NewGame(bombsID_EASY);
+ m_frame->NewGame(bombsID_EASY, false);
return true;
}
BEGIN_EVENT_TABLE(BombsFrame, wxFrame)
- EVT_MENU(bombsID_EASY, BombsFrame::OnNewEasyGame)
- EVT_MENU(bombsID_MEDIUM, BombsFrame::OnNewMediumGame)
- EVT_MENU(bombsID_HARD, BombsFrame::OnNewHardGame)
- EVT_MENU(wxID_EXIT, BombsFrame::OnExit)
- EVT_MENU(wxID_ABOUT, BombsFrame::OnAbout)
+ EVT_MENU(wxID_NEW, BombsFrame::OnNewGame)
+ EVT_MENU(bombsID_EASY, BombsFrame::OnEasyGame)
+ EVT_MENU(bombsID_MEDIUM, BombsFrame::OnMediumGame)
+ EVT_MENU(bombsID_HARD, BombsFrame::OnHardGame)
+ EVT_MENU(bombsID_EASYCORNER, BombsFrame::OnEasyCorner)
+ EVT_MENU(wxID_EXIT, BombsFrame::OnExit)
+ EVT_MENU(wxID_ABOUT, BombsFrame::OnAbout)
END_EVENT_TABLE()
BombsFrame::BombsFrame(BombsGame *game)
wxSize(300, 300), wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX)
{
m_game = game;
+ m_easyCorner = false;
+ m_lastLevel = bombsID_EASY;
SetIcon(wxICON(bombs));
menuLevel->AppendRadioItem(bombsID_MEDIUM, wxT("&Medium (15x15)\tCtrl-2"));
menuLevel->AppendRadioItem(bombsID_HARD, wxT("&Hard (25x20)\tCtrl-3"));
- menuFile->Append(bombsID_NEWGAME, wxT("&New Game"),
- menuLevel, wxT("Starts a new game"));
+ menuFile->Append(wxID_NEW, wxT("&New game\tCtrl-N"));
+ menuFile->Append(bombsID_LEVEL, wxT("&Level"),menuLevel, wxT("Starts a new game"));
+ menuFile->AppendCheckItem(bombsID_EASYCORNER, wxT("&Easy corner"));
menuFile->AppendSeparator();
- menuFile->Append(wxID_EXIT, wxT("E&xit"), wxT("Quits the application"));
+ menuFile->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT), wxT("Quits the application"));
menuBar->Append(menuFile, wxT("&File"));
Close();
}
-void BombsFrame::NewGame(int level)
+void BombsFrame::NewGame(int level, bool query)
{
+ if(query)
+ {
+ int ok = wxMessageBox(
+ wxT("Start new game regardless previous board?"),
+ wxT("Confirm"),
+ wxYES_NO | wxICON_QUESTION,
+ this
+ );
+ if(ok!=wxYES)return;
+ }
int numHorzCells = 20, numVertCells = 20;
+ m_lastLevel = level;
switch(level)
{
break;
}
- m_game->Init(numHorzCells, numVertCells);
+ m_game->Init(numHorzCells, numVertCells, m_easyCorner);
GetMenuBar()->Check(level, true);
wxT("About wxBombs") );
}
-void BombsFrame::OnNewEasyGame(wxCommandEvent& WXUNUSED(event))
+void BombsFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
+{
+ NewGame(m_lastLevel, true);
+}
+
+void BombsFrame::OnEasyGame(wxCommandEvent& WXUNUSED(event))
+{
+ NewGame(bombsID_EASY, true);
+}
+
+void BombsFrame::OnMediumGame(wxCommandEvent& WXUNUSED(event))
{
- NewGame(bombsID_EASY);
+ NewGame(bombsID_MEDIUM, true);
}
-void BombsFrame::OnNewMediumGame(wxCommandEvent& WXUNUSED(event))
+void BombsFrame::OnHardGame(wxCommandEvent& WXUNUSED(event))
{
- NewGame(bombsID_MEDIUM);
+ NewGame(bombsID_HARD, true);
}
-void BombsFrame::OnNewHardGame(wxCommandEvent& WXUNUSED(event))
+void BombsFrame::OnEasyCorner(wxCommandEvent& WXUNUSED(event))
{
- NewGame(bombsID_HARD);
+ wxString msg;
+ if(m_easyCorner)
+ msg = wxT("enable");
+ else
+ msg = wxT("disable");
+
+ msg = wxT("Do you really want to ") + msg + wxT(" having\ntop left corner always empty for easier start?");
+
+ int ok = wxMessageBox(
+ msg,
+ wxT("Confirm"),
+ wxYES_NO | wxICON_QUESTION,
+ this
+ );
+
+ if(ok!=wxYES)return;
+
+ m_easyCorner = !m_easyCorner;
+
+ NewGame(m_lastLevel, true);
}
BEGIN_EVENT_TABLE(BombsCanvas, wxPanel)
wxFont font= BOMBS_FONT;
dc.SetFont(font);
- long chw, chh;
+ wxCoord chw, chh;
wxString buf = wxT("M");
dc.GetTextExtent(buf, &chw, &chh);
delete m_bmp;
m_bmp = NULL;
}
-
+ SetSize(GetGridSizeInPixels());
Refresh();
}